Idea: "Arousal" meter

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J. M. Pescado:
Flamingos don't play any specific role, but they're a popular choice of item to use as a controller for hacks, and independently of hacks, kicking them is one of the top sources of fun in the game, and thus they play an important role in the aforementioned Sport of Kings.

simsfreq:
I've thought about an arousal meter before - but in my head it was more like a motive bar which went down when someone attractive/the one sim was in the room, (which depending on personality/aspiration,) down quicker if they watched a "porn" channel on TV or read a porn magazine or did anything remotely sexual, ie, kissing. It would go up if someone unattractive (or their mother!) was the only person in the room, or if their partner was stinky or put makeup on (as per their turn-offs). When it gets too low the sim would whinge until you made them wank/play with a vibrating thingy/had sex, each of these filling the bar to a different level. If it was too high the sim wouldn't be able to have sex but they could be aroused by foreplay/clothing (ie, underwear or swimwear or formalwear as per their turn-ons) etc.

Obviously there's no way EAxis could implement this into a game with less than a 15 rating anyway, so it remains but a dream... it would make more sense than the pointless environment score though.  I would suggest someone hacking that, but the thought of hacking an entire motive, which has probably tens of thousands of custom objects affecting it, makes me worried. The only feasible way this could be done is if they introduce a new "customisable" motive in TS3, which you can set yourself and then get anybody creating CC which would be likely to affect this custom motive to list which custom motive they're creating it for.

Which again is extremely unlikely.

seelindarun:
Quote from: doren on 2007 November 28, 10:24:20

Dialogs? Are you tallking about internal dialogs, stuff I don't get to see as a player?


I think they are talking about pop-ups.  There are status pop-ups.  There are try-for-baby pop-ups.  There are pregnancy scanner pop-ups.  There could be even more, but almost all of them are user-invoked.  For me, one of the reasons it feels bolted-on is because there is no way of sleekly reporting these bits of information in the UI, so I use those pop-ups a lot.  As other posts in this thread indicate, the whole notion of a sex need requires a pretty serious mod of the UI.

I like and use ACR, but I still think of it as the autonomous one-night-stand, oops-we're-preggers hack.  I put up with the inherent clumsiness of a mod that extends the game in huge, never-intended directions.  If some players want a little bit of randomly autonomous woohoo with the wife, or a modest change in the autonomous flirting Maxis gave us, I'm not surprised that they find this hack is too much.

It's healthy for the modding community that there are different hacks, different models for sex drive.  Dizzy's hacks I think, use personality to make certain sims initiate romantic socials more often.  They don't try to model a dynamic motive, but just make some sims sluttier than others.  In some ways, it looks more natural in gameplay than the iron-fisted timer TJ uses.

Is there a way to hack the social motive for some sims, so that it's satisfied only a little by friendly socials but more strongly by romantic ones?

Inge:
I keep wanting to rewrite the motives system to create a sexual need as well as distinguishing between needs and motives for the other settings.  For example there should be a setting for how full the bladder is, but that would not be the same as the motive to use the toilet - for example an untrained child will let go of its bladder contents long before it has any motive to seek out a toilet.

And the hunger need should take about 2 weeks (human equivalent) to get to rock bottom, while the motive will be deep red after only two days.   And juxtaposing nutritional with bladder fullness, in all cases where the bladder is over a certain fullness, the toilet motive will be higher than the food motive.

MattyDienhoff:
I'm glad to see so many interesting replies.  ;D

Quote from: dizzy

Have you tried flamingo hacks? I highly doubt it's more complex than it should be. (In fact, I've been mulling over how to properly mitigate its effects.)
No, I haven't, care to point me in the right direction?  :-X

Quote from: doren

I could be wrong, but my guess is that you read the description for ACR but haven't tried it out yet.
You're right, I've only read about it and looked at some of the documentation, but from everything I read I got the distinct impression that it's fiddly. Plus, the whole notion of autonomous romance bothers me, as the control freak that I am.

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