Question about Sims 2 AI and pets

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J. M. Pescado:
Quote from: rufio on 2008 November 18, 00:53:01

I don't mod, so I only have a limited understanding of this, but I get that the EAxis AI sucks.  If you leave sims to their own devices, they pee themselves and starve to death.  However, pets are necessarily left to their own devices (unless you use cheats), and they somehow manage to avoid peeing in inappropriate places and starving, as long as you give them the proper objects and train them.  Why is this?  Is the pet AI just better (or simpler, or more logical) than the sim AI?
Yes, the pet AI is simply better than the Sim AI, for one simple reason: Unlike the Sim AI, the Pet AI has a hardwired heuristic safety net: Instead of standing around continuing to do stupid stuff, if the pet has not responded to standard advertisements, it activates a routine "Go Find A Place To Pee" at very low bladder levels, whereas sims simply pee their pants. The Pet Hunger and Energy AI is not significantly better than the Sim versions, but the pet energy fail is simply "take nap on the floor". Unlike with sims, there is no penalty associated with pets simply sleeping on the floor.

But mostly, EAxis just likes watching sims pee their pants, and rigs the game to encourage this behavior. Plenty of evidence classifying this particular behavior as fetishistic can be found within the code (which intentionally sets sims up for this for some reason) and Rod Humble himself, who went on and on about it during the TS3 previews until EA management had to attach a handler to him so he'd stop.

Inge:
So you'd get on well with Rod Humble  ;)

J. M. Pescado:
No, actually, I wouldn't. If you really examine more deeply, you'd notice this.

spaceface:
I have found that playable Sims, left to their own devices, do rather well looking after their motives on autonomy alone provided there are resources available. And provided you use the fixes provided in the MATY zip folder, of course. That's why the Asylum challenge stipulates not enough beds, toilets, showers etc and no fire-control sprinklers or smoke alarms.

Townies are another story, I have mentioned before that some of my Sims had a home venue business where several Townies died after overuse of the treadmills. As far as i know, townies and NPC's are supposed to just leave the lot if their motive are low and unfulfillable. I have taken to Smiting evil witches who arrive at community lots, for that reason. After 3 or 4 smites they just fly away, where another Sim would have been dead.

I have also noticed that if a pet has been taught to eat Sim food, it will starve rather than eat Pet food.

SaraMK:
Anyone who has succeeded  at the Asylum Challenge knows that it all depends on the layout of the house/lot and the objects available.

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