Error codes 12 and 13 along with crashing.
Anonym:
Quote from: Lorea on 2009 October 13, 02:46:11
Now I can't play at all. By now I get error 12 during every save. So I can't save my game ever. I tried those commands what you recommended but nothing worked.
I'm just.. distressed.
Do something, anything, to change things up. Put all the stuff you have that's saved in My Documents in a safe directory and your mods and CC from /Program Files in another safe directory, then reinstall the game-- for instance. Once the game is reinstalled, put everything back in.
If that doesn't work, take parts out selectively and see with what it will save and with what it won't. If it won't save with something you really want, try getting a fresh copy.
Just keep changing things around until you get a version that has the CC you want that will save. I'd start with a clean reinstall with the CC backed up so you can add it.
I guess it's possible to have a corrupted neighborhood/save file, which is the worst outcome, but chances are it isn't that and just the voodoo of changing stuff, even stuff that should have no bearing on anything, even game options or whatever, could give you a more stable combination.
If you have a corrupted neighborhood file, try saving all the famblys you care a lot about to the bin and starting a new game and reintroducing them. Then use Twallan's supercomputer to resinstate lost family ties and romances that you want to get back.
Steele:
Quote from: Anonym on 2009 October 13, 03:14:38
Quote from: Lorea on 2009 October 13, 02:46:11
Now I can't play at all. By now I get error 12 during every save. So I can't save my game ever. I tried those commands what you recommended but nothing worked.
I'm just.. distressed.
Do something, anything, to change things up. Put all the stuff you have that's saved in My Documents in a safe directory and your mods and CC from /Program Files in another safe directory, then reinstall the game-- for instance. Once the game is reinstalled, put everything back in.
If that doesn't work, take parts out selectively and see with what it will save and with what it won't. If it won't save with something you really want, try getting a fresh copy.
Just keep changing things around until you get a version that has the CC you want that will save. I'd start with a clean reinstall with the CC backed up so you can add it.
I guess it's possible to have a corrupted neighborhood/save file, which is the worst outcome, but chances are it isn't that and just the voodoo of changing stuff, even stuff that should have no bearing on anything, even game options or whatever, could give you a more stable combination.
If you have a corrupted neighborhood file, try saving all the famblys you care a lot about to the bin and starting a new game and reintroducing them. Then use Twallan's supercomputer to resinstate lost family ties and romances that you want to get back.
That's a good suggestion. Though a word of warning, messing with the family ties can also break the game. As there are rare instances that some sims are broken. But do keep an observant eye when experimenting on stuff, keep backups so you have a returning point to go back to.
Edit: I did try to re-instate lost and broken family ties and got really messed up with some broken sims. I ended up having a loop where the great grandchild became the parent of the great grandparent and loops back to a full circle, the type you find on a sci-fi time travel paradox movie. I have to reload an old save after that. I am not advising against modifying the family tree, just take precautions.
10/15 Update:
One thing I notice before getting an error 12, is that some sims does not go to work and keep getting demoted. Even if they are already established with high positions. There also some sims that are non player user imported sims/households to the town that does not go find a job. I'm not sure if they are stuck or corrupted since changing households to these sims seemed to take 2x-4x longer to load the houses than the ones that does not have problems. Even houses that are overstuffed and very large loads faster than these problematic households. I'm going to try a work pusher mod and see if the error 12 instance would be reduced.
Lorea:
Quote from: Steele on 2009 October 13, 05:15:34
10/15 Update:
One thing I notice before getting an error 12, is that some sims does not go to work and keep getting demoted. Even if they are already established with high positions. There also some sims that are non player user imported sims/households to the town that does not go find a job. I'm not sure if they are stuck or corrupted since changing households to these sims seemed to take 2x-4x longer to load the houses than the ones that does not have problems. Even houses that are overstuffed and very large loads faster than these problematic households. I'm going to try a work pusher mod and see if the error 12 instance would be reduced.
It's the same in my game for a while.. maybe since I get error 12 every time. I noticed that non player sims just don't go work and children don't go to school, so I have to make them active and send them to work/school. All neighborhood is about to be failed or fired.
By the way I started to correspondence with EA tech support about this and ..uhh man! They are dumb! Just said me to delete all my files from Save folder. Wow! That's the solution! After a week they couldn't say me anything but reinstall my computer..
So I called them and a guy said me they know about this problem and they're making the repair and give us a patch within a month.
I don't beleive him.
Steele:
Quote from: Lorea on 2009 October 14, 23:51:39
It's the same in my game for a while.. maybe since I get error 12 every time. I noticed that non player sims just don't go work and children don't go to school, so I have to make them active and send them to work/school. All neighborhood is about to be failed or fired.
I believe these minor glitches are probably the cause of the error 12, maybe not at first but given enough time they stack up and clutter to your cache that prevents you from doing anything afterwards. I will be making a list of the glitches I noticed prior to error 12s later. So that we can help each other look for a trend.
Edit:
Below is a partial list of glitches that I noticed prior to receiving an Error 12:
1. Pathfinding issues for certain (not all) houses/lots when visiting. Sims gets stuck on something in front of the front door. Doorbell could not be activated as if nobody is home. Sims inside the house act as no one is ringing the doorbell if doorbell function activated.
2. Work and School performance drops and non active sims somehow does not go to work just standing around the house. This bug is not observed from all sims only some. There are sims in the same household and only one of them does not go to work. Also some unemployed sims does not seek jobs. They bum around the house. (NRaas Career mod not used)
3. Immovable urn / tombstones in community and residential lots of non active sims. Tombs and urns failed to be moved to the mausoleum.
4. Ghost aging bug. With prior releases of AM, Ghosts that returned to the netherworld still gets aging messages.
5. Missing inventory. So far with playable ghosts, some of them is missing their tombstones in their inventory and lets them live forever as elders.
6. Stuck sims on community lots. Somehow AM's no community swarm seems to fix this problem most of the time. It's often observed with overstuffed town population. They still somehow swarm on the bistro or theater and still get stuck with the no community swarm settings on but only on rare occasion.
7. Townie bug. With the Unified billing on, some non active families cannot afford to pay for their houses with their income even if all their careers are maxed. And somehow in their townie state, they get lost or disappear from the homeless list and reappear sometime later unaged. Some loses traits other loses their body mesh (invisible sim bug).
8. Another townie bug. In some rare occasion the game generates incomplete townies. The game either clone missing townie sims or creates ones without traits or favorites and sometimes both cloned and no personality.
9. Another rare occurrence, the game bypasses AM's storymode controls and mixes up unrelated household members as it normally does. And sometimes it moves out families from the neighborhood. It was weird that with AM and IS installed, there was a mass move out of the town residents leaving only 3 small non active family in town, even townies moved out. That was the last time I used IS. (note that IS and AM had the no move out option turned on. But AM story driver was active, IS story driver inactive)
So far these is what I can remember, I'll be adding if I could remember some more or encounter new ones.
Also as a trial, I will be testing on using first the "fixall" command every 2am game time as a temporary cleanup process much the same as the games 12am and 5am cleanup process and see if error 12s can be reduced. The next step will try "resetallwants" if fixall does not work.
Edit 10/16: Work pusher does not work on sims who aren't going to work. Resetsim does work on them. These sims somehow have path finding issues. I watched one sim leaving the house to go to the carpool, instead of riding the car, she went into the garage and got stuck there.
Quote from: Lorea on 2009 October 14, 23:51:39
By the way I started to correspondence with EA tech support about this and ..uhh man! They are dumb! Just said me to delete all my files from Save folder. Wow! That's the solution! After a week they couldn't say me anything but reinstall my computer..
So I called them and a guy said me they know about this problem and they're making the repair and give us a patch within a month.
I don't beleive him.
Don't blame them, I'm very sure that they are just contracted telemarketers (call centers) that EA hired to do marketing and customer support and limited connection to EA itself. Basically they do not have any technical knowledge. They only have manuals and pre-made knowledge base answers provided to them for them to respond to customers. It may surprise you that some of them are as far as India or the Philippines. Worse yet the one answering your email may sometimes be a computer programmed to send out specific email responses based on keywords.
With regards to the patch, That's something you can believe him. Only the patch not exactly the repair part. Since World Adventures will be released next month there is really a patch included there though it may still be the v1.4 patch. Either way, error 12 and 13 will not be our only problem next month. Knowing the Sims 2 track record, we'll have new things to worry about. (Pray hard, cross all your fingers (including toes), knock on all the wooden things you see, and etc... that the last statement isn't true)
EDIT:
I posted this on the Official TS3 forums, I think this is the trend we'll be expecting from further expansions from the game:
This is the trend I see:
TS1 bug level : zero to minimal. The patches are few and rare for the whole series.
TS2 bug level : Minimal to Moderate. There are many bugs in every EP but they are still playable.
TS3 bug level : Moderate to Severe. Just the base game will foretell what to expect.
TS4 bug level : Probably unplayable.
I added the TS4 since there were some people who had nothing to do but speculate on something still far away and their ideas may be obsolete & forgotten in a couple of years or months.
EDIT 10/19
With stuck and work/school skipping bums, resetworld or resetsim does not always work. It seems they still skip work/school the next day. Also forcing them to go to work one household at a time is tedious but it works however, 1/3 of the way switching household to household also causes error 13s. I think something hardcored in the game that causes these bums to stop working to prevent error 13s, maybe an ingame failsafe. It is probably what's bypassing the NRaas Workpusher mod from working right. With the AM story driver the results are the same. Unemployed sims remains unemployed and employed non active sims just keep skipping work and losing jon performance. I tracked around 10/32 employed sims going to work, 31 sims are left unemployed, all kids skipping school.
Steele:
My last post seems over bloated so I have to start on a new reply.
I tried again to push the non active sims to go to work and school. I found these following actions resulted into an Error 13.
1. Changing different households to set sims to find work and go to work. On the 15th house entered. Error 13 prevents the game from being saved further. I think objects in the inactive houses gets also saved into the cache when loaded into. And moving sims going to work and looking for work at the same instance causes somewhat an overload to the cache.
2. Once all households have been given jobs. With NRaas Workpusher active, the game freezes at 7am. Either there are too many sims that are expected to work at 8am as well as kids going to school. Or the stuck sims are still being pushed by the workpusher and refuses to go to work.
Without the workpusher, the game continues but Error 13 will pop out when saved. Some sims still does not go to work.
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