Crash on resized lots at 7PM -- any ideas?
Mootilda:
Quote from: nil on 2007 November 03, 18:44:12
I can say what I've seen so far on the visible elements of a roof.:
[...]
But shrunk lots for row houses are still much more stable and tolerated by the game than wall-at-the-edge lots by means of the fence-based default replacement on Wall1. The latter crashed at lot-loading.
Thanks for the list of roof elements.
I agree with you about the stability. In spite of the problems that we've been seeing, these shrunken lots are working a lot better than I originally feared.
baratron:
Quote from: pbox on 2007 November 03, 14:38:24
Inge,
I'm not up to date with the portal stuff -- this:
Quote from: ingeli on 2007 November 03, 09:47:14
tried to place a pedestroan portal 1 level up, on the top of the stairs. Not good. Made the game crash every time I tried to save. Moved portal to ground level, saved fine.
is something that's already known? I believe there was some talk about z levels of portals on R+D .. not sure though. Is this a new thing that Mootilda should know about, or is it old hat?
Yes, this is Not News. How the hell could pedestrians walk into the lot one level up? That doesn't make any sense!
baratron:
Quote from: Simsample on 2007 November 03, 13:11:17
The only link I made was that the times I had a crash, the lots were placed adjoining another lot which had wall on the boundary- but just placing the lot next to a boundary wall didn't guarantee a crash. Confusing!
Ah. This does actually make some sort of sense. The game is confused about where the lot ends due to the "overlapping" wall (called a party wall in British English), and so is attempting to write to the wrong lot based on that? Yeah, I'd always thought that could be the problem... But damn, that's really annoying :-\. I'd been hoping we could manage semi-detached houses even if we couldn't manage terraces, and that's disappointing. I live in London - detached houses barely exist here! >90% of the houses in my town (Kingston) are either semis or terrace.
Quote from: pbox on 2007 November 03, 14:14:19
The "inbuilt defences" might vary with the game version you're running (and possibly other parameters; RAM?) .. which might explain how some users *see* less or no errors, even though they would still *exist* just the same.
I have believed the amount of RAM and/or graphics memory is an issue from the beginning. Did you see the videos I made when the game went completely screwy while I was testing the lots? At the time, I ascribed this to the fact both Sims 2 and Windows tend to leak memory like a sieve; and having booted up the game and quit/let it crash more than 15 times in one session, the memory was a mess.
I am also certain that a game patched with Awesome Fixes (a.k.a. "third-party patches") is far more stable than one without. Prior to testing these lots, the only times I'd ever experienced crashes to desktop were pre-Critical Fixes from Pescado or TwoJeffs, or if I had old versions of hacks after an EP.
Quote from: pbox on 2007 November 03, 14:14:19
In any event, I'm afraid that no crashes don't prove anything. I don't mean to scare you, but only because it doesn't crash it doesn't mean there's no data corruption going on in your hood. I'm going to take down my uploaded lots from mts2 as soon as it's back up, so if anyone still wants them you'll have to be quick =). Please do not redistribute any of my shrunk lots without a dire warning that using them may corrupt neighbourhood data. I don't want people to fuck up their games just because they think the house looks cool.
Quote from: Mootilda on 2007 November 03, 15:04:03
My primary concern since the beginning has been that the lot package is actually corrupted (based on the game code) and that this corruption may spread to the rest of the neighborhood.
...
I don't believe that you understand. An access violation occurs because the game became so confused that the corruption was completely out of control. An access violation is the operating system's way of stopping a program which has become "insane" and is trying to change memory which doesn't even belong to the program. IE, the Sims 2 is trying to write into your open Word document and Windows won't let it.
I'm not bothered about the lot package corruption spreading to the rest of the Neighbourhood as I've been testing everything in a throwaway 'hood. What worries me is the example of The Sims 2 trying to write into a Word document. Could someone who understands the way the game works please confirm whether it is possible for it to be confused enough to randomly open another Neighbourhood and write into that? I'm under the impression that it only opens one 'hood at a time, while the others remain unchanged on disc, but I now want to confirm that is the case.
Inge:
Quote from: baratron on 2007 November 03, 18:54:12
Yes, this is Not News. How the hell could pedestrians walk into the lot one level up? That doesn't make any sense!
Well they don't walk into the lot. They are instantiated out of world (ie not on a grid coordinate) and then the game tries to find a spot in a position relative to a pedestrian portal to locate them so they can begin their fade-in. There is some flexibility in where exactly they appear relative to a portal. Any level where there is floor grid present is considered a valid place for the purposes of "find location for". So when I had my pedestrian portal in the roof space, the sims happily appeared in the attic. I didn't provide any stairs to this area, so after they had wandered about a bit they either found another pedestrian portal up there to walk over to in order to start their fade-out process, or if I had already stolen it, they poofed out of existence after they got a bit fed up.
Inge:
Quote from: baratron on 2007 November 03, 19:03:15
Ah. This does actually make some sort of sense. The game is confused about where the lot ends due to the "overlapping" wall (called a party wall in British English), and so is attempting to write to the wrong lot based on that? Yeah, I'd always thought that could be the problem... But damn, that's really annoying :-\. I'd been hoping we could manage semi-detached houses even if we couldn't manage terraces, and that's disappointing. I live in London - detached houses barely exist here! >90% of the houses in my town (Kingston) are either semis or terrace.
I have terraced housing populated by families in my game. Overlapping walls and all. Why don't you try the lot I made in a row of several and play it?
I think there has been so much information and speculation about which situations are causing crashes and why that it's impossible to keep sight of everything. At the moment for every person who reports a crash in one situation there is another person or another time when that situation didn't cause a crash! Maybe we need a chart for every situation saying with columns for always, sometimes and never :)
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