So what the hell are the benefits of being in The Zone anyway?
laylei:
I just had a sim go into the Zone last night while trying to get his gold flower-making badge. His moods still dropped, even with the Zone glow. Honestly, it didn't seem to do anything at all, which was a huge disappointment.
Gwill:
When I was still trying to figure out the last elusive butterfly bug, I had a Bigfoot who would hunt bugs day and night in the Zone. The only motive that decreased was hygiene, and that's directly related to the bug-hunting action itself. He did not eat, he did not sleep, he didn't socialize. The only thing he occasionally did was take a bubble bath to get his comfort up after being chased by bees.
This went on for nearly two whole generations of sims.
The zone does do something to motives.
buddha pest:
I think I've had a sim in the Zone for just about every hobby now.
I do believe they've all had to stop to sleep and pee and eat and such. Perhaps it depends on the activities themselves or something. That would kinda explain why it's so hard to decipher wtf is going on, and no one can come to a consensus across the board.
J. M. Pescado:
Try using the latest lot debugger info to print motive report before/after zoning. It may or may not have a minor, non-perceptible effect.
cwykes:
Quote from: buddha pest on 2008 May 13, 08:12:43
...... Perhaps it depends on the activities themselves or something. That would kinda explain why it's so hard to decipher wtf is going on, and no one can come to a consensus across the board.
I'd buy that explanation, but we need to disentangle the effects of the new motive decay aspiration rewards with the effects of being in the zone. I've had sims in the zone where nothing seemed to decay apart from energy and others whose needs seemed to drop like a stone. I suspect the difference is partly about the rewards those sims had chosen. A family sim who chose all the rewards reducing motive decay v. a knowledge sim who picked knowledge and career rewards.
I had high hopes that sims in the zone were going to be able to craft more things before their needs tanked. That hasn't worked wonderfully well for me so far, but maybe the answer is to choose crafters who have all the motive decay rewards instead. Does the knowledge sim "learn faster" reward help them with badges as well as skills?
Of course it's always possible the zone has no effort or isn't working properly.
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