So what the hell are the benefits of being in The Zone anyway?

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jsalemi:
Only good thing I've seen about a sim getting to the zone is that they pick up another lifetime asp point (for the first maxed hobby, at least).

jolrei:
Quote from: jsalemi on 2008 May 13, 15:49:16

Only good thing I've seen about a sim getting to the zone is that they pick up another lifetime asp point (for the first maxed hobby, at least).


For me, that's the only reason to do it.  I might also consider getting them in the zone and letting them go if I just wanted to "park" them for a while.  They could go make pottery in the zone and perhaps the pots could be sold for cash while I concentrate on some other sim's life.  I suppose it's a bit better than just power-idle for elder permaplat sims.

kuronue:
From reading the literature I understand the Zone is supposed to be a temporary activity-specific Platinum mood - they'll keep going regardless of motives until they're dying or whatever. This is unconfirmed rumor, mind, even if it is from the official literature.

Zazazu:
Quote from: jolrei on 2008 May 13, 18:05:04

Quote from: jsalemi on 2008 May 13, 15:49:16

Only good thing I've seen about a sim getting to the zone is that they pick up another lifetime asp point (for the first maxed hobby, at least).


For me, that's the only reason to do it.  I might also consider getting them in the zone and letting them go if I just wanted to "park" them for a while.  They could go make pottery in the zone and perhaps the pots could be sold for cash while I concentrate on some other sim's life.  I suppose it's a bit better than just power-idle for elder permaplat sims.

Blech. Half my sims above teen are already perma-platted from their LTA (a lot of this is because they've been breeding like bunnies). I need to refind that hack that negates the permaplat effect.

The only sim I bother with getting to max enthusiasm on hobbies is Terrence Rowe, for the asp points. He gives out think caps to his progeny (23 direct descendents living and at least 3 on the way), and he's been permaplat for two generations now.

buddha pest:
Quote from: cwykes on 2008 May 13, 11:27:45

Quote from: buddha pest on 2008 May 13, 08:12:43

...... Perhaps it depends on the activities themselves or something. That would kinda explain why it's so hard to decipher wtf is going on, and no one can come to a consensus across the board.


I'd buy that explanation, but we need to disentangle the effects of the new motive decay aspiration rewards with the effects of being in the zone.  I've had sims in the zone where nothing seemed to decay apart from energy and others whose needs seemed to drop like a stone.  I suspect the difference is partly about the rewards those sims had chosen.  A family sim who chose all the rewards reducing motive decay v. a knowledge sim who picked knowledge and career rewards.  
And a funny thing about those less-motive-decay things is...they often seem to do jack shit.

And I wonder if that's due to a lot of the new hobby activities draining energy and such like all get out. A lot of them also drain hygiene like hell, but at least that makes sense. Pottery and working on cars are dirty business.

I hate that going jogging drains energy so much though. Shouldn't the extra adrenaline and endorphins actually give them a bit of a boost?

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