Experiment: Opportunities and Community Lots. Need volunteers.
Ellatrue:
In the spirit of MOAR SCIENCE, and in the hope of generating at least some useful knowledge for those of us attempting to hack together an interesting custom neighborhood, I've decided to run a few experiments. Hopefully Pescado might be able to answer some of these, but if not, I've decided to begin by breaking it up into a series of small, limited experiments.
Question #1: Can community lots be deleted from the default neighborhood without affecting opportunities?
1a. Can career lots/job be deleted from the default neighborhood without eliminating available jobs and careers?
1b. Can residential lots be deleted without eliminating opportunities?
Question #2: If not, does this hold true for all community lots?
Question #3: If not, which lots must be kept in order to keep all possible neighborhood opportunities available?
Possibilities include: only career lots and the school, only lots in in which you can't see inside, or only parks--defined as lots in which there are no buildings or special opportunities available, only plants and water.
It isn't easy to prove a negative, so we'll go a bit at a time. I'm not going to do 1b here, because we can control for those factors.
Procedure for Stage One--Gathering Data, Data Submittal
In order to answer these questions, we need to know which opportunities exist in the first place, what triggers them, and where they must take place (when applicable). We need a list of opportunities that are in the game. Volunteers for this need not be a part of the actual experiment to submit an opportunity for the list. Opportunities that become available to your sims in the game should be submitted in this thread, and I will add them to the list.
INFORMATION. Please include in your post:
1) brief description of opportunity
2) work/school performance of the sim,
3) where they were when they got the opportunity/ how they got it
4) the sim's traits,
5) the sim's skills
6) the sim's full and/or part time job
7) the sim's life stage,
8) their moodlets and mood,
9) if the opportunity requires the sim to visit another lot, which lot, and
10) If completing the opportunity requires interaction with a specific sim (like some lame interview thing), please include the relationship with the target sim, and whether or not they know each other.
11) Any other conditions that might be different from other setups, like inventory, collections, etc.
DO NOT SUBMIT OPPORTUNITIES FOR THE LIST THAT SOMEONE ELSE HAS ALREADY POSTED.
Trial One, Procedure. Subject to change
This round will take place in a neighborhood in which all sims have been removed by Pescado's experimental destroyallhumans hack (next round will be default hood unless otherwise noted). Volunteers should download a special cleansed neighborhood which I will link to in this post at the start of the first trial. The sim family will be provided for download as well. The family will consist of 2 sims for download, 1 sprog, and one adult parent sim. All sims must remain unemployed. They may roam the neighborhood at will. They may not hire any service sims, or even call for services. Don't start fires. They may NOT purchase things from community lots, or visit any lot where you can't see inside/view with walls down.
Control Group: Default hood cleansed of all humans, and with all residential lots razed from the map. All community lots will remain in place.
Experimental Group: Default hood cleansed of all humans, with all residential lots razed from the map. All community lots will be bulldozed, except for the static buildings you can't see inside.
The results of trial one will help to determine what needs to be tested for trial two. I will post in this thread when we start trial one. Opportunities that result from the trial should be submitted in the same format as for gathering list data above. Volunteers should also submit potential error logs by attaching them to their post. Data collection for the list starts now. Volunteers for the experiment itself should PM me instead of posting their intentions in this thread.
ETA: got some answers from a very busy Pescado, so we get to jump ahead. Update coming. Submitting info on the list of opportunities is still useful pre-lab, however.
ETA2: I have spreadsheet with all the opportunities from the PRIMA guide. We now need to verify them as true or false, as well as check for missing entries from the list. Please see the attachment to this post. Thanks jesslla!
Ellatrue:
This space for rent.
Ellatrue:
This space for rent.
Gelina:
My results (I'll edit this as I collect more):
#1) Career Opportunity - Bursting with Energy
1) brief description of opportunity - You were told when receiving your initial athletic training that working for a sustained duration might lead to a powerful feeling that can only be described as "Pumped". Work Out until Pumped to improve your Athletic Skill and earn that great feeling.
2) work/school performance of the sim - Mood, Athletic and Accomplices were all at the top level, but the bar was at neutral
3) where they were when they got the opportunity/ how they got it - Had just started working after getting promoted the night before
4) the sim's traits - Daredevil, Technophobe, Commitment Issues, Excitable, Evil
5) the sim's skills - Logic 4, Athletic 10, Charisma 6, Cooking 8, Mechanical 2
6) the sim's full and/or part time job - Criminal, Master Thief
7) the sim's life stage - Elder
8 ) their moodlets and mood - Mood - Elated; Moodlets - Very Fulfilled, Entertained, Well Rested, Excited
9) if the opportunity requires the sim to visit another lot, which lot - N/A
10) If completing the opportunity requires interaction with a specific sim (like some lame interview thing), please include the relationship with the target sim, and whether or not they know each other. - N/A
11) Any other conditions that might be different from other setups, like inventory, collections, etc. - sim has workout bench in her house and works out a lot
#2) Skill Opportunity - Ingredients Ripe for the Eating
1) brief description of opportunity - Lana Zapata is trying to prepare a special recipe at home, but insists upon using only fresh homegrown ingredients. Unfortunately, Lana Zapata doesn't know how to garden! Grow 4 Very Nice fruits or vegetables for Lana Zapata and deliver them to earn some money!
2) work/school performance of the sim - Mood and Logic were all at the top level, bar was 1/2 full
3) where they were when they got the opportunity/ how they got it - at work (level 1 law enforcement, almost done with shift)
4) the sim's traits - Loves the Outdoors, Technophobe, Excitable, Handy, Childish
5) the sim's skills - Athletic 5, Fishing 4, Gardening 3, Guitar 4, Mechanical 2, Logic 4
6) the sim's full and/or part time job - Law Enforcement, Level 1 (Snitch)
7) the sim's life stage - Young Adult
8 ) their moodlets and mood - Mood - Very Happy; Moodlets - Fulfilled, Well Rested
9) if the opportunity requires the sim to visit another lot, which lot - N/A
10) If completing the opportunity requires interaction with a specific sim (like some lame interview thing), please include the relationship with the target sim, and whether or not they know each other. - No relationship, they did not know each other. It turns out that Lana Zapata is one of the maids, so she has been to the house, but they didn't know each other.
11) Any other conditions that might be different from other setups, like inventory, collections, etc. - sim had been gardening prior to going to work for the day
#3) Career Opportunity - For the Children!
1) brief description of opportunity - Good behavior has plummeted at the local school, which could mean dire things for the community in the future. Get to the school quickly to lecture the children about proper behaviors, and the department will give you a raise for your efforts.
2) work/school performance of the sim - Mood, Partner and Logic were all at the top level, bar was full
3) where they were when they got the opportunity/ how they got it - at work (level 2 law enforcement, 2 hours into shift)
4) the sim's traits - Loves the Outdoors, Technophobe, Excitable, Handy, Childish
5) the sim's skills - Athletic 5, Fishing 4, Gardening 4, Guitar 4, Mechanical 2, Logic 5
6) the sim's full and/or part time job - Law Enforcement, Level 2 (Desk Jockey)
7) the sim's life stage - Young Adult
8 ) their moodlets and mood - Mood - Elated; Moodlets - Just Married, Well Rested, Entertained, Good Meal
9) if the opportunity requires the sim to visit another lot, which lot - School
10) If completing the opportunity requires interaction with a specific sim (like some lame interview thing), please include the relationship with the target sim, and whether or not they know each other. - N/A
11) Any other conditions that might be different from other setups, like inventory, collections, etc. - sim also had a pending skill opportunity
#4) Skill Opportunity - Bounce the Crowd
1) brief description of opportunity - The owner of the local Theatre could use your help in managing the crowds that are expected to surge through for the upcoming events. Get to the Theatre soon to manage the crowds with your muscular abilities and you'll be paid handsomely.
2) work/school performance of the sim - Mood was 1 below top, Athletic and Accomplices were all at the top level, but the bar was at neutral
3) where they were when they got the opportunity/ how they got it - Sleeping at home
4) the sim's traits - Daredevil, Technophobe, Commitment Issues, Excitable, Evil
5) the sim's skills - Logic 6, Athletic 10, Charisma 7, Cooking 9, Mechanical 2
6) the sim's full and/or part time job - Criminal, Level 10 (Master Thief)
7) the sim's life stage - Elder
8 ) their moodlets and mood - Mood - Elated; Moodlets - Having a Blast, Nicely Decorated, Comfy, Good Meal
9) if the opportunity requires the sim to visit another lot, which lot - Community Theatre
10) If completing the opportunity requires interaction with a specific sim (like some lame interview thing), please include the relationship with the target sim, and whether or not they know each other. - N/A
11) Any other conditions that might be different from other setups, like inventory, collections, etc. - N/A
#5) Skill Opportunity - The Dish Showdown
1) brief description of opportunity - The head chef at the restaurant is holding a competition to see which locals can prepare the best dish. Prepare something special and bring it to the restaurant quickly to enter it in the competition. There's a cash prize for first place!
2) work/school performance of the sim - Mood was at top level, Boss was at middle level, but the bar was at neutral. Sim has never actually gone to work.
3) where they were when they got the opportunity/ how they got it - Just got done woohooing
4) the sim's traits - Neurotic, Couch Potato, Loser, Green Thumb, Light Sleeper
5) the sim's skills - Cooking 1, Fishing 1, Gardening 4
6) the sim's full and/or part time job - Business, Level 1 (Coffee Courier)
7) the sim's life stage - Young Adult
8 ) their moodlets and mood - Mood - Elated; Moodlets - It's a Girl, Entertained, Good Meal, Squeaky Clean
9) if the opportunity requires the sim to visit another lot, which lot - The Restaurant
10) If completing the opportunity requires interaction with a specific sim (like some lame interview thing), please include the relationship with the target sim, and whether or not they know each other. - N/A
11) Any other conditions that might be different from other setups, like inventory, collections, etc. - N/A
#6) Skill Opportunity - Push It
1) brief description of opportunity - The trainer at the gym claims the best athletes know how to really push themselves to get the most out of their workout and really improve their bodies. Use the "Push Self" option during your next workout to see how far you can go. Keep in mind soreness and improved Athletic Skill may result.
2) work/school performance of the sim - Mood, Athletic and Accomplices were all at the top level, but the bar was ¾ full.
3) where they were when they got the opportunity/ how they got it - Eating dinner at home
4) the sim's traits - Daredevil, Technophobe, Commitment Issues, Excitable, Evil
5) the sim's skills - Logic 6, Athletic 10, Charisma 7, Cooking 9, Mechanical 2
6) the sim's full and/or part time job - Criminal, Level 10 (Master Thief)
7) the sim's life stage - Elder
8 ) their moodlets and mood - Mood - Elated; Moodlets - Having a Blast, Beautifully Decorated, Well Rested, New Friend, Good Meal
9) if the opportunity requires the sim to visit another lot, which lot - N/A
10) If completing the opportunity requires interaction with a specific sim (like some lame interview thing), please include the relationship with the target sim, and whether or not they know each other. - N/A
11) Any other conditions that might be different from other setups, like inventory, collections, etc. - N/A
#7) Career Opportunity -To Fashionably Protect and Serve
1) brief description of opportunity - It's one thing to do your job, but entirely another to do it while looking good. The department expects great things out of you, and they expect you to look spectacular in the line of duty. Read "Protect, Serve, and Look Good Doing It" and the boss will reward you accordingly.
2) work/school performance of the sim - Mood was 2 below top, Reports was in the middle and Logic was all at the top level, bar was 1/3 full
3) where they were when they got the opportunity/ how they got it - at work (level 4 law enforcement, ½ way into shift)
4) the sim's traits - Loves the Outdoors, Technophobe, Excitable, Handy, Childish
5) the sim's skills - Athletic 7, Fishing 4, Gardening 4, Guitar 5, Mechanical 2, Logic 6
6) the sim's full and/or part time job - Law Enforcement, Level 4 (Patrol Officer)
7) the sim's life stage - Young Adult
8 ) their moodlets and mood - Mood - Very Happy; Moodlets - Strained, Well Rested, Good Meal
9) if the opportunity requires the sim to visit another lot, which lot - N/A
10) If completing the opportunity requires interaction with a specific sim (like some lame interview thing), please include the relationship with the target sim, and whether or not they know each other. - N/A
11) Any other conditions that might be different from other setups, like inventory, collections, etc. - N/A
Zazazu:
Skill Opportunity - Fixing the Books (Reward: $750)
1) brief description of opportunity - The accountants at the Business Office are a tad stumped with their balance sheets. Tax season is fast approaching and the line between assets, costs, debits, and credits is blurry and confusing. Assist the accountants at the Business Office with their taxes and you'll be paid.
2) work/school performance of the sim - both (Mood and Logic) at max, performance at 50% of positive.
3) where they were when they got the opportunity/ how they got it - At home. Had just awoken about an hour beforehand. Received cell phone call.
4) the sim's traits - Unflirty, Good, Perfectionist, Bookworm, Computer Whiz
5) the sim's skills - Logic 4, Cooking 2, Mechanical 5
6) the sim's full and/or part time job - Medical, Organ Donor (1)
7) the sim's life stage - YA
8 ) their moodlets and mood - Mood - Elated; Moodlets - Beautifully Decorated, Entertained, Well Rested, Totally Relaxed (day at spa)
9) if the opportunity requires the sim to visit another lot, which lot - Business Office
10) If completing the opportunity requires interaction with a specific sim (like some lame interview thing), please include the relationship with the target sim, and whether or not they know each other. - N/A
11) Any other conditions that might be different from other setups, like inventory, collections, etc. - Pretty vanilla. Currently had a bunch of books in inventory as she's a bookworm and has one of those "Read X books" wants.
Job Opportunity - Key Donor (Reward: Increased Campaign Contribution, Raise)
1) brief description of opportunity - Your campaign manager tells you that one of your supporters may be in the mood to give you a big contribution. Track Pauline Wan down within the time limit so you can secure that donation!.
2) work/school performance of the sim - Mood - high, Charisma - maxxed, Contributions - neutral. Performance - maxxed.
3) where they were when they got the opportunity/ how they got it - At work for approximately 1 1/2 hours
4) the sim's traits - Flirty, Slob, Party Animal, Schmoozer, Great Kisser
5) the sim's skills - Painting 2, Athletic 5, Charisma 10, Cooking 2, Writing 1, Guitar 10, Mechanical 1
6) the sim's full and/or part time job - Political, Leader of the Free World (10)
7) the sim's life stage - Elder
8 ) their moodlets and mood - Mood - Elated; Moodlets - Well Rested, Ate a Good Meal, Squeaky Clean
9) if the opportunity requires the sim to visit another lot, which lot - N/A
10) If completing the opportunity requires interaction with a specific sim (like some lame interview thing), please include the relationship with the target sim, and whether or not they know each other. - Known, old friend
11) Any other conditions that might be different from other setups, like inventory, collections, etc. - Nothing. Have only started getting this opportunity at level 10 Political. This is the third time. Seems to be around every other work day.
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