Idea: "Arousal" meter

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SnootCB:
I don't like ACR much myself, as I have a more controlling playing style.  But if you want sims to WooHoo without being in Love, just use the Love Tub.  It only requires a Best Friend relationship for WooHoo.

seelindarun:
ACR trades simplicity for flexibility, I think.  That's not to say that your flamingo system lacks flexibility, dizzy.  I think you've chosen to assemble a number of simple, modular hacks under one umbrella.  I quite like this approach since it allows me to add one easily understandable modification at a time.  Even if the suite got quite large, it's easy to start where you need/want to.

However, I think ACR adds some extensions to the game that are necessarily complex, like probabilistic pregnancies and woohoo on sofa, which is an un-Maxian location.  If you want these sorts of things, I think you have to expect that it's going to come in a big package.  On top of that, ACR lets users modify many of the parameters it uses for these behaviours.  Obviously, if you weren't looking for the big heart of the mod, ACR is hard to take in one swallow.

J. M. Pescado:
Quote from: dizzy on 2007 November 27, 19:36:15

I find it too complex because it is cluttered and lacking in usability (too many dialogs, for example). I admit that it is a personal and subjective choice, but I rather doubt that most others do not share that opinion.
It does, from what I hear, have way too many dialogs, and has a distinct feeling of poor integration with the rest of the game, like something clumsily bolted on.

witch:
I find ACR has added a whole new dimension to the game, it doesn't feel bolted on but more has enriched the game. I love the surprises and the autonomous behaviour, I love the fine tweakability, I like my sims getting random gender preferences. But then I'm a heretic and play with free will on.  :D

doren:
Quote from: J. M. Pescado on 2007 November 28, 08:09:11

Quote from: dizzy on 2007 November 27, 19:36:15

I find it too complex because it is cluttered and lacking in usability (too many dialogs, for example). I admit that it is a personal and subjective choice, but I rather doubt that most others do not share that opinion.
It does, from what I hear, have way too many dialogs, and has a distinct feeling of poor integration with the rest of the game, like something clumsily bolted on.


Dialogs? Are you tallking about internal dialogs, stuff I don't get to see as a player? The adjuster has an elaborate pie menu (which could possibly be simplified a little) and I have the option of many settings to control the behaviour of my sims, but they are easy to understand and it's up to me to use them since ACR is working fine with the default settings. Personally, I think that it has become even better since more options were added (for example to make settings static/dynamic separately) but there is only a handful of sims were I feel the need to make adjustments.
Apart from that I agree with witch and would even go so far as saying that it compares to an expansion pack for what it is adding to the game. It is definitely much more than a WOOHOO!-hack and I am not saying that it isn't complex. That's why it is so good since complexity doesn't automatically translate into overladden and complicated.
Of course there is a certain chance that your opinion is based on personal animosities, but since we are not on the child's board I guess I can trust that this is not the case.

Oh, and why are flamingos so frequently mentioned here? What role do they play?

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