Crash on resized lots at 7PM -- any ideas?

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Simsample:
Quote from: baratron on 2007 November 03, 19:03:15

Quote from: Simsample on 2007 November 03, 13:11:17

The only link I made was that the times I had a crash, the lots were placed adjoining another lot which had wall on the boundary- but just placing the lot next to a boundary wall didn't guarantee a crash. Confusing!

Ah. This does actually make some sort of sense. The game is confused about where the lot ends due to the "overlapping" wall (called a party wall in British English), and so is attempting to write to the wrong lot based on that? Yeah, I'd always thought that could be the problem... But damn, that's really annoying :-\. I'd been hoping we could manage

Please bear in mind though, that I only tested each of PBox's lots about five or six times- so it isn't conclusive. If I played some more it's always possible I could find crashing on lots with no adjoining boundary walls.

pbox:
During all of my testing on 2007-11-02, all lots had 1 unit free space in between. I had crashes left and right. I see no correlation there.

Quote from: baratron on 2007 November 03, 19:03:15

Could someone who understands the way the game works please confirm whether it is possible for it to be confused enough to randomly open another Neighbourhood and write into that? I'm under the impression that it only opens one 'hood at a time, while the others remain unchanged on disc, but I now want to confirm that is the case.


Dunno .. look at the file timestamps, perhaps? I have absolutely no clue about memory management under windows, but that's what I would do .. assuming that if it writes into a file, the timestamp *will* change.

baratron:
Quote from: Inge on 2007 November 03, 19:15:53

I have terraced housing populated by families in my game.  Overlapping walls and all.  Why don't you try the lot I made in a row of several and play it?


I'm not trying out any more terraced houses until someone can confirm whether or not the game can get confused enough to randomly write into another Neighbourhood file. Also, having hunted through the 9 pages of the thread for the link :P (Search on the top of the thread for "Inge" didn't find it), I see it requires BV which I don't have & don't plan to get for some time. (I prefer to obtain EPs only after they have been thoroughly patched.)

I don't have noticeable problems with Plasticbox's original Backdoor Lot 42 as long as I have all my hacks in place, but I'm worried by the potential for corruption to other lots/families within the Neighbourhood. For all I know at the moment, I could play this lot a dozen times without observing anything bad, and then I could open up some other lot to find it full of garbage?

Inge:
You're surely not playing these in your real game yet are you?   I'm still in my test hood so if it craps on another lot I just vape the hood and make another test hood.   I don't advise anyone to play these for real yet!

Zazazu:
Quote from: Inge on 2007 November 03, 20:44:35

You're surely not playing these in your real game yet are you?   I'm still in my test hood so if it craps on another lot I just vape the hood and make another test hood.   I don't advise anyone to play these for real yet!

I am playing them in my main 'hood, but if everything bombs out it bombs out. I knew that was a risk when I first plopped one of Plasticbox's down in Queen's Cove. I have two sims in Backdoor Lane 42, and three + dog in one of my 2x2 brownstones, plus have plopped down a good 10 of the gray townhomes I first made and the entirety of the brownstone complex. I think that's 13 lots in that complex. If I end up having to recreate the 'hood from scratch, no biggie. I have plenty of pictures for reference and I don't give a rat's about memories, so a simple sim cloning works for me. But for now, I have the pretty.
 

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