My review of TS3. What I liked, don't like.

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Doc Doofus:
Quote from: pescado

My view is that the CONCEPT of story progression is good. The implementation, however, is terrible: It has no respect for the rules of common sense, logic, or the player's wishes. A version that FIXES these issues would be perfect. But a version that doesn't is worse than nothing at all!

Oh, it is a terrible implementation.  In fact, it's so terrible, I'm not my usual pessimistic self about EA being able to improve on this.  Why? 

THE STORY BUS HAS TO BE THE SIMPLEST, CHEAPEST, LEAST RESOURCE CONSUMING PART OF THE WHOLE GAME.  It requires no graphics.  It can't possibly have the resource-locking issues of the socials, the objects and all the QA headaches that must arise from that.  That means it should be cost efficient for EA to put a little more effort into this.

Sagana:
They still have to pay someone to think. That's been too heavy a price for them all along.

justerin:
Quote

Are you manually navigating, or are you relying on them to limp there using their impulse thrusters? That takes forever just like in TS2. You must always plot their course and engage their main engines, otherwise they will never arrive in a timely manner.

Yes, I have been plotting their courses by hand to avoid collisions, but it's more that every activity takes an unreasonably long time for them to complete.  They walk so slowly compared to the 1x speed that combined with the slow activities it just feels unnatural.  It takes half an hour for them to get out of bed, then they wait next to the bed for no apparent reason before responding to my poking, turning the whole thing into 45 minutes instead.  Not a huge deal, takes longer than that for me to wake up sometimes, but its with every friggin' activity!  Why is it that they have to stand around considering every activity before and after completing it?  Its only a few sim minutes but since they are already doing everything so slowly the lag or whatever it is becomes painfully noticable.  "Hurry up theres only an hour left for you to scarf down your bowl of mush!" 

PS.  TYVM for all the apostophe's.  I had misplaced mine was unable to make it to the apostrophe store because I had a piano tied to my leg.  ''''''''''!!!

Blech:
Here's another thing I hate that has already been mentioned: The maniacal laughing of idle toddlers. I greatly preferred their old method of screaming their little fucking heads off, if left in the crib or highchair for too long. As a part-time babysitter, I can attest to the realism of the old way. It was actually kinda cute the way as soon as they woke up, they would immediately throw a tantrum at the audacity of the adults to not be standing there waiting to release them. Less whiny toddlers is a big fat DNW.

SimDebster:
Quote from: Zazazu on 2009 June 20, 04:02:57

Cheat console "backtowork". Do it right after they pop and right after they deliver for absolutely no enforced maternity leave.


How did you find that cheat?  I have not seen it anywhere.  Also, since I have used it, all of my pregnant sims are being forced back to work instead of just the one that I used it on.  After having the baby, my sim did not get any leave and is due to return to work tomorrow.  How do I turn the cheat off?

ETA:  I see where you found it at.  I am currently looking for a way to turn if off.  Does anyone know of a way?  Or am I stuck with it on in this game now?

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