Incoming tide not reaching BV beach lot

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unregister:
 Last week, I moved my beach lots around in an attempt to make more space for additional beach lots. This didn't seem to affect the lots and they played normally for several days. Yesterday, all the lots had the same problem of the tide not covering the beach edge. The tide rolls in, but it stops short of moving over the sand. The beach lots function in all other respects. The sims can swim as before without any problems, so it really doesn't disturb gameplay, yet I do miss the charm of the tide "rushing in" over the sand. These lots are on a residential neighborhood. Moving each family out and placing them into new beach lots would be a large undertaking. I am hoping for an easier solution. This is no major problem, but it does defeat the reason for my playing this neighborhood to begin with.

I suspect that my moving these established lots around is to blame for this happening. Am I correct in suspecting this as the cause? Is there any fix for this, or am I stuck with the lots as they now are? Thank you for any assistance given.

Mootilda:
Try using Igne Jones' Portal Revealer at ModTheSims2 to check where your wave portals are:
http://www.modthesims2.com/showthread.php?t=251392

I believe that this tool will allow you to move them if you want.

unregister:
Thank you for the very good suggestion and link. I will try this out tonight. Thank you!

Inge:
Sounds like your land has risen by a couple of pixels!  Means the waves are coming in under the surface of the sand.  Have you been playing with the new terrain sculpting cheat?

unregister:
Hi Inge, No I haven't been using the sculpting cheat. I don't have it in my game. I tried your Portal Finder. I had 2 different results. On the currently used lots, I find a series of portals along beach end facing outward to waters, and 4 portals in water facing inward towards land. When I place a new lot on the neighborhood and checked for portals, I did not have any portals on beach end pointing outward, I did have the 4 portals in water facing land. I made a new sim family and started a new lot, even though this one wasn't moved from an original spot, it too is not getting a proper moving tide. I need mention that I had previously moved lots on that edge at one time also.

After using the portal finder I picked the "hide" option and all tide was gone from lot, it was just "still water".  I was wondering if by trying to make as much room for lots on beach end, I did change the terrain as some lots were placed on edges that displayed, in part, water in neighborhood view. None of my beach lots on land or in bin will work with an incoming tide. I really messed something up here and it seems to correlate with moving those lots around.

I tried to take a side view to observe the movement of the tide coming in. The furthest reaching tide stops short by about one inch from sand. I did not see any movement going beneath sand edge. I may or may not be correct in saying that it does appear that the sand lot has "shortened".  That the lot is more inward than it should be. A reason for suspecting this is because I had an item placement on beach end, a place where the tide would reach and cover. I found it to be "underwater" when I entered that lot.

If the entire Cresent Island is "borked", and not repairable, I wondered if I could just package my sims and install a new Cresent Island, placing the packaged sims there. One thing concerns me about doing that, is that I have killed off most of the 'townies'. On a new neighborhood, these townies would be running around while my sims would have memories of their deaths, and could make more game problems.

Inge, I really appreciate your response to this problem. Thank you. If you have any ideas of what I need to do, I could really use the help.

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