My review of TS3. What I liked, don't like.

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J. M. Pescado:
Quote from: AllenABQ on 2009 June 19, 01:28:25

I finally realized that the face controls in CAS lack any way to manipulate the forehead and brow aside from changing the position of the eye brows.
I pointed that out awhile ago, because there is absolutely no way to replicate my forehead properly, and so all attempts end up as this kind of slopey-foreheaded monkey, rather than my proper tube.

justerin:
Here are some of my thoughts - okay mostly complaints... cuz 'omg i luvzzz sooo much ea is my favvvv!!1!!11 isn't productive. Also I dont feel much like gushing. 

I'm finding I am growing very bored very quickly with TS3, and I played the base games for both sims 1 and 2 way more than is healthy.  I dont remember ever really getting bored with either of them.  I think the biggest reason is I really enjoyed making the sims in both 1 & 2.  I do not enjoy making the sims this time around.  I am also finding that I do not feel like I like these little pixelated people.  Maybe its because they are all such little maggots as babies...  Or maybe its that as toddlers they can't interact with other toddlers or children...  or maybe its that all the children look like little square jawed oompa loompas.  hard to say. 

re: pudding face and general annoyance.
Adding a layer of chub may make the facial animations smoother but thus far I havent been able to make the sims I want.  And its not like the chub has eliminated the chunky accidents of cas where a jaw juts out in a disturbing pixelated mess, and nostrils fail to connect to the face resulting in choppy and unnatural animations.  Some sims turn out alright looking thanks to awsome mod, but never as good as I had hoped. 
I dunno if any of you guys played fallout 3, but the face controls remind me of the character creator from that game.  So many options... but they give only the illusion of control.  youre still stuck with certain parts of the face that cannot be altered.  That was just fine in fallout where you had to go out of your way to see your character's face... but i like watching my sims! i mean, isnt that the whole point?  Why does it seem like they put more effort into decorative outdoor plants than the sims themselves?  No actually, they put more effort into that than any other objects.  (Really?  We're back to octagons pretending to be circles?  The furnature looks like poorly made ts2 cc with low poly counts. just look at the cheapest lamp and you'll know what i mean.)

I guess I expected the graphics to be better.  I didn't expect every sim to have a weird spare tire around their necks.  I didn't expect that nearly ALL the (very limited) hair styles we were given to be horribly ugly.  I didn't expect them to all storm around town looking like theyre hunting for whoever put that stick up their bums.  My boyfriend asked me the other day "why are you still playing sims 2?"  to which i replied "im not, its sims 3." "then why are they all so pug-fugly?"  he laughed uproariously.  He went on to demand to know what happened to a particular cc'd out female sim who he had always heckled with cat calls as i played her or as she came onto a community lot.  'wwooOOooo there she is.  thats what im talking about.  make her date the bigfoot!  do it!!'  Regarding the sims 3 sims, he considered them for a moment before declaring that they looked like playmobile people. 

i really didnt expect to still see route-fail-splosions resulting in all the sims nearby stopping to tap their foot and bob their heads like my awkward older brother at a club.   It takes them over fifteen sim minutes to get back on track.  and its not even when they run into each others squares, it seems like even one sim walking behind another will without even bumping into the back of them stop and do the foot tap, as wil the one in front, until finally they find alternate directions to their target both abandoning the straight route.  I guess my expectations for mobility were too high.  I had hoped after hearing how they climb out of pools to avoid death even without the ladder, that maybe they could climb over the couch to avoid driving me crazy.  (little do they know failure to do so may also result in death for them if i get bored enough.  Tap your foot at me will you?!) 

on the time issue, i really wish the 1x speed would be slower.  it takes them half a sim hour to get from bed to the kitchen in a 2 story house, and im not talking about a mansion here.  Maybe then the 3x speed would feel faster without having to turn all the graphics to the lowest setting.  I thought this would be the sort of thing they would look into since sims are having to travel all over town.  time travelling too fast for the painfully slow sims to catch up with results in them being late for everything and never having time for leisure activities.  I feel like they have just enough time to sleep work and fullfill basic needs then an oppertunity rears its ugly head and their whole day is a write off. 

I dont even want to talk about the way they eat (or dont eat) group meals/birthday cake.  Sit down damnit, enjoy a family meal!  I feel like my freaking mom herding insolent kids to the dinner table. 

I do like the trait system - but the traits are pretty poorly balanced in terms of how they effect game play.  'Extreme sleep?'  WTF?  I guess they think thats funny but that should be a bonus to the actual trait feature.  that - oh i dont know - doesn't suck? 

I was also shocked at the poorly underdesigned genetics system. 

In terms of gameplay, while i love the open neighbourhood i am constantly unable to find the sims im looking for, and with new sims moving in (one more ty for awsome mod keeping them from moving out) and households switching around, its really time consuming and annoying to hunt down the sim you want.  Maybe if they had added a sim by sim run down in the family info screen in edit town, like in ts2.  I want to be able to click on each sim in the house and see their name...  maybe even see the information availiable in their bio card.

on that note, is it me or does alot of stuff seem about half done?  i love that theres a little bio card run down in the relationship menu, and i think its cool that you have to make your sim ferret the info out.  however, if our sims have wishes to 'cook so-and-so's favorite food' shouldnt their favorite food be listed on that card?  how am i supposed to know?  i dont examine every speech bubble and write this stuff down.  Similarly collecting seems pretty lacking.  wtf are we supposed to do with the metals and gems?  theyre not even pretty.  why would i want to display them?  maybe if i had a display case...  same deal with fishing.  i dont want 40 tiny fish bowls.  plus i think its a little cruel to keep a 10lb salmon in a tiny goldfish bowl - even if it is a lazily described extra dimensional whatever-the-hell. 

and then theres the whole barely any objects thing.  then there the whole lazily chosen colour schemes for defaults forcing us to redesign every single item thing.  and theres the whole story progression being totally broken thing.

oh man.  ea is lucky there are people like jm out there willing to clean up after their shit.  i guess theyre also lucky its next to impossible to return a game.  lol.  if i had something better to do i would so stop playing this game.  but who am i kidding, it just means playing WoW while i procrastonate instead.  *Sigh*.  Anyway, wow what a ramble.  I apologize, this is time I would normally be playing the game, but i already played for half an hour, so I'm bored.   ;D

Nailati:
Quote from: justerin on 2009 June 19, 08:23:50

on that note, is it me or does alot of stuff seem about half done?  i love that theres a little bio card run down in the relationship menu, and i think its cool that you have to make your sim ferret the info out.  however, if our sims have wishes to 'cook so-and-so's favorite food' shouldnt their favorite food be listed on that card?  how am i supposed to know?  i dont examine every speech bubble and write this stuff down.  Similarly collecting seems pretty lacking.  wtf are we supposed to do with the metals and gems?  theyre not even pretty.  why would i want to display them?  maybe if i had a display case...  same deal with fishing.  i dont want 40 tiny fish bowls.  plus i think its a little cruel to keep a 10lb salmon in a tiny goldfish bowl - even if it is a lazily described extra dimensional whatever-the-hell.


i hate u

Marhis:
FREE apostrophes; pick as much as you want.



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Lorelei:
Quote from: Nailati on 2009 June 19, 12:44:56

Quote from: justerin on 2009 June 19, 08:23:50

on that note, is it me or does alot of stuff seem about half done?  i love that theres a little bio card run down in the relationship menu, and i think its cool that you have to make your sim ferret the info out.  however, if our sims have wishes to 'cook so-and-so's favorite food' shouldnt their favorite food be listed on that card?  how am i supposed to know?  i dont examine every speech bubble and write this stuff down.  Similarly collecting seems pretty lacking.  wtf are we supposed to do with the metals and gems?  theyre not even pretty.  why would i want to display them?  maybe if i had a display case...  same deal with fishing.  i dont want 40 tiny fish bowls.  plus i think its a little cruel to keep a 10lb salmon in a tiny goldfish bowl - even if it is a lazily described extra dimensional whatever-the-hell.


i hate u


You've just experienced the Bangelnuts Effect.
http://wikka.moreawesomethanyou.com/Bangelnuts#Bangelnuts_and_the_Grammar_Police

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