Do veggies from sickly plants give food as much gumption as thriving ones?
pixiejuice:
Also note (and maybe you guys already know this) that it doesn't seem to make any difference if you only talk to the plant just before harvest. I've had nearly dead plants that I talked up to thriving just before harvest, and the harvest was still mouthwatering. They don't have to be thriving the whole time. I also have a "talk to plants faster" mod.
J. M. Pescado:
FPV is about 1/3 the value of a "thriving" plant. Juice benefits do not exist for non-mouthwatering produce. All non-thriving produce is useful only as vendor trash, to be converted to cash or limited FPV.
seelindarun:
Quote from: darcee on 2008 February 15, 14:19:24
Also note (and maybe you guys already know this) that it doesn't seem to make any difference if you only talk to the plant just before harvest. I've had nearly dead plants that I talked up to thriving just before harvest, and the harvest was still mouthwatering. They don't have to be thriving the whole time. I also have a "talk to plants faster" mod.
It takes much less talking to bring a seedling up to thriving than a full-grown plant, though. On top of that, thriving plants are much less susceptible to weeds as they grow, so it's a significant time savings to talk to them as they break through the soil.
J. M. Pescado:
Quote from: seelindarun on 2008 February 15, 23:02:08
It takes much less talking to bring a seedling up to thriving than a full-grown plant, though. On top of that, thriving plants are much less susceptible to weeds as they grow, so it's a significant time savings to talk to them as they break through the soil.
Both of these are not-trueities. Weed probability is unrelated to condition of plant. Health boost for talking is linear and does not depend on age of plant.
seelindarun:
What do you know. Must have been a placebo moment. So, does anything affect the probability of weeds, apart from being grown outside?
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