Crash on resized lots at 7PM -- any ideas?

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baratron:
Quote from: pbox on 2007 October 30, 21:09:34

Quote from: baratron

I have 2 hours in which to play around with different hack configurations and see if I can locate the factor which makes Plasticbox's lot stable on my computer.

Congrats on your newfound crashingness. Waiting with bated breath on test results regarding your hacks. It would be so cool if it turned out that there already *is* a fix for this mess. Wish I could do some playtesting myself (I've a bit of a bad conscience actually, everyone else is doing all the work and I just come here and read stuff) -- maybe on Thursday, then we've a holiday here.


OK. I have done a very large number of tests now - my test Neighbourhood is filled with copies of Backdoor Lot 42, all lined up in a row! Each house with its own brand new CAS family. (I gave up on creating couples as it took too long, and now there are many Family sims with Aries personality, Turn-ons Swimwear and Underwear, Turn-off Vampirism or Stink - these being the quickest options to click ;D).

During the course of this afternoon:
I pulled out all my Downloads - CRASH.
I put back all Downloads that were not hacks - CRASH.
I put back the Insimenator - CRASH.
I put back the Syberspunk and TwoJeffs folders - CRASH.
I put back the Crammyboy folder - CRASH. (I was really surprised at this one - I thought his Portal Monitor might well be the saviour of the lot, but no.)
I put back the Pescado folder - NO CRASH.
I pulled out the Pescado folder & deleted groups.cache - CRASH.

I looked at the names of all of the hacks in the Pescado folder, and got it down to a shortlist of eight that I thought might be affecting the lot. These were: the Lot Debugger, Anti Watch Out, Door Jam Fix, Manual Navigation, Move Out Bug Fix, No Driveway Shuffle, No Route Fail, No Teleport Puddle. I doubted it would be the Lot Debugger as it's an object hack and the object wasn't installed on the lot, but it's Awesome enough that I tried it anyway.I wondered about Anti Watch Out, No Driveway Shuffle, No Route Fail & Manual Navigation as they're all routing fixes, and I thought perhaps the problem lay in the sims' routing through the newly-shrunk lot.Move Out Bug Fix should be obvious - I thought that if it fixed buggy move outs, it might also fix buggy move ins.Door Jam Fix is a new hack that fixes doors that are marked "in use" - again, I wondered if this had anything to do with the problem.Finally, I went for No Teleport Puddle on the basis I know it has something to do with portals.
Guess which one it was? Yup, noteleportpuddle.package.

So... I have pulled out all hacks except for noteleportpuddle.package and deleted groups.cache - NO CRASH. I simply cannot make the lot crash even with this as the only hack in my game (no Critical Fixes or anything). The lot is stable to the day/night toggle in Build Mode, it survives the 18:59 time event, and it survives a save straight after move-in. Even when I completely ran out of graphics memory and had the weirdest graphical glitches going on, the lot would not crash.

I have no freaking clue what noteleportpuddle.package does apart from being something to do with portals, but I would recommend that everyone who is testing the lot puts that in their game to see if it makes a difference for them too. I am using the version of the hack dated 2006/12/17, from the 2007/10/15 Pets edition of moreawesomethanyou.zip.

Now I am going to have dinner and enjoy actually playing my game rather than testing this darn house! :D

pbox:
Quote from: Zazazu on 2007 October 30, 21:23:32

Well, I haven't tried your lot on my hack-free account, but I did test both my own sets (the one I've posted a bit of around here and the unreleased one I just finished last night) on my hack-free account. Neither crashed with the no-save, CAS sim combo. I'll try yours on that account tonight.


Zazau, you have BV (meaning your lots have been built with BV) .. I believe this affects things.


baratron, you're a hero.  :-*

ebonyspiral:
Quote from: baratron on 2007 October 30, 23:12:24

Guess which one it was? Yup, noteleportpuddle.package.


"noteleportpuddle - Puddles of water don't magically teleport to weird locations, like the other side of the fence." That's all the info I have on that hack.

I'll test with and without this hack myself. Hopefully, problem solved. :)

Madame Mim:
pbox: both - the other shrunken lots I've been working with/creating are 2x2's. Although I do have some 1x2's that I haven't checked yet.

noteleportpuddle.package - hmm. What info on puddles is accessed at 7pm in all game versions? I can confirm that this is not a mod I have in my basegame.

Doc Doofus:
Pbox:

I do have BV.  All major EP's except Pets.  Twikki is one of the vacation hoods that come with BV.  A Twikki native is a new kind of "Townie."  They wear Polynesian type clothing and you only meet them when you are on vacation in Twikki.  They are more like townies than NPC's.

The Sim I used was a Twikki native that had married into a Pleasantview family, had children, was two days from Elderhood, when I moved her out of the house for posterity. 

The lot that I moved into was a used (or, as they say nowadays, "pre-owned") Backdoor 42 lot, one that had been played many days by Sim Schubert.  It had experienced a couple of crashes before everything settled down and the lot started to work.  Schubert was moved out.  Cara (the Twikkian) was moved in from the Sim bin. 

The game went to the blue BV screen with the blanking squares across the top and the Sim posing on-screen, as usual for a move-in.  However, it never finished blanking the squares and, instead, crashed to desktop.

It might not be a good example of a crash -- too many other variables are possible with this lot than with a fresh one.

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