Things you DO like...

<< < (9/14) > >>

magic cookie:
Quote from: Zazazu on 2009 June 23, 00:09:31

Seriously, though? Separate books for kids? Could you not read adult books as a 6? I was reading L.M. Montgomery at 6 (technical age, not Rule of Six). Betty Crocker is hardly James Joyce.


Point taken. But the game does have separate children books. And while I wouldn't blink at seeing a kid bake cookies, I wouldn't envision them making lobster thermidor. So I think it's ok that they have marked differences in the ability to gain skills between kids and teens, though I agree they have probably limited them too much and made that age less interesting, except perhaps for the school opportunities.

Rockermonkey:
I found a new thing that annoys me...You can't see toddlers skills until they're children. How does this add to gameplay in any way? I like to be able to know everything at a glance. And this just is annoying. But atleast toddlers aren't butt ugly anymore XD.

kemowery:
I like that teenage relationships stay intact even when one person becomes an adult.

I like that the other families (and other branches of the same family) age without me playing them.

On a related note, I like that in one branch of my family that I moved out, they had a kid (probably a clone, but whatever) and named it "Einstein," which is actually in line with the way I've been naming the sims in my family.

Awesomemod.

That kids can go places by themselves or get left home alone.  It's like growing up in the '70s all over again.

The "creeped out" moodlet when someone tries to get flirty in the bathroom.

The ease of going to multiple other lots.

Load times, or the lack thereof.

Work and school "tones."

Traits, and Create-A-Sim in general.

Create-A-Style, especially the relative ease of dragging and dropping to create matching themes.

Being able to have birthdays at any time, so that once everything that can be learned as a toddler or child has been learned, you can just jump ahead.

I even like the puddings, generally, although every once in a while I find one that looks like a catcher's mitt with eyes, and I have to CAS it.  Still, it's an improvement over the horrific genetic accidents that were EAxis-spawned sims in TS2.

IgnorantBliss:
In addition to what others have listed already, I like

- That you need specific items to prepare specific kinds of meals (even if it's a bit weird you need only apples to make pancakes, but it's getting there)
- Skill journals, all the details they keep track of
- That your sim can go to a hospital to give birth
- Being able to harvest wild plants
- That kids work on their homework autonomously
- That work places are actual buildings in the town your sim lives in

simmilk:
I like the:
...randomize button in buy mode. 
...floating staircase effect (even if you can't walk under them).
...bikes.
...green trailing armpit fumes.
...the integration of fishing, gardening, and cooking.
...combining the unlucky, loser and clumsy traits.

Navigation

[0] Message Index

[#] Next page

[*] Previous page