Error codes 12 and 13 along with crashing.
notyourbusiness:
Quote from: Steele on 2009 October 15, 00:43:29
I believe these minor glitches are probably the cause of the error 12, maybe not at first but given enough time they stack up and clutter to your cache that prevents you from doing anything afterwards.
Looks like error 12 doesn't require much to appear. I started a fresh game today. I could play for almost 2 sim days. During this my sim had done nothing but eat, take a bath, sleep and write a novel. I noticed that the save file kept increasing in size like mad. On my fourth save I got error 12.
tizerist:
I am one of the only people to have hardly any patterns installed and have only had error 13 once. Make of that what you will, but I think there may be a connection.
The game really shouldn't be worrying about cacheing items in other households if indeed thats true.
Theres a saying "If a tree falls in a deserted woods, does it make a noise?"
In sims 3, it would appear yes it does. And the computer wheezes and coughs while it happens too.
Steele:
Quote from: tizerist on 2009 October 20, 21:07:17
I am one of the only people to have hardly any patterns installed and have only had error 13 once. Make of that what you will, but I think there may be a connection.
The game really shouldn't be worrying about cacheing items in other households if indeed thats true.
Theres a saying "If a tree falls in a deserted woods, does it make a noise?"
In sims 3, it would appear yes it does. And the computer wheezes and coughs while it happens too.
The game does not cache other house details if you don't interact with other households only sims and interactions, the game only loads the house shell not the interior during map view. Once you close up, more details gets loaded into the cache. Then entering the house will add more to cache. So changing into different households will bloat your cache.
My idea is if you play the game like sims 2 where you don't go anywhere but your current household and zoom out less, you have more playtime since only sim interactions and your current household gets loaded into the cache.
J. M. Pescado:
Quote from: Steele on 2009 October 15, 00:43:29
EDIT:
I posted this on the Official TS3 forums, I think this is the trend we'll be expecting from further expansions from the game:
This is the trend I see:
TS1 bug level : zero to minimal. The patches are few and rare for the whole series.
TS2 bug level : Minimal to Moderate. There are many bugs in every EP but they are still playable.
TS3 bug level : Moderate to Severe. Just the base game will foretell what to expect.
TS4 bug level : Probably unplayable.
I added the TS4 since there were some people who had nothing to do but speculate on something still far away and their ideas may be obsolete & forgotten in a couple of years or months.
Let's be fair: TS3 is much less buggy than TS2 base. While it is true that it is possible to munge your neighborhood in various ways, much of this is due to third-party modification allowing you to poke the games in ways it was never designed to be poked. In TS2, every neighborhood was invariably faced with certain doom in the form of the "jump bug" triggered by data file bloatage, and this was an unavoidable and inevitable thing in ANY neighborhood, and REQUIRED a third party hack to repair. Which we made. TS3, there's the "error 12", but not everyone encounters this and it is not known what exactly you're doing to trigger it. Plus, the game didn't come with a "fuck up your game" button like the fiasco that was the lot bin.
saltysugar:
I was getting error 13 non-stop, but managed to (so far) get rid of it. It wasn't due to saving infrequently (I saved every 2-5 minutes, a habit from the frequent TS2 crashes), and I had no success with deleting cache files, .BAD files, or changing a tree or other random action on a community lot. I also tried renaming my game, using backup files, and moving my active family to another lot. I didn't have an excessive amount of downloads or mods installed, nor much of a population, and I play with a legal copy. However, for over a month and a half, I was able to save only one time per game, and then never again.
This error may have occurred only after I significantly re-built a lot I had downloaded off of MTS. I was trying to expand the family's house, and had deleted most of the house they had been residing in, in order to rebuild on the same plot with their garden. I believe this is when error 13 began, but I can't be sure.
So yesterday, I used the TS3 Launcher and uninstalled every custom lot I had in the game (I kept all my hacks and other .package files, however), then started the game, saved my sim families to the library, as well as three community lots I built myself, and deleted the entire neighborhood. I began a new Riverside neighborhood, and built a brand new house on an empty lot. Then I played until 8 AM in the morning (only about ten hours straight), saving every 2-5 minutes, and not a single error occurred. I have not placed any of those custom community lots I'd built as of yet, but will try that out after a few more days of finally enjoying the game again.
I hope this helps someone out, as there seems to be a lot of suggestions out there, but barely any follow-ups on their implementation.
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