Seasonal Age Project: RFC (Request For Comments)

<< < (7/9) > >>

awrevell:
In my initial playtest I sped up time during the less boring parts (such as when someone was sleeping or skilling) and everything was fine when I played with a small family.  However, I gave what has been said here a lot of thought and added one of the larger family patches to my game and played a large family (I only created 8 characters for the family but wanted to test the pregnancy durations with a large family so I added the patch).  Much to my chagrin I discovered that the more people on the lot the fewer the occasions to use time acceleration and the more interminable the time became.  With that in mind I started to play with the numbers and want to get further oppinions on the following proposal.

Seasons 4 days in length for a 16 day year.

Humans
Pregnancy 3 trimesters 4 days each for a total of 12 days.
Babies age 0 - 1 years old for 16 days total time.
Toddlers ages 1 - 5 for a total of 64 days.
Children ages 5 - 13 for a total of 128 days.
Teenagers ages 13 to 20 for a total of 112 days. However they can go to college as early as 17 so it can be cut down to 64 days.
Young Adults attend college and semesters are scaled according to seasons as well for 128 hours per semester (1/3 of 16 days) Students of course being the dedicated studyaholics that we know they all are will attend during the summer semester as well and skip spring break ;) to get done school faster, completing a 4 year degree in under 3 years (making them eligible for adulthood at 20 surprisingly enough the same time as a teen who does not attend college.)
Adults ages 20 - 45 for a total of 400 days.
Elders ages 45 - anywhere from 50 to 65 for a max of 320 days.

This will give a total of around 1040 days for each sim

Plantsims
Toddler age 0 - 1 for a total of 16 days.
Adult ages 1 - 50 for a total of 784 days.
Elder ages 50 - anwhere from 75 to 100 for a max of 800 days.
Total possible days = 1600.

jolrei:
Well, if it suits your gameplay style, okay.  For me, over 1000 days per sim is interminable.  I would never make it to the next generation.  My current practice of just elixiring my favourite sims until I get damn tired of them, and then letting them die seems preferable to me.

awrevell:
I used to do that, and turn off aging as well.  However, I got tired of playing the game and having a child conceived at the begining of a season and turn into a toddler at the begining of the next season.   This same sim would become a child and a teen before a seasonal year had completed.  This to me was just wrong, a baby that never sees it's first snow till it becomes a teen is so sad, the "child" who never got to build a snowman or make a snowangel... I decided these were things I could fix... and started working on that...

It is worth noting that even though time has been decelerated in this mod it is still possible to "let" bad things happen to your sims.  I mean we all know that we wouldn't make them happen but hey, if they decide to watch the clouds right after we throw in the satelite hack... it wasn't our fault ;) 

However, I have considered looking into making more ways for a sim to die in this mod... like modding the "take a spin" social to include a chance of an accident where the car is destroyed and the sims die horribly.   The spirit of the mod is to allow an improved interaction between sims and the seasons,  it is not intended as a way to cheat death with the sims. 

Zazazu:
Quote from: awrevell on 2008 April 14, 20:59:11

However, I have considered looking into making more ways for a sim to die in this mod... like modding the "take a spin" social to include a chance of an accident where the car is destroyed and the sims die horribly. 

This would be 40 kinds of awesome. Not 41...just 40. If the car is seen skidding past the lot in a ball of fire, then it would be 41.

Charamei:
Quote from: awrevell on 2008 April 14, 20:59:11


However, I have considered looking into making more ways for a sim to die in this mod... like modding the "take a spin" social to include a chance of an accident where the car is destroyed and the sims die horribly.
Oh, yes please! Please!

This game seriously needs more bad stuff. Especially since my 'clinical depression' mod ain't looking like being finished any time soon.

Navigation

[0] Message Index

[#] Next page

[*] Previous page