Error codes 12 and 13 along with crashing.

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tizerist:
Quote from: J. M. Pescado on 2009 October 12, 00:51:20

Something seems very wrong if your neighborhood is 89 MBs.

Mine is also around this size. At least it was, until I cleansed my town of all but 5 sims.

Steele:
Re-verified the bloated town issue with regards to Error 12. The Error is not based on sims or objects, removing everything on the neighborhood, the error does not go away. Resetworld or any command does not fix it. I suspect there is a corruption within the cache that causes the error 12.

Also having duplicate sims seems to make the error appear twice as fast. I may be mistaken but everytime I add Indie Stone or the NRaas Story Progression Driver, some family in the bin gets cloned into the game. I am aware of the immigration function of both mods and it is set not to immigrate. I make no claims, since I am not sure if this is just coincidental or some conflicts with other mods, in which I also use other mods along with it.

Oh, and using the S3RC my save file size has been reduced to 99.5 MB from 148MB just for information. No significant gameplay changes except for some hairs getting corrected from dead ancestral sims.

Anonym:
My neighborhood is also even bigger than 89 MB's, so I think it's pretty common, at least among those of us who use mods.  Right now I'm actually at 93 MB's.  My use of the compressor did what others have reported:  It lowered the size of the save file only until I saved again.

With respect to Error 12 not being able to be squashed by Resetworld or other commands, that's hit or miss.  I can verify that sometimes simply moving to a different active lot, or having no active lot, and using the other more focused debug commands I've successfully saved after an Error 12, and other times that those haven't worked resetworld has allowed me to save after such an error.

On the other hand, just as often there's nothing I can do that will let me save after an Error 12, and one time I got an Error 12, did the other commands, got the same error, then out of desperation did a resetworld and at that point got a CTD when trying to save.

Lorea:
Now I can't play at all. By now I get error 12 during every save. So I can't save my game ever. I tried those commands what you recommended but nothing worked.
I'm just.. distressed.

Steele:
Quote from: Lorea on 2009 October 10, 17:39:42

Yes, I tried the game without any CCs and nothing changed, I got error 12 during save too.. This error 12 problem started 1,5 week ago and I can't find the reason why. I put NoFootTappingOnWaitForClearRoute, AskIfSingleIsFriendly, NoStupidIdleFaces and OpportunityControl mods in my game last. And I deleted Makeyourselfathome, Morelifetimehappiness, Woohooer, LessHygienefromWatering, LessHygienefromWeeding, LessHygieneDecayandMorefunWeeding/Harvestin/Watering mods, but I can't remember exactly when.
And in the last days NoStupidIdleFaces and NoAutonomousGuitar mods stopped working for me.
Nowadays I made one more change, I play with FPS limiter, can it cause any trouble?
I didn't know about immovable graves If I find one I have to delete it?
If I can't solve this problem I reinstall the game, but maybe that won't help anything.


Quote from: Steele on 2009 October 10, 08:33:58

Are you selecting the same sim all those time you use the Simselector before the error 12 appear?

No, I use this mod instead od switch families in Town Editor. So I selected almost all sims, not the same always. But I use to play longer only with four families.



I haven't tried those mods. It seems these are not intrusive mods but I'm not sure if they are memory resident mods (sorry my programming and computer technology skills are outdated since the release of Pentium 1) Maybe reading the comments from these mods would give you ideas if you are experiencing the same problems with the mod as with other players who used it.

For unmovable graves, normally I nuke them with the Awesomemod and do the fixall command. Moving them into the mausoleum would be a more wiser choice since deleting it may not really remove possibilities that the sim becomes bugged or already bugged to begin with. It just removes the grave not the sim description. What I found is the Awesomemod's Destroyall... command does remove the sim descriptions, the NRaas SC sometimes does but not always in my case.

Quote from: Lorea on 2009 October 11, 16:51:04

Quote from: Steele on 2009 October 11, 14:42:53

Prior to this happening, I noticed that the path finding AI of some sims are disabled. When I direct them to a door, they go straight to that direction and stop in front of a wall that is between the sim and the door. And visiting neighbors, the ring doorbell becomes inaccessible and only functional if you do it outside of the neighbor's lot. Succeeding in ringing the doorbell, the neighbor inside the house just keep doing what it has been doing ignoring the bell. I had similar experience two months before and it also ended up in an error 13 and then error 12.


Yes!! The same things happen to me since I got error 12s!

Edit:
I used s3rc, deleted derelict car, deleted duplicate sims, and the same happened as yesterday. I could save for the first time and I got error 12 during the second save so I had to quit without saving.. again..
I recognized that after first saving the size of the save file became as big as was before I compressed it with s3rc. I mean my saved file was 89MB, then I used s3rc and it became 70 MB. I started to play and after the first successful saving the save file became 89 MB again.. And the second saving gave me the error 12..
What more can I do? My game is unplayable in this way..
Please answer to my previous comment too.


I'm not yet sure what causes this problem. But after using the S3RC, there is no improvement for the Error problems. Yet there is a random interaction that causes it. What I can identify is that certain sims does not respond well with hacks and mods. Some sims go crazy when the sim selector is used. Some sims gets bugged when the NRaas SC is used, weird is that Eric Darling and the Remingtons from Riverview shows up on the NRaas SC list even when they are still in their graves and their skin tone is black.

I have been re-purging my town last night and observing. I have restored the non-S3RC'd save file to wait if someone can come up with a tomb respawner mod for deleted tombstones. I figured that even with an empty town the game still bugs and I want to verify if the problem lies with the dead sims that are still encoded within the save game.  What I believe is that I may have used a conflicting mod in the past or a CC that was bypassed by the game and saved.

While bloating up my neighborhood in the past week, I noted that some sims that are being shared online are bugged I'm sure they are missing some CCs (which I do not need) when I installed them, normally, they the missing CCs will default to EAxis defaults but instead they cause CTD and weird stuffs. So it may be that in my earlier gameplay, the CCs were not that many and probably still in development filled with bugs that somehow gets saved and just remained with each successive save or worse yet, it could have acquired more bugs along the course of normal gameplay, which is being prevalent and persistent now.

Quote from: Lorea on 2009 October 13, 02:46:11

Now I can't play at all. By now I get error 12 during every save. So I can't save my game ever. I tried those commands what you recommended but nothing worked.
I'm just.. distressed.

I'm also having the same problem last night. I have started to purge the town and bit by bit to see what is causing it.

Just a recommendation, If you haven't tried to re-install the game and play your last save game vanilla (no update, no mods and no custom content and store items) now would be the best time to try.

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