Any Decent Custom Hair?
Darkstormyeve:
Was just reading your Simpotence thread Motoki and I am so thankful that you hang here so much. You are VERY helpful. Thankyou.
Motoki:
Quote from: Issy on 2005 November 13, 23:21:11
There was a thread where you mentioned how to check the poly counts Motoki, but I can't seem to remember which one it was. Thanks for the heads up on that btw, I'm quite fussy about what goes into my game.
Oh it's not too hard to do. You open the package in question with the mesh. On the left hand side select the Geometric Data Container, then to the right of that window is another window that she then also list the Geometric Data Container. Select that as well. Then in the lower portion of the screen make sure you are in the plugin view. The new SimPE interface should default to this but with the old one you may have to select the plugin view tab. Now you want to find the tab that says 3D Mesh and select that. Once you do, you should see where it says Models (Faces= Vertices= ) those are your counts.
Brynne:
I'm in tears, now (nooooooo not really), since I have to go and delete all of those Milla meshes I just put in the other day. And I think I even told you in my last PM, Motoki, that I was wondering why my game was suddenly loading so slowly. Jeez. All those damn hair meshes I just downloaded! And I haven't even used them, yet.
Bangelnuts:
Quote from: Brynne on 2005 November 13, 23:59:50
I'm in tears, now (nooooooo not really), since I have to go and delete all of those Milla meshes I just put in the other day. And I think I even told you in my last PM, Motoki, that I was wondering why my game was suddenly loading so slowly. Jeez. All those damn hair meshes I just downloaded! And I haven't even used them, yet.
Ideleted alot of stuff yesterday that SimPE flagged as have huge polygon counts and "oversized Geometric Meshes". thats how I accidently deleted a mesh from Lola which wasnt flagged by SimPE.I have found that most of the meshes Ive gotten from TSR,Pronup, and MTS2 are on the lower end of Polygon counts and look better in game than the high PolyGon Count Hair and Meshes. SimPE does an awesome Job Flagging files that are potentially game slowing in Red. it flagged a few items that it wasnt sure were EP Ready that are EP ready and work fine . they were recolors of maxis items.Beware everyone Maxis apparently pays no heed to polygon counts in their objects such as cars and shrubbery. or in other objects such as the alienware computer. SimPE flagged those Items as being extremely high in Poly gon counts. the downloadable roadster and the PUNTO were the two cars that got flagged in my game. I deleted the Roadster and the Punto and all shrubbery that was flagged as well as the alien ware computer. if you can live without those items in your game you are better off
ZephyrZodiac:
Well, unless you actually put them on a lot, they won't cause problems, and if your lot is low in polygon counts on other things, then you can put them in without raising the level too high. But I remember from the discussion at the time the issue was raised, when it was pointed out that a lot depends on the number of tiles the object takes up, ie a bed which has 6 times the count of a chair may not be overly high, as it takes up 6 tiles to the chair's 1.
As to the Alienware computer, I very rarely use it, and I have a funny feeling it's useless in UNI.
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