VampLena
							
								Asinine Airhead 
								
								Posts: 35
								
								
								
								
								
								  
							 
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							hey all, im having this werid problem where no counters will connect, as in Kitchen counters, so i cant put any sinks or dishwaters etc in them. Any ideas?
  I have all the Expansion and Stuff packs and patch 1 for Freetime, and all im using are a bunch of hair/eye/skin etc mods and InTeen Freetime, More awesome then you FT Set, Gunmod's lights, and numenor's Scriptorium and Slot Enable and Color Enable and yes, I've tried deleting the Slot Enable mod but it was still the same.
  Thanks for any help, I spent an hour googling but it seemed no one had this problem. 
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							socurious
							
								Exasperating Eyesore 
								 
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								Loki Craptastic!
								
								
								
								
								
								  
							 
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							Did you leave the moveObects command on?  Sometimes it'll crappify stuff if you don't make sue to turn it off.  Make sure you turn off any boolprop commands, also. That'll crappify stuff too.  I'm sure someone who's awesome will tell you better. 
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							..."you should certainly be well-read in a subject before you pass judgement on it," Solowren 
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							Jess Maree
							
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							Can we get some pics to see what's going on? Are you sure the counters you are using allow sinks and dishwashers to go in them? 
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							Fuck you, Old Man. Fuck you. 
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							VampLena
							
								Asinine Airhead 
								
								Posts: 35
								
								
								
								
								
								  
							 
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							Did you leave the moveObects command on?  Sometimes it'll crappify stuff if you don't make sue to turn it off.  Make sure you turn off any boolprop commands, also. That'll crappify stuff too.  I'm sure someone who's awesome will tell you better.
  How can i check? I dont remember opening the console and putting in any commands. Is this stuff in the Userstartup.cheat? Can we get some pics to see what's going on? Are you sure the counters you are using allow sinks and dishwashers to go in them?
  I'll try to get some pics if needed, but these counters are maxis made ones and i've been through the entire Collection of counters and they all do the same thing. Thanks for answering, i wonder if this is the most bizzaire problem of the week.  
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							Sagana
							
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							If you're using a Userstartup cheat file, you should know what's in it. Go look. Otherwise type "moveobjects off" into the cheat window to make sure it's off.
  It shouldn't matter if counters 'connect' or not to putting a dishwasher or the like in one. You should be able to place a single piece of counter and put a dishwasher in it. You can't? 
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							Unsouper 
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							Inge
							
								Round Mound of Gray Fatness 
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								Senator Emeritus. Oh hold on, I am still a senator
								
								
								
								
								
								  
								 
							 
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							You should be able to place a single piece of counter and put a dishwasher in it. You can't?
  That would be another sign that move_objects is "on"  
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							 \"They\'re here, on the forum. A question riddled, spoiler giving, speculative cancer of sim evil\" -- redearth, Snooty Sims, 2009  
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							VampLena
							
								Asinine Airhead 
								
								Posts: 35
								
								
								
								
								
								  
							 
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							Thank you all, I went into the console and typed "Moveobjects off" and it started working properly. How can i keep it off? so i dont have to do it everytime i play?
  As for my Userstartup.cheat all i have in it is
 
  ####  GUNMOD  #### ignoreErrors true boolProp UseShaders true boolProp specHighlights true boolProp vs2LoopsFunctional true floatProp geomBoneInfluenceThreshold 0.01 floatProp geomGeneratedTangentSpaceNormalLineLength    0.1 floatProp geomMorphTargetDeltaThreshold 0.001 floatProp geomPerBoneBoundBlendWeightThreshold 0.9 intProp geomGenerateTangentSpaceNormalLines 1 intProp geomMaxBoneInfluencesPerVertex 4 intProp geomMaxMorphTargetDeltasPerVertex 4 boolProp skipTangentsInVertexData false ##boolProp liveCameraConstraints false boolProp enumerateMultisampleLevels true boolProp floorAndWallNormalMapping true boolProp geomCheckGeomDataIntegrity false boolProp geomGenerateTangentSpaceSxT true boolProp gpuCompositing true  boolProp bumpMapping true uintProp lightRadianceRangeCutoff 999999 ###
  I didnt put anything in it however, i guess some mods put that stuff in. 
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							Sagana
							
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							Move objects is like a light switch. When you turn it on, it stays on. When you turn it off, it stays off. To keep it off, turn it off again when you're done with it. :p
  Looks like the user startup stuff is from something of Gunmod's - considering that sneaky title there at the top. I don't use the lighting system so I've no idea why that's necessary but it's a good idea to pay attention to what the hacks you use do. 
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							Fat D
							
								Horrible Halfwit 
								  
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							what about globalstartup.cheat? 
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							notveryawesome
							
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							AFAIK, putting the MoveObjects cheat in the .cheat files doesn't even work - only boolProp, intProp, etc cheats do. 
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							Disclaimer: I am condescending, arrogant, pedantic, and have a foot-shaped mouth. I also like to throw stones from my glass house. Resemblance to any persons, living or dead, is purely coincidental. 
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							Emma
							
								Goopy Lover 
								Dead Member
								  
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								All Pescados Suck.
								
								
								
								
								
								  
								 
							 
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							Are you sure they are counters and not islands? 
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							VampLena
							
								Asinine Airhead 
								
								Posts: 35
								
								
								
								
								
								  
							 
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							Thanks again for the help and Im sure they are counters because after i typed in moveobjects off, they started Connecting and letting me put sinks,dishwashers etc into them. 
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							Jess Maree
							
								Furry Pedobait 
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								ISFP - now more Introverted than Pescado!
								
								
								
								
								
								  
							 
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							Even Islands connect to each other with moveobjects off. Do islands let you put sinks in them, or not? I know they don't let you put dishwashers and stuff in them. 
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							Fuck you, Old Man. Fuck you. 
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							Emma
							
								Goopy Lover 
								Dead Member
								  
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								All Pescados Suck.
								
								
								
								
								
								  
								 
							 
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							No, you can't put a sink in an island. 
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							Inge
							
								Round Mound of Gray Fatness 
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							I think she was definitely using normal counters, the real mystery is why moveobjects was on when the game started. 
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							 \"They\'re here, on the forum. A question riddled, spoiler giving, speculative cancer of sim evil\" -- redearth, Snooty Sims, 2009  
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							Emma
							
								Goopy Lover 
								Dead Member
								  
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							I blame user error. You can still use a dishwasher/compactor in a counter even if it isn't connected to another counter.  
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							Liveangel
							
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							Even Islands connect to each other with moveobjects off.
  Yes, but they don't connect as corner counters, which was what I thought OP meant.  
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							"Jesus is not Santa Claus for adults! Jesus is for everyone!" —  Edward Current 
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							Emma
							
								Goopy Lover 
								Dead Member
								  
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								All Pescados Suck.
								
								
								
								
								
								  
								 
							 
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							They do if they are turned the right way. 
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							Zazazu
							
								Fuzzy Pumpkin 
								Whiny Wussy
								      
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								Potiron flou
								
								
								
								
								
								  
							 
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							I also have no problem placing compactors and dishwashers in counters with moveobjects on. I almost always furnish with the cheat active. Again, they have to be turned the right way. 
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							Capitalism, Ho!"Continue to beat it in masturbatory ecstasy if you like, but only Pescado can make it go away." - Lemmiwinks My Urinal 
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							Inge
							
								Round Mound of Gray Fatness 
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							I think if you use move_objects, the dishwasher etc will physically go into place but they don't "snap" into the counter. 
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							 \"They\'re here, on the forum. A question riddled, spoiler giving, speculative cancer of sim evil\" -- redearth, Snooty Sims, 2009  
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							Roux
							
								Feckless Fool 
								 
								Posts: 266
								
								
								
								
								
								  
							 
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							They do if they are turned the right way.
  Really? I have noticed that some counters and islands connect just fine at a corner, but others (the most expensive base game ones... Chez Moi Country I think they are called) do not. On the rare occasions I use islands, I will try to position them like this, for example: I C C C I I think I've even tried: C C C C I I But the junction between I and C never seems to connect properly. What's infuriating is that sometimes a stove will connect when a counter won't. What am I doing wrong?  
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							You have your way with him, and you'll never get to destroy the world; and I don't fancy spending the next six months trying to get librarian out of the carpet. 
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							leaths
							
								Corpulent Cretin 
								 
								Posts: 100
								
								 
								Groovy
								
								
								
								
								
								  
							 
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							I think it has to do with the walls. Most counters won't connect to islands if there is an adjacent wall or something. I dunno. I read a building tutorial on the exchange about it once, but I can't remember the particulars. 
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							gethane
							
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							this is an illuminating thread. I've had the problem before of islands not connecting to counters when putting in dishwashers, etc, but had no idea move objects on would cause that. 
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							Gethane Sims  Maxis only lots, neighborhood terrains, and more!  
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							Liz
							
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							Huh, I have never once coaxed an Island to connect to a Counter. Now I'm gonna be compelled to go futz around in my sims' kitchens and see if I can find a wall/Counter/Island config that'll allow for it. 
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							"It is always useful to face an enemy who is prepared to die for his country. This means that both you and he have exactly the same aim in mind." -General Tacticus 
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							mommytotwo
							
								Asinine Airhead 
								
								Posts: 45
								
								 
								
								
								
								
								 
							 
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							You can get islands to connect to counters if you place them like   C C I I  But that ends up looking stupid IMO, so I use and invisible island recolor to make it look seamless.                                                                                      I      
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