Question about Sims 2 AI and pets
J. M. Pescado:
Quote from: tngrspacecadet on 2008 November 18, 11:42:17
I have found that playable Sims, left to their own devices, do rather well looking after their motives on autonomy alone provided there are resources available.
Part of the reason "playables" do better is because they have more actions available to form a complete set. Townies do not. I think they may also have a higher pulse rate. I'm actually experimenting in "Making EAxis AI smarter" by increasing the pulse rate when sims get low on critical motives, so instead of a mandatory enforced 10-minute wait, they will do something NAO.
Gwill:
I've build dorms where I could (with all seasons set to autumn) leave my sims to themselves for their entire college life.
They'd mess up a bit, and sometimes they'd miss a final, but no one (playable anyway) died or got kicked out.
I don't normally play like that, but it was a fun experiment.
Callista:
Yeah, it's all about lot-building... I'm experimenting currently with building a lot on which one or more sims could live from CAS-adult to natural death without my ever touching the mouse. It's probably possible, but I'm depending on redundancy soo much that I'm having to use money cheats. I mean... twelve refrigerators? The repo man is bound to take one or two, and if there's only a couple left, sims will obviously go juggle bottles or pass out in front of them or sit down to hang out in front of them... Plus: Vermin. Somebody in the neighborhood WILL be mean enough to kick over your garbage can, and then your sims spend all their time starving and squishing roaches. Surrounding the house with water would work fine, if that didn't mean the sims were trapped at the curb... Fortune sims will eventually go into aspiration failure, and spend all their time begging...
Umm... I'd like to say this is some grand experiment, but really, I just kinda like laughing at the stupid Sims. ;D
Zazazu:
Quote from: Gwill on 2008 November 18, 12:30:57
I've build dorms where I could (with all seasons set to autumn) leave my sims to themselves for their entire college life.
They'd mess up a bit, and sometimes they'd miss a final, but no one (playable anyway) died or got kicked out.
I don't normally play like that, but it was a fun experiment.
For the most part, I leave my college kids be. I direct them to finals. If they have a want to do homework and are low on aspiration, I'll guide that. But otherwise? They can go nuts on ACR for all I care. And still, most of my sims graduate with honors.
PirateFaafy:
Quote from: Callista on 2008 November 18, 15:05:07
Yeah, it's all about lot-building... I'm experimenting currently with building a lot on which one or more sims could live from CAS-adult to natural death without my ever touching the mouse. It's probably possible, but I'm depending on redundancy soo much that I'm having to use money cheats. I mean... twelve refrigerators? The repo man is bound to take one or two, and if there's only a couple left, sims will obviously go juggle bottles or pass out in front of them or sit down to hang out in front of them... Plus: Vermin. Somebody in the neighborhood WILL be mean enough to kick over your garbage can, and then your sims spend all their time starving and squishing roaches. Surrounding the house with water would work fine, if that didn't mean the sims were trapped at the curb... Fortune sims will eventually go into aspiration failure, and spend all their time begging...
Umm... I'd like to say this is some grand experiment, but really, I just kinda like laughing at the stupid Sims. ;D
1. Build pool.
2. Carve out middle.
3. Put ladder on middle island.
4. Put diving board leading into the pool from outside.
5. Build house on middle island.
6. ???
7. PROFIT
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