Crash on resized lots at 7PM -- any ideas?

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Zazazu:
I've been playing the 2x2 version of my brownstones for about a sim-week now. The family is up to the founder, hubby, a child, and twin babies, as well as a mastiff & mini-mastiff. Just had a crash on me at lot-load, which is actually the first crash on the lot. She wasn't fresh and CASy on move-in. Very, very rarely I have that on normal lots, so I'll see if it happens again.

EDIT: Didn't repeat.  :-\

ingeli:
To remove stuff out-of-reach after shrinking, did you try to use the demolition tool? I demolished outer walls with that, didnt try it on foundation, yet.

baratron:
Quote from: ingeli on 2007 November 03, 23:47:49

You dont have to make another windows xp  account- just rename the sims2 folder in documents - for example to sims2-realgame - and then restart the game - voila, game created new sims2 folder, and that one can be used for testing. When I want to play my real game, i change the name of the new folder to sims2test, change sims2-realgame back to sims2 and go play.

THANK YOU!! *hits Thanks button repeatedly and listens to the cacophony of bleating*

I knew this really, it dropped out of my head because this is the first time I've ever done "dangerous" testing. OK, problem solved :). Will move N005 over to a spare version of the game, where any amount of crap can happen to it :D.

Quote from: ingeli on 2007 November 03, 23:47:49

My absolute vanilla-game folder takes up 512MB (I have all expansions and I use the Clean Templates, so I dont get any extra hoods/character files and such.) The test one has the needed downloads added, atm building stuff.

I suspect I'll delete all of the unnecessary parts of the other Neighbourhoods. Hrm. If, after creating a vanilla game folder, I delete all but one of the Neighbourhoods, am I right in thinking the game will spontaneously recreate them again? So it's necessary to use the Clean Templates to stop 101 random sims from spawning?

Zazazu:
Yup. Actually, I believe that number is over 200 if you have BV. I know that in Queen's Cove, I have one uni attached and one downtown, plus all three vacation 'hoods. Just generated townies twice and the downtownies once. I have 25 playables (including pets), 1 tour guide, no charlatans, and a total of 378 character files.

Doc Doofus:
Flickering and other graphical problems...

One problem with the shrunken lots (not overlapping lots) is that you will get some minor glitchy graphics from the next door impostor in the winter time.  White loopy lines on the floor inside the house that, I guess, outline the shape of snow drifts from the impostor next door's two-square border. 

Another interesting test case idea:

Has anybody tried shrinking a lot that DOESN'T have walls at the edges?  I would like to know if those crash at 7pm.  I can't test it because lots I create don't crash, only lots by others. 

Many of us have all played with Andi's shrunken empty lot package for a long time now, without problem.  Those were created with the oooold LE program.  I wonder if the problem might be in the new LE itself, and unrelated to the actual placement of walls.  I remember using the oooold LE a couple EP's back.  I managed to bork a couple of my lots with it before I decided it was unsafe to use with OFB.

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