Idea: "Arousal" meter
J. M. Pescado:
Quote from: Inge on 2007 November 28, 19:26:21
I keep wanting to rewrite the motives system to create a sexual need as well as distinguishing between needs and motives for the other settings. For example there should be a setting for how full the bladder is, but that would not be the same as the motive to use the toilet - for example an untrained child will let go of its bladder contents long before it has any motive to seek out a toilet.
I think the EAxian obsession with pants-wetting is largely fetish-based as opposed to real-world, which is why, if you look at the actual numbers, child sims are the LEAST likely to EVER pee their pants, considering they have the rock bottom LOWEST decay rates.
dizzy:
Quote from: MattyDienhoff on 2007 November 29, 06:42:26
No, I haven't, care to point me in the right direction? :-X
The dizzy brain dump (ver 10c) in Peasantry
Jelenedra:
Is it possible to override one of the current useless needs? Like environment, for something like Inge was talking about?
J. M. Pescado:
No, changing or overwriting existing motives does not appear to be possible. There might be unused motive slots, but I have no idea how one would edit the GUI to display them, or how safe this is.
Jelenedra:
Ah, t'was a thought. :D
Navigation
[0] Message Index
[#] Next page
[*] Previous page