Any Decent Custom Hair?
Issy:
I think it was Milla M, and the hairstyle is called Bombshell Diva. There isn't any of Lola's on that site afaik.
Motoki:
Sorry, I was thinking of her just meant Milla instead of Lola, can't keep 'em straight.
And I doubled checked it and yes this is the one I was thinking of.
The Diva hair mesh is 10,324 faces and 6,003 vertices. This is extremely high and I strongly reccomend people not to use this mesh. It's your game so do what you want, but I personally wouldn't use a bed with that high of a count let alone hair. It's not like it's some complex style with a lot of pieces either like dreads or something, it's basically plastic stiff one piece looking and could and should have been optimized down a lot more instead of just ripped straight off from Poser or whatever other high poly rendering program it came from. :P
Sorry, this is just a real sore point with me and I think it's very irresponsible of people to pass off these high poly meshes that were never intended for games on unspecting users. We have enough trouble with this game being buggy and slow as it is and then when people start having problems they likely won't have any clue what caused it. >:(
That Girl, by the way, is 3849 faces and 1943 vertices which isn't a wonderfully low count, but passable I guess.
Darkstormyeve:
It should be a rule that creators display this type of information. I'm sure the likes of TSR etc don't because they would probably lose half their files that people upload.
Issy:
I guess I really need to go through all my downloads and check the poly's (now that I have simpe). I don't have that many downloads really but I've noticed my game is quite slow and I have noticible lag when my mouse hovers from one side of the screen to the other.
There was a thread where you mentioned how to check the poly counts Motoki, but I can't seem to remember which one it was. Thanks for the heads up on that btw, I'm quite fussy about what goes into my game.
Motoki:
The diva hair is actually up at TSR but the count is not posted for it there. Their policy is to make it optional and allow the decision whether or not to post the numbers up to the creator. The more responsible creators all do post their numbers. Even those who make objects with high counts will post them if they are responsible and there are a couple of people at TSR who fairly consistantly make mid to high poly stuff but still post their numbers.
Maybe Milla isn't even aware of the issue. A lot of people, ahem, 'borrow' meshes from other sources and so may not be true 3D modelers but just someone who learned how to use the tools enough to convert meshes from one another form to one that TS2 can use. If this is the case, they wouldn't have learned the basics of 3D modeling and may not even be aware of the counts or that they are an issue. :(
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