Idea: "Arousal" meter

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veilchen:
That's the whole problem with TS2. Other games' files are more or less straight forward. TS2 files are not only often very strange, but interlinked in ways that boggle the mind. It's as if the developers thought of something and just stuck it somewhere - without rhyme or reason.

Jelenedra:
They get customers to play-test for them, I wouldn't be surprised if most of the coding was done by interns. =p

J. M. Pescado:
Quote from: veilchen on 2007 November 29, 23:10:57

That's the whole problem with TS2. Other games' files are more or less straight forward.
Straightforward, yes, and largely unmodifiable without actually physically replacing entire datafiles, meaning mods become a package deal.

Quote from: veilchen on 2007 November 29, 23:10:57

TS2 files are not only often very strange, but interlinked in ways that boggle the mind. It's as if the developers thought of something and just stuck it somewhere - without rhyme or reason.
What do you mean, "as if"? It's been publicly admitted that this *IS* what happens.

veilchen:
Quote from: J. M. Pescado on 2007 November 30, 11:58:16

Straightforward, yes, and largely unmodifiable without actually physically replacing entire datafiles, meaning mods become a package deal.


However, creating hak packs and modules still seems easier to do in those games than it is to deal with almost any file in TS2.

As for the admitted thing, I've never heard of EAxis admitting to anything. It's usually everybody else or their systems that are messed up, never EA itself. So that's refreshing to hear. Other than that, the file placement is like my kids' tidying up procedure:

"What's in this drawer? Oh, forks, knifes and such. A perfect place for my socks."

Jelenedra:
I think I read in the article that Ste posted for Castaway about the developer stating the the Wii version would run better because it was coded strictly for the Wii and that there was no leftover code from the previous console games. So if they make their console games by just shoving new code over old, suffice to say that they do it for the PC version.

And from what I have heard Pes say, there is leftover code from the Sims ONE in the code for Sims 2.

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