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Gus Smedstad:
Quote from: J. M. Pescado on 2008 September 27, 07:28:18

Why did you save AGAIN after already saving when you first started?
For the obvious reason: I forgot to save at either of the points you mentioned.  But yeah, saving was just dumb all the way around.  I wish I could blame fatigue (it was 2 AM), but the reality was it was stupidity.

I'm not really doing this for the benes, since I find Space pretty easy on Hard these days, no matter what my abilities are.  I'm doing it mainly to have a new goal.

 - Gus

Zazazu:
Quote from: Gus Smedstad on 2008 September 27, 06:46:48

Quote from: J. M. Pescado on 2008 September 27, 02:04:21

Winning economically when you yourself are not economic to start is really a pain in the nutsack, yes.
Yeah, I just tried for this and screwed myself.
See, I find it ridiculously easy. One of the first rival civs is almost always an economic. I usually end up religious. So just use your four vehicles (because you did grab all those spice geysers quickly and have the money) to convert/bombard the economic city. I usually lose one vehicle and nearly lose a second. No big deal, as I'm not going to be keeping them. Choose to keep the 2nd city economic and launch all trades from that city. Gift low-neutral cities into accepting trade agreements, or use Diplo Dervish. By the time you get the super-super conversion power, you should be able to use it to snag the remaining cities and still keep just barely blue.

Quote

I managed Red -> Red -> Green, though going from Red to Green is not particularly easy in Tribal.
Again, easy. Have everyone gathering and spawn tribe members the moment you can so that when they are adults they can gather. The second a mean rivals pop up, send the chief only to give a gift while everyone else is still gathering. Gift those suckers the second they start to decay. If you play it right, you'll have enough from gathering that you don't really need to do it after your first two alliances. Check progress right before your final alliance and if you seem too close to the line, gift someone. 

Gus Smedstad:
I just tried it again, and found it impossible.

Sure, it wasn't difficult to capture the only economic city.  As you say, 4 religious land vehicles make short work of this.

But that's as far as it gets, because by the time I'm in any position to gift anyone, they're all attacking me and they all hate me.  -90 or so relationship because I'm "too big" and "a threat."  There are no "low neutral" cities to bribe into accepting a trade route.

Since I'm trying Red / Red / Green up until this point, "Diplo Dervish" isn't available.

Maybe you're playing on Normal...?

 - Gus

Zazazu:
Hrm. I'm not sure if I played to econ on a hard run. One of my hard runs was straight red (the one I'm in now...I am killing near everyone and lobbing mega bombs while my 40ish colonies are well-defended with uber turrets) and the other I know was blue-green-green-green. I'm not sure if I have another on hard. Oh well. That's an excuse to start another save game. I only have 17 so far.

I do Easy or Hard. I don't see a point to Normal.

Gus Smedstad:
Third time was the charm.  But I really didn't do much differently, it was largely a matter of luck.

The main problem is that the maximum bonus for bribes is +120, and it's not difficult for other players to dislike you enough that this won't be enough.  For whatever reason, I managed to get a trade route with one of the other cities on my continent.  Meanwhile I continue to bribe everyone, which was enough to keep them from declaring war, but not much more.

I certainly could have beaten the lot of them if I'd gone for an all-out religious offensive, but you just can't offend anyone if you're going for an economic victory.

So now I can say I've done Red / Red / Green / Blue on Hard, but I'm not going to bother again.  From now on, my last two colors will always be the same, it's less painful.

 - Gus

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