Things you DO like...
Ryslin:
We all play the game differently right?
I like the wider neighborhood. I hate load screens , and there was no reason to go downtown when it was a limited lot that I could do easier at home.
I like parties at the beach/park. This goes back to my refusal to leave the sim's home lot, but now it isn't an issue.
I like blatant mooching off the public services. This is a fact in cities, though there should be some sort of vagrant moodlet.
I like not having my sim children run through the same routines to make sure they are productive adults.
This one really bugged me in sims2. In order to have a functional household in the future you could not allow the rugrats out of sight. (unless macrotastic'd) The meat of the game became how efficently you could move youngsters through rotation to maximize time. Then you could play them more free form in mid to late adult hood. Sort of ruined the whole flavor for me.
I have kids now that tend to gravitate to various objects randomly (minus the obvious over fun adverted). I had no qualms about picking bookworm for one child as he moved to teen. I couldn't get him away from books as a kid. His brother became a snob, that child only ever made fun of everyone. (He is evil too but that is just adding to it). They seem to have a bit more random personality vs skilling monster blank slates.
I adore the traits system. I thank the Awesome that we have a way to add more.
I think the only thing that is bugging me is the plants dying after so many harvests. Yeah realisticish..but a hassle.
I uninstalled Sims2. There is nothing back there that I am not willing to wait for, or find ways to live without.
chaos:
If your sims have a combination of the Green Thumb trait, the Super Green Thumb perk, and Level 10 gardening skill, plus ferilize their plants as needed. plants take a loooooooong time to die. I had my sim stop fertilizing her non-perfect plants, because it was taking too long to fulfill her Perfect Garden LTW.
Kyna:
Quote from: chaos on 2009 June 25, 12:48:21
If your sims have a combination of the Green Thumb trait, the Super Green Thumb perk, and Level 10 gardening skill, plus ferilize their plants as needed. plants take a loooooooong time to die. I had my sim stop fertilizing her non-perfect plants, because it was taking too long to fulfill her Perfect Garden LTW.
I must be missing something here. I'm assuming you had limited gardening space and wanted to replace the existing plants with better quality plants. How did your sim's gardening skills prevent you from ripping the plants up once they'd fruited (i.e. deleting them in buy mode), so that you could replace them with better quality plants?
kemowery:
Quote from: awrevell on 2009 June 25, 03:42:30
I like that you aren't forced to play a certain way. You aren't tied to a lot and have to live there or nowhere, even if you own it.
In my Legacy Challenge game my founder doesn't have anything on their property other than the trashcan and mailbox. I use various facilities around town for appropriate purposes. For example my sim showers at the local pool, buys fruits and veggies from the store that she can eat from inventory and naps on park benches (if you force 4 or 5 naps in a row it is almost as effective as a full nights sleep). While there are things we will find that we don't like the game is an improvement over previous incarnations, and with J.M.Pescado's AWESOMEMOD it keeps getting better.
I'm not doing the Legacy challenge, because I don't want to follow all the rules, but my Legacy-esque sim spent a lot of time mooching off public services and using her property only to grow vegetables. Now, she's built a crude one-room log cabin next to her garden, with a bed, a toilet, a tub (with duck scrounged from neighbor's trash) and a TV (stolen from the theater). Her property is lit by a streetlight she stole from the warehouse in Riverview. I have no idea how she walked away with a streetlight.
She's made most of her money by feeding expensive books to a wild omniplant and selling the harvest.
Really, the game just needs a way to get high and sell love beads at Phish concerts and it'll be the best sim-hippie game ever.
timelycorruption:
CAST, the more realistic conversation options (such as "worry about money" and "ask to take out trash"), and the pretty scenery. I also love the fact that you can walk right off your lot and go to the grocery store/beach/what have you.
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