Experiment: Opportunities and Community Lots. Need volunteers.
WandersFar:
Reform Bill Amended by Fisticuffs - Journalism Career Opportunity (Reward: 114 raise, + job performance)
1. Oh no! Politicians working in City Hall have broken into an outright brawl over new reform legislation! Get to City Hall quickly after work to get the on-the-scene exclusive for the network, and you'll earn a job performance increase, raise, and who knows what else!
2. Barely positive performance, just the slightest sliver of green above the neutral mark.
3. At work -- the Journalism/Business building.
4. Frugal, Good Sense of Humor, Hopeless Romantic, Bookworm, Perfectionist
5. Max Athletic, Charisma, Gardening, Mechanical, Logic, Writing - 10. Mid Cooking - 6. Low Fishing - 2.
6. Star News Anchor - Level 10
7. Adult
8. Mood: Happy; Moodlet: Squeaky Clean - 13 h
9. City Hall
10. N/A
11. Inventory: crapload of books and vegetables; collection helper; laptop.
Budgie:
1) brief description of opportunity: Bring the Buffet - Take two servings of Eggs Machiavellian to work.
2) work/school performance of the sim: Mood is two from the bottom, Cooking, Boss and Coworkers are at the highest level
3) where they were when they got the opportunity/ how they got it: Three hours into work
4) the sim's traits: Absent Minded, Good sense of humor, Good Sense of Humor, Clumsy, Natural Cook, Vegetarian
5) the sim's skills: 9 Cooking 3 Handiness
6) the sim's full and/or part time job Level five in culinary (Line Cook)
7) the sim's life stage, Young adult
their moodlets and mood, Mood is fair, has well rested and hungry moodlet.
9) if the opportunity requires the sim to visit another lot, which lot: Work, which is Hank's diner.
10) If completing the opportunity requires interaction with a specific sim (like some lame interview thing), please include the relationship with the target sim, and whether or not they know each other. N/A
11) Any other conditions that might be different from other setups, like inventory, collections, etc. N/A, though the sim does have a plate of Eggs Machiavellian in the fridge, I don't think that has any effect on it.
Zazazu:
Skill Opportunity - A History of One (Reward: pending, supposed to be money & relationship gain)
1) brief description of opportunity - Olive Langerak wants to be immortalized in print, and you're just the writer to do it! If you find the time to write a biography of Olive Langerak, it'll surely improve your relationship and earn you some money.
2) work/school performance of the sim - N/A, unemployed
3) where they were when they got the opportunity/ how they got it - At home, finishing up a painting.
4) the sim's traits - Genius, Clumsy, Artistic, Easily Impressed, Ambitious
5) the sim's skills - Painting 9, Writing 5
6) the sim's full and/or part time job - unemployed
7) the sim's life stage - YA
8 ) their moodlets and mood - Mood - Elated; Moodlets - Nicely Decorated, Good Meal, Squeaky Clean
9) if the opportunity requires the sim to visit another lot, which lot - N/A
10) If completing the opportunity requires interaction with a specific sim (like some lame interview thing), please include the relationship with the target sim, and whether or not they know each other. - No interaction needed, though Olive is subject's mother and they are best friends.
11) Any other conditions that might be different from other setups, like inventory, collections, etc. - Subject has the Illustrious Author LTW. Olive is an elder.
rufio:
Skill Opportunity: Just Business (reward: some piddling amount of money that I didn't even notice being added)
1) brief description of opportunity Go to the Business Office and give a presentation on public speaking and conversation skills. (Ironic, huh?)
2) work/school performance of the sim, Performance bar is a third of the way up, required skills/relationships range from "Great" to "Excellent".
3) where they were when they got the opportunity/ how they got it Sleeping, actually. Never even answered the phone call, but it came up anyway. Sometime during the early-mid morning.
4) the sim's traits, Evil, Ambitious, Lucky, Athletic, Excitable
5) the sim's skills Logic level 4, Athletic level 9, Charisma level 3, Cooking level 3, Gardening level 7, Handiness level 1.
6) the sim's full and/or part time job Criminal/Evil level 9 (Supervillain)
7) the sim's life stage, YA
8) their moodlets and mood, Damn, I forgot you wanted that one. Mood was elated; moodlets probably would have been the new baby moodlet (girl), the decorated room moodlet, totally relaxed moodlet (from spa), possibly the evil glee moodlet, maybe some other positive moodlets. Mood was basically stuck at the top of the bar for several days.
9) if the opportunity requires the sim to visit another lot, which lot, The "Business Office", which is the "Corporate Towers" rabbithole.
11) Any other conditions that might be different from other setups, like inventory, collections, etc. Probably has nothing to do with anything, but she had had a baby like ten hours before.
By the way... it's "submission".
hooptytrib:
Career opportunity: "Scientific Documents" Reward: $3/hr. raise, effective upon delivery.
1) brief description of opportunity - Deliver a report to the "eggheads" at the science facility.
2) work/school performance of the sim - About 90%. It is promotion day.
3) where they were when they got the opportunity/ how they got it - At work.
4) the sim's traits - Couch potato, no sense of humor, hates the outdoors, genius, computer whiz.
5) the sim's skills - Logic 7, Charisma 4.
6) the sim's full and/or part time job - Business 4: Corporate Drone
7) the sim's life stage - YA
8 ) their moodlets and mood - Mood - Elated. Moodlets: tired, hungry, having a blast, first romance, first kiss, fulfilled.
9) if the opportunity requires the sim to visit another lot, which lot - Science facility.
10) If completing the opportunity requires interaction with a specific sim (like some lame interview thing), please include the relationship with the target sim, and whether or not they know each other. - N/A
11) Any other conditions that might be different from other setups, like inventory, collections, etc. - Carrying 3 logic books and a ladybug.
Skill opportunity: "Bestest Friends" Reward: boost to charisma skill.
1) brief description of opportunity - Become best friends with Iliana Langerak.
2) work/school performance of the sim - Break even.
3) where they were when they got the opportunity/ how they got it - At home, by way of an unanswered phone call at about 10pm.
4) the sim's traits - Couch potato, no sense of humor, hates the outdoors, genius, computer whiz.
5) the sim's skills - Logic 7, Charisma 5.
6) the sim's full and/or part time job - Business 5: Department head.
7) the sim's life stage - YA
8 ) their moodlets and mood - Mood: very happy. Moodlets: Dirty surroundings, grungy, having a blast, new friend, fulfilled, minty breath.
9) if the opportunity requires the sim to visit another lot, which lot - N/A.
10) If completing the opportunity requires interaction with a specific sim (like some lame interview thing), please include the relationship with the target sim, and whether or not they know each other. - Iliana is a friend and co-worker.
11) Any other conditions that might be different from other setups, like inventory, collections, etc. - N/A
Career opportunity: "The Wright Opinion" Reward: monetary.
1) brief description of opportunity - Read inventory item "The Wright Papers," give an opinion.
2) work/school performance of the sim - Break even.
3) where they were when they got the opportunity/ how they got it - At work.
4) the sim's traits - Couch potato, no sense of humor, hates the outdoors, genius, computer whiz.
5) the sim's skills - Logic 7, Charisma 6, Cooking 1.
6) the sim's full and/or part time job - Business 5: Department head
7) the sim's life stage - YA
8 ) their moodlets and mood - Mood - Happy. Moodlets: Tired, having a blast, squeaky clean.
9) if the opportunity requires the sim to visit another lot, which lot - N/A
10) If completing the opportunity requires interaction with a specific sim (like some lame interview thing), please include the relationship with the target sim, and whether or not they know each other. - N/A
11) Any other conditions that might be different from other setups, like inventory, collections, etc. - N/A
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