My review of TS3. What I liked, don't like.
SendMeLies:
I just haet1! EA's design team. Everybody is left handed? Their mouses are wired differently? Why the heck every single control is on the left? I mean, seriously?!?
The "we read from left to right" paradigm has to make room to the new one "the mouse is on the right (most of the times), damn it!". Ergonomics.
On the same issue, isn't it adorable when you go to CAS create a sim on low res (1280) and have to guess how the puppet looks like because the huge controls (that control nothing) block the mirror view? Craptastic, EA. Really. I mean, really.
Trait system, editor for all things tacky, etc, all very clever. But why, oh my, Why can't I create my own neighborhood? Or at least build anywhere as on TS2?
J. M. Pescado:
Quote from: SendmeLies on 2009 June 19, 23:01:05
I just haet1! EA's design team. Everybody is left handed? Their mouses are wired differently? Why the heck every single control is on the left? I mean, seriously?!?
SendMeLies:
Quote from: J. M. Pescado on 2009 June 19, 23:14:17
Quote from: SendmeLies on 2009 June 19, 23:01:05
I just haet1! EA's design team. Everybody is left handed? Their mouses are wired differently? Why the heck every single control is on the left? I mean, seriously?!?
Every menu of the game is on the left. Action takes place everywhere, mostly on the right because it's where the mouse rests. On a 24" monitor it gets really tiring to drag the mouse all the way around the screen to change anything.
Also, because every control on the game is on the left they often block the view of the Sim on the mirror. Because design team doesn't test the game before shipping.
mikevalentino:
I don't like how they went back to the way they used to have lots, like the sims 1.
wes_h:
Quote
On a 24" monitor it gets really tiring to drag the mouse all the way around the screen to change anything.
Weener of the foot-in-mouse award.
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