Shared neighborhood - ground rules
cheriem:
I don't mind incubating families if someone else will come up with storylines.
Bangelnuts:
Quote from: simmiecal on 2005 November 12, 16:08:33
Quote from: Kukes on 2005 November 12, 15:40:49
Also - when this was a neighbourhood swap I was interested but couldn't really get in on the action (due to slow modem), but now if it's just a one-off download I'd like to participate. Are there enough people already or are more participants welcome? And should the created sims we submit be singles or can we create more than one (like a family or group of friends living together) to submit?
Everyone's welcome. I don't think we have a final tally yet on who is participating.
What we need:
Builders - residential and community lots
Test tube incubators - sim family creators
SimPE knowledgeable - ability to help create memories and relationships to give the stories their backgrounds
Storytellers - people to come up with parts of the "neighborhood" story and the background for the characters
Simmers with immagination - ideas, ideas and more ideas to help develop the nieghborhood
I am able to work in SimPe editing memories and Relationship. I just need the Sim relatives list and events based on the storyline to do that and I can place them in order of occurence and add family members. is Jane sim meets Joe sim and on down the line to marriage or whatever else Jane sim has done .if Jane and Joe marry or become enemies or are furious with one another according to the story line I can add the marker in memories it is called an invisible marker when a sim calls in sick or is furious or attraction occurs..
ZephyrZodiac:
I like building unusual or classical styled houses and I always test them in game first as a general rule. Obviously the houses I have copies of in the bin could be moved to an empty neighbourhood after disabling all custom content and refurbishing them, but I'd honestly like mine to come with a family (mainly because I haven't a clue how to upload a family without a house, and I'd like to contribute one family too, which was the original idea, that we each contribute one family living in a house.
I would suggest that people who want to contribute more sims than that should work on producing the townies and NPCs for the game.
JadeEliott:
I am still in as hood decorator *if we can get this going fairly soon*. If you can edit memories and relationships in Simpe Banglenuts, then go for it, IMHO.
And just help me get clear on how we get the houses in the hood, dl them ourselves? or send them to me and I put them in the hood in the areas they belong, so they look good and then we all download one big hood already set up hood from megashare or some site like that?
My suggestion:
Simmiecal sends me the hood. You guys do your houses and/or make your families and their stories. Send me the houses and families and story background by email. I set up and decorate the hood. Send it to Banglenuts. She sets up the relationships and memories. Then she uploads it to a filesharing place. We dl it. We play. We talk about where things are going. Someone throws a wildcard every few weeks or so, we all play with said wildcard. We have fun.
I readily admit that I might have gotten something logistically wrong, so let me know what you all think.
Also, I am working on another shared hood project with a cool simmer, so if this does not get going too soon, I will bow out and work on our own little shared hood project.
:-)
Zythe:
Quote from: ZephyrZodiac on 2005 November 12, 13:02:49
Well, if we are, then it will be an enormous bfbvfos if they all go together! ;D
But if we all check in SimPE to make sure we haven't downloaded any unwanted sims, if the sims are created in entirely empty neighbourhoods with no sims other than themselves, the risk is surely minimised?
I theorised such with Maple Valley. Deleteallcharacters first, and make sure the sims have no interactions with any sims outside their own lots. Kids are bitches, cause they meet Marsha at school.
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