Do veggies from sickly plants give food as much gumption as thriving ones?
J. M. Pescado:
In the base game? No, nothing. Not even outside/inside. With Awesomeware: Outdoor plants are much more susceptible than indoor plants by several orders of magnitude.
cwykes:
Is there any point continuing talking to a plant past the point when the produce becomes mouthwatering? Looks to me like sims just keep on talking until the produce has maxed out some invisible bar. I've been assuming juice would have maximum effect if the fruit was mouthwatering and cancelling sims out of talking to plants to pick.
dream_operator:
Supposedly, the higher your sim's gardening badge the longer it is in between tending times...meaning weeds don't sprout near as often if a gold badge sim tends them instead of a no badge sim. I say supposedly because though this is what is said in the Prima guide I haven't tested it out fully in the game. From what I have done in the game though, it does seem to hold true.
J. M. Pescado:
Quote from: cwykes on 2008 February 17, 19:48:40
Is there any point continuing talking to a plant past the point when the produce becomes mouthwatering?
Thriving is thriving. Exact thrivingness is insensitive, but yes, it is, in fact, trying to max out the invisible bar before autostopping, which gives it a bit of buffer room so it doesn't immediately drop in mid-pick.
cwykes:
Thanks for confirming. I've been running a few places with large plots and it feels like the sims are wasting a lot of time talking to thriving plants. I've never had a quality drop mid-pick - or not that I've noticed. I guess I assumed that the quality was fixed at the starting point, but I guess you're telling me that it's set at the end of the animation. So is this buffer an appropriate size to prevent the drop, or would a little fine tuning on the macro-gardening be possible?
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