Deleting Characters Properly

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Selesen:
Okay. I'm going to try and make this as succinct and clear as possible, but, uh, it's quite a tale. I'm only asking one question, but it kind of requires some background info. I'm not sure if it should go in here or the I borked it forum, but I guess I'll let someone else decide.

First, I'm on an intel iMac running Tiger (10.4), with Basegame up to Seasons, excluding Pets, with the latest patches as far as I know. I have a custom neighborhood, made using SaraMK's clean templates for the main neighborhood and all subhoods. (I only made a uni subhood, though.) I made some custom townies individually with testing cheats (spawned, not made in CAS) and a few families. Everything was going fine.
However, I have this re-occurring problem with corrupt files in my downloads that make my game crash when loading the neighborhood. When it crashes, character files are deleted. (If anyone has any advice about this problem, I would love to hear it.) But I have backups of my neighborhood, so I did some 50/50 testing, replacing the neighborhood files every time character files were deleted. Until I was really dumb, and, while testing, accidently forgot to copy the back-up folder rather than move it, and so my back-up got borked too, and I had no way to recover the character files.
(I currently have about 2000 potential corrupt files out of my game, btw. It runs fine without them, but every time I try to do a 50/50 test, it crashes with each half. I think it's something else that's conflicting.)
So since I now had 9 out of my previous 36 characters, I decided to just use DAC, delete the remaining character files, and begin re-populating the neighborhood, since I did a lot of work arranging lots in my hood and didn't want to start completely over in that regard.
However, I now am hearing that DAC leaving dangling SWAFs etc. and that this is a bad thing. So is there a way to delete all my characters correctly... without SimPE, and without just starting a new neighborhood?

...I think I did a bad job of being succinct.

(ETA expansion pack info, just in case.)

J. M. Pescado:
Under Mac, you can still use the command line dzutils and dbpfrc to rip out SDSC/SDNAs/SWAF/SCOR/SRELs.

Simply dzext your neighborhood package, then:
Code:

rm -f \
????????-E86B1EEF-????????-????????.dat \
????????-AACE2EFB-????????-????????.dat \
????????-EBFEE33F-????????-????????.dat \
????????-CC364C2A-????????-????????.dat \
????????-CD95548E-????????-????????.dat \
????????-3053CF74-????????-????????.dat


You must then hex the SCID file Code:

????????-CC2A6A34-????????-????????.dat
in your hex editor of choice and replace the last two bytes with "01 00", then repack the file with dzcre and dzapp, recompress with dbpfrc (optional) and replace your original.

Theo:
And make sure the Characters folder is empty, or the game might pick up old garbage.

seelindarun:
Quote from: Selesen on 2008 December 10, 23:03:03

However, I have this re-occurring problem with corrupt files in my downloads that make my game crash when loading the neighborhood. When it crashes, character files are deleted. (If anyone has any advice about this problem, I would love to hear it.)


Nope.  You did the only thing which can be done, you kept backups.  I'd suggest maybe keeping some in another place though, like once a week rip it to CD or something. 

Also, it's a good idea to hunt down bad downloads promptly -- definitely before adding anything more.  As you discovered, once you have two or more corrupt files, binary search is no longer as efficient.  TS3 could very well be released before you find the corrupt files.

Selesen:
Thanks for those directions, Pescado, but, uh, I don't really understand how to use the things you linked. I never mess with the command line. Any chance someone could give me a more thorough, dumbed-down walk-through?

Quote from: seelindarun on 2008 December 11, 20:33:48

Also, it's a good idea to hunt down bad downloads promptly -- definitely before adding anything more.  As you discovered, once you have two or more corrupt files, binary search is no longer as efficient.  TS3 could very well be released before you find the corrupt files.


Yeah, I know. That's the problem with being addicted to downloads... *sigh* But I'll manage.

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