Incoming tide not reaching BV beach lot
Inge:
I haven't been able to get them to swim in lot-based water - not the sort you get fish in. Only if you use hood water flooded onto the lot - or no water at all for that matter. The swimming animation doesn't rely on water.
blackcat:
I think removing castaway objects actually helped, but I also moved lot to another place, so somebody else shlould check the matter too..
unregister:
Quote from: Inge on 2008 March 23, 21:52:57
I always put my waves pointing the same way. By careful adjustment of the land level and seabed level I tend to find the waves just break nicely onto the sand. There should be exactly 16 clicks height difference between the sea bed and the beach.
Hi Inge, I have some good news and bad news. I did get my tide to come in over the beach, the bad news is that the tide continues going to under the grassy area. lol! I didn't realize it, but the boxes with arrows along the beach are actually beach portals and is used by the sim to get into the water. They don't appear easily, as they lay under the sand at the point of sand touching water. The wave effects boxes are 4 boxes that sit in the water. If the line up of the beach portals is out of sync, the sim won't go in. It is easy to accidently move one of the portals if one is using move objects cheat and doesn't click the undo icon to put it back. I found these beach portals by clicking on the sand edge, the top half popped up, while the bottom lay beneath sand level. For experiment sake I moved the beach portals around, just one out of place makes the sim not want to go into the water. On one lot these portals were just there on top, on the new lot I used, they weren't.
As far as the tide wave affect boxes, I moved them about, and for some reason the tide has become a "tsunami". I have 8 tiles of beach area, but the tides/waves were going inland at a 12 to 13 tiles, with 4 tiles between the two waves appearing on land.
I tried clicking, using raise level tool to uplift beach end and it wouldn't work. Not knowing what is the normal appearance is a handicap. I may just make another neighborhood to see what it really should look like and compare it with the messed up one. It's been an education. I now know that one needs those beach portals at every space for them to swim. I wonder if anyone has stolen the beach portals from a lot and arranged them along an inland water area on another lot to see if the sims would swim inland. I may try that on the new neighborhood to see if it works. Unless, Inge, one you have already tried this and found it not to work. Can the beach portal boxes be purchased anywhere as are the wave effect boxes? I was able to put the beach portals into my sims inventory, given this, I imagine the sim could carry it to another lot.
EA Games should include a warning: "Beach lots are to be handled with more care than an inland lot." or something like that. I never suspected the complexity of beach lot use.
Inge, you really have been wonderful with all the help you've given me, answering all my questions and all. Thank you so very much for the time and energy given to the guidance of one who does her share of stumbling around SimWorld and saying "What the $&^*&(*(*$##"! is this happening for!" Thank you, you've really have been terrific and I do appreciate it.
unregister:
Happy to say my beach lots are all back to normal! It appears that in moving the lots, the wave effect holders were moved, not only moved but also reversed. Instead of appearing at the beginning of the slope into the water, the big dip, and facing outward, the water effect holders were somehow moved to the second tile from the very end of the water lot and facing towards the beach.
When I moved the water effect holders to the place of where the water drops, with the big dip one tile away and placed the arrows facing outwards away from the beach, it worked!
I noticed the mention of the castaway objects being used and corefuncs files. I too have the objects and the corefuncs installed. Before ever installing corefuncs and castaway objects, I had a problem after moving a beach lot around, it included sims not swimming too. This why I am more inclined to blame my moving the lots around and causing the water effect holders to be improperly placed.
I just wanted to add how grateful I am that this site exists. The ability to post a problem and to get answers, guidance, and input from people who actually are so knowledgable is unlike other sims sites. Oh heck, I am beginning to sound all emotionally mushy. So I will just say thanks for being here.
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