Do veggies from sickly plants give food as much gumption as thriving ones?
J. M. Pescado:
Once a "Talk to" is ordered, control falls over to Maxis and does not return until the code decides that it is done. It is estimated that it will not waste more than 2 or 3 talk cycles, and often it helps.
Ellatrue:
Quote from: J. M. Pescado on 2008 February 16, 17:04:39
Quote from: seelindarun on 2008 February 15, 23:02:08
It takes much less talking to bring a seedling up to thriving than a full-grown plant, though. On top of that, thriving plants are much less susceptible to weeds as they grow, so it's a significant time savings to talk to them as they break through the soil.
Both of these are not-trueities. Weed probability is unrelated to condition of plant. Health boost for talking is linear and does not depend on age of plant.
I can see how that would seem that way, however. There really is no way to get the health of the plant up once it starts to fall because of the insects (since spraying doesn't improve the health of the plant), short of talking to them or overwatering (which only works for a very short time, then causes the health to drop again). When you first plant a seedling, it is healthy, but by the time a plant is ready for harvest they tend to be sickly, and so it takes more time to talk them up to the point of "thriving."
Pescado, is it only 1/3 the food points for all produce harvested below the "thriving" level, or does it decrease gradually and bottom out at 1/3 for sickly plants?
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