Shared neighborhood - ground rules

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witch:
Hey ZZ, your family doesn't have to include a selfsim but I liked the suggestion that we make a sim named with our own username as part of the family. This sim doesn't have to be you, could be a fantasy you, though I'm trying to make mine realistic and Man is she ugly.  :-\

But it's the contribution of characters to the hood that's important IMHO.

As for inhabited lots - I envisioned these sims as CAS sims, with some skills, attributes and relationships pre-set in simpe. I didn't think anyone was planning to play them before uploading them?

simmiecal:
Quote from: witch on 2005 November 12, 19:17:52

Hey ZZ, your family doesn't have to include a selfsim but I liked the suggestion that we make a sim named with our own username as part of the family. This sim doesn't have to be you, could be a fantasy you, though I'm trying to make mine realistic and Man is she ugly.  :-\

But it's the contribution of characters to the hood that's important IMHO.

As for inhabited lots - I envisioned these sims as CAS sims, with some skills, attributes and relationships pre-set in simpe. I didn't think anyone was planning to play them before uploading them?


No one should play them. Only move them into your lot if you are going to send them as part of a lot but save the lot right away after moving them in. We don't want there to be any memories or interactions that will mess things up when we combine them. We will use SimPE to add any needed memories.

No one has talked about a theme for the neighborhood or a general story. I've come up with one, but feel free to come up with your own.

Matyville (or whatever we want to call it)
Once known throughout SimNation as a prosperous and thriving city, Matyville has recently fallen on hard times. Several key industries that once supported the local economy have moved overseas and left many jobless. There is a growing problem with unemployment and one part of town has already become an infamous slum. Added to this, immigrants are still coming to Matyville not realizing that job prospects are not what they used to be.

Having been a thriving and prosperous city for many years, Matyville has developed culturally and has several museums, parks, shopping centers and other sites that draw sims from not just Matyville but from all over SimNation. There are several families that have built fortunes in Matyville and aren't effected by the economic downturn. There are a few family "legacies" in the neighborhood and everyone knows them or at least, knows of them.

Will the rich and powerful of Matyville hold onto their fame and fortune or will they become victims of the same economic forces that have already effected so many in Matyville? Will those that are down and out be able to find jobs and improve their family's lives or will they continue to live on Simfare (sim welfare)? What about the tensions with the new immigrant families moving in? Will they be able to adapt and contribute to Matyville? Will they and their small home-based businesses revitalize the Matyville economy?

PlaidSquirrel:
Oh no! Mitoki went away. That's to bad I thought a lot of His ideas were interesting.
I like the 2 tier idea as well. Wild Cards sound great! I also like the idea of dl an entire set up neighborhood with story props etc. Maybe we could run it so that it comes in two options? Whole neighborhood with a little story set up or individual sims with bios for those whos comp or connection can't handle the whole hood?
Also honestly I think no matter what "rules" there are everyone will play however they like in the end anyway. We are only limited by what we choose to follow.
I tried the Legacy challenge for a bit when it first came out and while some of the rules were difficult they were also fun. Others were just annoying so I dropped them and quit the official game. I would do the same here if I wasn't enjoying myself and it wouldn't effect any one else in the least.

witch:
That sounds like an excellent starting place simmiecal.  Good base scenario. I want to have a go at JM's bunker, but won't have any building time till next weekend. :(

witch:
Quote from: PlaidSquirrel on 2005 November 12, 20:15:20

Oh no! Mitoki went away. That's to bad I thought a lot of her ideas were interesting.
Psst - Motoki is a male - in his early thirties I think, he just really likes the nannies in the game. ;)

Quote from: PlaidSquirrel on 2005 November 12, 20:15:20

Also honestly I think no matter what "rules" there are everyone will play however they like in the end anyway. We are only limited by what we choose to follow.
I agree, that's why I think we create everything Maxis default & people apply their own hacks and custom content once they d/l the hood. I don't think we could agree otherwise.

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