Crash on resized lots at 7PM -- any ideas?
ladykat:
Quote from: Inge on 2007 November 01, 21:41:50
Can I just clear up this confusion I am still obviously suffering from over the facts... I felt sure I read that at least *one* person who created crashing lots also went on to discover later that they crashed in his or her own game too. So it wasn't you, Pbox? Hasn't anyone other than Pbox and Aelflaed made similarly crashing lots?
I haven't posted any for anyone else to try, but the lots I created have been crashing in my game.
Strangely, today none have crashed while trying to save, and that includes at least one that did yesterday. I have also had some house work fine today - and then not work the next tiime!
kat
pbox:
Quote from: dizzy on 2007 November 01, 22:23:19
If the problem is corrupted memory, the crashing will occur at random intervals
But it doesn't seem ro be random intervals .. the crash, or at least one of the crashes (the "7PM" one), only ever occurs with CAS sims and is triggered by a change to Night. Or do you say "random" because it doesn't occur for everyone, all the time?
Zazazu:
Where I still can't get any of my lots to crash. *smacks them all* I just mass-created CAS sims, tested nine lots of mine (those are just the ones out of my now three sets that are on edges). Plop down the lot, move in CAS sim. Immediately go into buy/build and toggle to night. No crash. Plop down lot, move in CAS sim. Fast forward to 6:45ish and then slow-speed to 7:00. No crash.
Doc Doofus:
Actually, I would think it was a generous gift if somebody uploaded a lot that they KNEW would crash, as long as they said it was for testing. For debugging purposes, if you can change an intermittent problem into a reproducible one, it makes everybody's life easier. I don't think anybody here has produced lots for mass consumption by the naive public, which would be a totally different (and bad) matter.
I feel satisfied that, at this point, I know enough for my own use. I know that I can make a shrunken lots in my game that will work in my game. (At least until the next EP upgrade, eww...) I know that I can download buggie shrunken lots from others and get them to work eventually through tinkering. I'm having fun with these lots in my game as we speak.
The wider issue, though, is whether it's possible to make these lots safe enough for wide distribution. Doesn't sound like we're close to that point.
You know, PBox (or Mootilda?) uploaded some crash logs a while back that we haven't heard anything back about. It seems to me that analysis of those logs by somebody with more inside knowledge might clear matters up quicker than all our diddling (which has been massively fun, by the way). Perhaps that needs to be pursued more aggressively.
pbox:
Quote from: Inge on 2007 November 01, 21:41:50
Can I just clear up this confusion I am still obviously suffering from over the facts... I felt sure I read that at least *one* person who created crashing lots also went on to discover later that they crashed in his or her own game too. So it wasn't you, Pbox? Hasn't anyone other than Pbox and Aelflaed made similarly crashing lots?
It might have been me? Like I said above, I wasn't able to repro my crash at first, because I recycled my tester sims -- we only found out about the CAS issue later. I think aelflaed has had zero crashes herself, so far, neither with her own lots nor with anyone else's. But her lots do crash for other people. Testing stuff in one's own game only goes so far .. that's part of the problem.
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