Error codes 12 and 13 along with crashing.
Steele:
Quote from: Simsample on 2009 October 23, 20:43:42
Quote from: Steele on 2009 October 23, 13:16:09
On normal gameplay, it should not have any problems with the ownership breaks. In the case of The Sims, there is no such thing as normal gameplay generally since there's always custom content and the freeform method of the game anything is possible. It's also the same case as other freeform games like Morrowind, Oblivion and Fallout3.
I don't see how you are going to possibly get to the root of a problem unless you remove all of the unknown variables. In other words, I don't see how you are possibly going to find out what is causing these errors in your game whilst you are installing, removing and changing your savegame with custom content. In Sims 2 it was not uncommon for a mod or CC which was once thought acceptable to later be found to be damaging. For the case with the Mac, this was with a person knowledgeable in computing, who used two different computers and multiple installs to attempt to troubleshoot a persistent issue. This is one of only two cases I've seen where custom content was definitely not involved. It is frustrating to watch so many people on so many threads experiencing the same issues over and over, when the whole troubleshooting process could be expedited by eliminating some possible causes. The first and easiest to eliminate is custom content.
I agree removing custom content should be the first and easiest way to determine if that is causing you problems. And it has been stated over and over again before in this thread and the other threads. Sad part is only a few really did reply saying "they still have it without CCs" and most of them are from this site. The rest still whine ,complain and ignore the suggestion as if was blasphemous.
The next step is to re-install your game and try playing it vanilla. Because, there are many instances I spotted where in there are some bad installs reported. Most of them are the objectcache file which is basically the cache for Sunset Valley. Somebody's hosting a fixed objectcache file in torrents for those who have problems with the bad installed objectcache file. This is also stated in the previous replies over and over...
If both does not work, try reducing what is not needed in your game. Again, also being repeated.
What you have suggested has been suggested in the past. However, I find there are not enough responses and feedback in which I can really establish anything. So the next best thing I did was to emulate what others did based on what little background they shared and try to guess what other things they refuse to tell that caused the problem.
Also tried analyzing some saves from other players, so far their saves are clean with only duplicate townies over bloating the hood. The common mod they have is IS. I just confirmed tinkering around the save file that these townies aren't all purged and just moving them around from lot to lot will create duplicate sims. Really bloating your game very fast. With a new town and moving Don Lothario's house from one location to another caused 2 Don Lotharios recorded in the Genealogy record. Haven't really tried seeing what happens after a time, does the game purge the clone or it is left behind. So far the cleanest purge I found was done by the EAxian Default Story emmigration purges (all my sims that were affected by this purge was nowhere seen in the save)
So far I have no more ideas on how to help with little feedback or background to work on. So I'm just tinker around the save file to find if there is some way to respawn some deleted urns that I did a few months ago.
I appreciate your concerns to other players. Thanks.
Anonym:
I always try to sidestep it, and made it through months of gameplay without failing to sidestep an Error 13. I had also recently sidestepped a number of Error 12's (although I always had periods where Error 12's meant "this game isn't going to save no matter what you do" as well).
That's crucial to saving one's progress, and it's crucial to game enjoyment to be able to save your progress, IMO.
Something I learned was the only way to be okay after sidestepping an error was that, once it saved, I had to quit the game (by the in-game quit button) and clearing out the caches. I swear if there were a mod that allowed caches to be cleared from inside the game it would fix a lot of the save error problem. If I kept playing after that, then I'd get an error I couldn't sidestep.
Just recently I'm getting errors that won't let me sidestep them and that will even crash while saving if I try too hard, and it's becoming infuriating, but that's in a cluster. I've also had nice clusters where I'd go a couple weeks without any errors I couldn't sidestep; so I don't think sidestepping errors is a bad thing.
Simsample:
One thing that some people have found to help is to go to 'edit town' before saving; the game seems to purge caches or memory or some darned thing when you do that.
Steele:
After poking so much inside the save game (backup game before I started messing around, this is the save after fixing my error 12 and 13 problem). I just found how screwed up my save file is.
1. With duplicate sims, I found that duplicates created by the game during move out / move in functions can be deleted by "nukeimpostors", but duplicates created by moving out -> deleting family on clipboard -> re-instituting same family back into town from bin will have no effect with "nukeimpostors" (dead duplicate sims does count as not affected)
2. Somehow, all my default dead sims of Sunset Valley graveyard has became NPC status and keep on becoming townies. Funny thing is with the NRaas supercomputer, their skin tones has become reaper black skin tone. Which could relate to my ghost bug I have been experiencing months ago.
3. There's also a genealogy loop bug in some of my dead sims. In game, the sim genealogy connectors loops to itself. But inside the save file, other relatives connect to this sim but the said sim itself has no connections. Which is really weird.
4. Another thing I noted that one of the 250+ written books is connected to the Awesomemod. I'm not sure which one since I delete them in bulk. A Flargrant System Error appears and refuses the merge family function in edit town. I forgot where I saved the screen capture. Will post it as soon as I find it.
5. One thing I found is that there's a hidden unimplemented photography skill in the game as well as a toddler block skill. I'm not sure if this old news since it is not mentioned in the wiki. Right now I'm too lazy to do a site search and reach every related entry.
6. One final thing I also found, transferring paintings from one neighborhood to another will work without becoming riddler tiles if it is displayed in a lot. If stored in a sim or family inventory it will lose the picture. For fishes and certificates, whatever I do with them they still lose ownership tags when moving them into a new neighborhood. Well, you could be one of the few who has a store bought Deathfish.
I'm retiring this current game since it takes me now 3 minutes to save and a lot more time to correct the bugs found.
Just posting these findings in case you may encounter the same incidents in your game. Hopefully not. At least there are some solutions that can work.
Quote from: Simsample on 2009 October 26, 10:44:05
One thing that some people have found to help is to go to 'edit town' before saving; the game seems to purge caches or memory or some darned thing when you do that.
In my experience, it does not always work. If your cache gets over bloated, whatever you do won't work. And sometimes, when error 13 pops out, there is a small percentage it can work, I'd say around 20-40%. I may be wrong but I think it still depends on the cache.
Malapietra:
I just got an error 12 message for the first time after months of playing the game. It happened after I finished editing a character in CAS using the Super Computer mod. I noticed a few things that may or may not be helpful in trying to find a solution to this. One was a "Null Key" in the Lifetime traits rewards that I fixed using the Clean Traits feature of Super Computer. The other was the GUI of Buy/Sell Catalog was colored black. The game crashed to the desktop after I tried to go to Edit Town without saving.
I've browsed some of the posts on this thread so I'll be trying some of the voodoo solutions here but what can I expect from this neighborhood or any future neighborhoods that I start up now that I've been inflicted with this? Is the problem going to get worse from here on out? Is it recommended to start a new save file? How are people coping with this?
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