Things you DO like...
GelatinousSubstance:
Quote from: magic cookie on 2009 June 23, 10:38:18
And while I wouldn't blink at seeing a kid bake cookies, I wouldn't envision them making lobster thermidor.
I made my first thanksgiving dinner when I was 8. It consisted of maple-glazed yams, basil carrots, homemade cranberry sauce and homemade gravy, and of course, a turkey with stuffing that I made myself - despite that the turkey was a little dry due to it being my first attempt, the meal turned out great.
Of course, it wasn't lobster thermidor, but needless to say, just because I was a kid, it didn't mean that I was incapable of understanding simple instructions from a recipe book, and I still make that dish to this day for my "turkey holidays".
Oh, and as for the cookies, I still can't bake a cookie to save my life.
One more thing, my daughter wanted to make a ham dinner when she was 9, and I let her, seeing as I was able to tackle such tasks at that age, and she's a dang good cook now too. Yet, my son is a terrible cook no matter how hard he tries, and he's well over a dependent age.
This small experiment on my own offspring has led me to believe that just because you wouldn't blink, or would, doesn't necessarily mean that you're entirely correct, or that EA has added more realism to the game.
@Rufio:
I don't know if you know this, but there is a hack at MTS2 that enables the use of corner counters for all EAxis counters.
chaos:
FYI: Children can learn cooking skill from baking muffins on the toy oven.
Things I like:
* Traits and trait-based LTWs. Yes, we sort of had them in TS2, but in TS3 they actually make sense.
* Branching careers. Genius, though I do wish there was a violin for sims in the Symphony branch of the music career. Violins are just as portable as guitars.
* Graphics. The water and landscaping are amazing. Even the puddings look good close-up, but zoomed out and in their thumbnails they look like TS1 sims, yet I still prefer them to the TS2 sims pre default replacements. I'm sure we can all remember those flat painted-on eyes. *shudders*
* Terrain paints that aren't made of suck, and variable fuzziness of brush edges = awesome.
* Sliders for things like stair width and roof slope.
* Half-square placement and 45-degree rotation that actually works. I love that even my multi-tile objects are usable at a 45-degree angle.
* Moodlets. I thought I'd hate them, but they've turned out to be one of my favorite parts of the game.
* Create-a-Style. This *almost* makes up for lack of content.
* My sims take care of their needs in a fairly intelligent way. No more playing computer games until they die of hunger.
*Goal-oriented play. I actually like this, but unlike your typical RPG, you never quite "beat" everything, and can continue playing until your eyes bleed, if you're so inclined. This means that elderhood and top-of-career isn't nearly as dull as it was in TS2.
* No permaplat. See above.
* Work/School options. I like that my sims can work hard, slack off, socialize, or just put in a normal effort.
* I like the open neighborhood and neighborhood aging a lot more than I thought I would. It seems realistic that sims move in and out of houses, produce spawn, etc, without your control. I mean, can you control everything your RL neighbors do?
* I like the concept of sims riding bicycles, but considering that sims don't earn fitness from them, my sims may as well drive cars. Also, the weird teleportation to the street kind of ruins the effect of all vehicles for me.
Nobody is going to like any game 100%. There will always be gripes and complaints. This doesn't mean that people don't enjoy playing said game, just that certain things could be improved upon.
awrevell:
Quote from: chaos on 2009 June 25, 02:37:11
Nobody is going to like any game 100%. There will always be gripes and complaints. This doesn't mean that people don't enjoy playing said game, just that certain things could be improved upon.
That was very well said chaos.
I like that you aren't forced to play a certain way. You aren't tied to a lot and have to live there or nowhere, even if you own it.
In my Legacy Challenge game my founder doesn't have anything on their property other than the trashcan and mailbox. I use various facilities around town for appropriate purposes. For example my sim showers at the local pool, buys fruits and veggies from the store that she can eat from inventory and naps on park benches (if you force 4 or 5 naps in a row it is almost as effective as a full nights sleep). While there are things we will find that we don't like the game is an improvement over previous incarnations, and with J.M.Pescado's AWESOMEMOD it keeps getting better.
VeilSethekk:
The one thing that stands out most for me in TS3 is the smoothness when it comes to the seamless neighborhood, with none of those boring loading screens. TS3 also loads a lot faster for me than TS2, which is also nice.
chaos:
Heh, that'll change once people figure out how to do CC meshes. TS2 used to load super-fast when people could only do recolors, and that's all I had in my game. 2 GB of CC later, and it takes a few minutes (was longer on my old computer).
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