Deleting Characters Properly

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seelindarun:
Umm... no, at least not from me.  I can barely get the gist of what he means, and I like the command line! :D  If you're allergic, I'm afraid there are no other options without SimPE.  I think you're going to have to abandon that 'hood, or just play on borrowed time.

Marhis:
Quote from: Selesen on 2008 December 15, 00:19:11

Thanks for those directions, Pescado, but, uh, I don't really understand how to use the things you linked. I never mess with the command line. Any chance someone could give me a more thorough, dumbed-down walk-through?


If I understood that correctly, in Mac you should first compile the sources (dz-utils-src...) and then run them in terminal, since Mac can't handle .exe binaries. I don't remember a lot of C and C++, but those source files seem to include libraries and functions regularly available and functional under unix, therefore it should compile with no issue.
Problem is, you have to know how to compile; I could give it a try, but it's a lot of time I didn't compile something, and I also never was a real programmer since the beginning; so please don't hold your breath in the meantime.

Selesen:
Okay. Well, since messing with the command doesn't seem like a good option for me, I'm gonna ask a possibly really dumb question. What I really want is to keep all the lots in this hood, decorated and placed as they are, that's all I care about. So if I were to make a new hood, with the same terrain, and then copy the Lots folder from the old hood to the new hood (and rename all the files with the right number, which I can do fairly easily)... would that do what I want it to? Or would it be a really bad idea?

seelindarun:
Quote from: Marhis on 2008 December 15, 21:25:53

If I understood that correctly, in Mac you should first compile the sources (dz-utils-src...) and then run them in terminal, since Mac can't handle .exe binaries. I don't remember a lot of C and C++, but those source files seem to include libraries and functions regularly available and functional under unix, therefore it should compile with no issue.
Problem is, you have to know how to compile; I could give it a try, but it's a lot of time I didn't compile something, and I also never was a real programmer since the beginning; so please don't hold your breath in the meantime.


I can handle the compiling, and the last part about re-packing and compressing.  I started to sweat at the instructions to edit bits in hex. :D

Quote from: Selesen on 2008 December 15, 22:32:33

What I really want is to keep all the lots in this hood, decorated and placed as they are, that's all I care about. So if I were to make a new hood, with the same terrain, and then copy the Lots folder from the old hood to the new hood (and rename all the files with the right number, which I can do fairly easily)... would that do what I want it to? Or would it be a really bad idea?


I don't think the houses will show up properly in a new 'hood with that method.  The NXXX_Neighborhood.package has to be updated for all those lots.  You can at least keep the lots furnished after you move out the families this way:

1.  In your userstartup.cheat file, add this line:
boolprop ShowLotPackageFilename true

2.  For the family you about to evict, note the lot catalog number and name of their house.  Move the sims out as instructed.
3.  Load the empty shell of a house, save and exit to the neighbourhood.
4.  Repeat for as many houses as you wish to save.

5.  Quit the game, and now copy over the backup files for just those lots on your list above.
6.  Launch the game. 
7.  Enter evicted house again, see it in its formerly furnished glory.  Save and exit.
8.  In 'hood view, package lots as usual.

Mootilda:
Quote from: seelindarun on 2008 December 16, 00:02:08

Quote from: Selesen on 2008 December 15, 22:32:33

What I really want is to keep all the lots in this hood, decorated and placed as they are, that's all I care about. So if I were to make a new hood, with the same terrain, and then copy the Lots folder from the old hood to the new hood (and rename all the files with the right number, which I can do fairly easily)... would that do what I want it to? Or would it be a really bad idea?


I don't think the houses will show up properly in a new 'hood with that method.  The NXXX_Neighborhood.package has to be updated for all those lots.  You can at least keep the lots furnished after you move out the families this way: [...]


The only thing missing with this method is the location of each house in the neighborhood.

Could you extract the Lot Descriptions from your old neighborhood package and copy them to your new neighborhood package using dz utils?  If so, then you should just be able to move / copy the Lots subdirectory and have all the freshly-evicted and restored lots appear in their correct locations.

[Update:]

The good thing about this is that it removes the need to edit the SCID.  The bad thing is that it still requires you to recompile dizzy's utilities, assuming you can't use the .EXEs included with the utilities.

OK.  Here's my suggestion: Find a friend who runs Windows.  Give them your neighborhood package.  Have them remove and edit the records suggested by Pes, using either SimPE or dzutils, and give you back the modified neighborhood file.  Then, put the package back into your neighborhood and remove all the files from the Characters subdirectory.

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