Shared neighborhood - ground rules
Zeljka:
Quote from: ZephyrZodiac on 2005 November 13, 03:14:03
I think a lot of what you say, Zeljka, makes sense to me too, but I think I'm happier just making one family in a house..
Or my original suggestion of a star house with a basement (the pool could be added later if desired) and a couple of floors with an observation platform. Since I still have an installation with just Sims2, this house could be made in that, without hacks etc., very easily, and would be available to everyone, whether or not they have the EPs.
I was thinking of family 2 more as perhaps an adult or 2 and a kid, just to allow friends, but again, the idea of this is so appealing that I will go with whatever is decided.
I am still cleaning out my game to install the EPs, so unless it happens in the next week, mine would be available to anyone with just the original game as well. I already have my Sims figured out. One of my first families in the game (pure Maxis) had 22 kids, but the last few were lost after a game crash. I managed to get them back but they have no memories, so I put them in Foster homes to grow them to teens. Seeing as they're orphans now, I'd like them to have a chance to grow up and have 'lives'. I cloned them because they're cute and fairly distinct, even though pure Maxis.
ZephyrZodiac:
I think the general idea is to have sims start out in everyones game as if they'd been made in CAS in that game, but with the bonus that in fact someone else made them, and there would be subtle differences in how they have been put together and their stories composed.
witch:
I agree ZZ. If we have sims we want to share, I reckon they should be cloned. I don't even think we should muck around with memories as has been suggested, too much risk of corruption IMHO. I think the storyline would be enough. If I know sim A is in love with sim B's husband, then I can make that happen in the story.
If we set up too elaborate a storyline at the beginning, it partly negates the point of developing different plots for the players of this hood. I'd be happy with a basic structure.
simmiecal:
Quote from: witch on 2005 November 14, 20:33:35
I agree ZZ. If we have sims we want to share, I reckon they should be cloned. I don't even think we should muck around with memories as has ben suggested, too much risk of corruption imho. I think the storyline would be enough. If I know sim A is in love with sim B's husband, then I can make that happen in the story.
If we set up too elaborate a storyline at the beginning, it partly negates the point of developing different plots for the players of this hood. I'd be happy with a basic structure.
I agree that the memory part of it is probably too much. But, I don't think it'd be too difficult to have sim A know or have a relationship with sim B. For example, if someone was contributing two sims in different households, but the sims were friends, I think it'd be easy enough to set-up. Like how Dina had a relationship with Don, etc.
As far as storyline, I'm thinking of it as more "background" info - some creative ideas for people to think about rather than just "here's a group of sims to play".
Zeljka:
I suppose I was thinking more of background than story, and definately clones, not active Sims from a game.
I clone all my favourite Sims because I find it interesting to see how much of their 'personality' is actually them and how much is learned.
That surprisingly devoted Romance sim from neighbourhood 4, cloned and put into a different neighbourhood with identical personality can be a real dog.
Navigation
[0] Message Index
[*] Previous page