Crash on resized lots at 7PM -- any ideas?

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Zazazu:
She just doesn't want the shiny taken away. And considering that some of those (moi included) who have put up lots for testing who normally don't do so, she has no frame of reference to know that we do playtest things beforehand.  :-\ I've just never playtested a lot with a CAS sim. Random hacked objects, sure.

Rascal:
I think maybe Inge didn't mean that quite the way it sounded - I hope not.  Pbox your lots have been very clearly labelled as experimental and you've posted links to the R&D discussion.  That's how I found out about your first crash - your subsequent testing and failure to reproduce.  And that's why I posted about my first crash despite the fact I couldn't reproduce it either (to start with).  I don't think anyone thinks you've been irresponsible posting the lots - in fact I am very grateful to you for the time you have invested in trying to help solve this.  Thankyou!

Moontilda's work with the LE is incredible (thankyou Moontilda!) and it there is no reason to delay progress because of this issue but I don't believe we have wasted time on this.  It may be there is no solution and the game simply can't handle walls/roofs on the boundries but as you say, without this testing we wouldn't even know there was a problem.  For me, having walls on boundries is the whole point of shrinking lots and I will continue to use this feature in my own game.  I still hold out hope a solution will be found that allows lot sharing, and if a solution is found I am sure that this thread will have contributed greatly to it.

pbox:
Quote from: Rascal on 2007 November 01, 20:27:32

I think maybe Inge didn't mean that quite the way it sounded - I hope not.  

I don't think so either :). That she really meant to say "there is no problem, my lots are fine, let's move on" .. Inge knows too much, technically, about the game, to arrive at such a position I believe. I just felt I had to disagree, because her post can easily be understood in a way that's just discouraging for everyone.

We probably should distinguish more clearly between two things we're trying to achieve: one is, find a reliable workaround in order to be able to share shrunk lots safely (perhaps the simple advice "do not move CAS sims into this lot" may serve as such a workaround?), and the other one is to figure out what's actually wrong; firstly to see whether the problem is fixable, and secondly to be able to tell whether the workaround is really sound.


Zazazu, good point with the frame of reference .. that's the expression I was looking for before (for a slightly different context): Inge's lot has been downloaded 19 times so far, mine was at 800 last time I checked.  Of course mine appears "more broken" with that many more testers.

About shinies taken away .. I think for everyone with their own site, and for everybody's own games, it's totally OK anyway to fiddle with slightly unreliable procedures such as shrinking lots (which may never be totally reliable -- there's probably a reason Maxis don't do edge-to-edge building). Therefore, I see no reason for the 1.2.7.8 version to be taken down (not that I could decide that -- just my opinion). It's just not the same thing for public uploads, like on mts2 or wherever .. for that we need a solid workaround at least.

Inge:
I am glad by the time I returned to this thread it had been sorted out what I meant :P  I try to post neutrally - it comes from my observation training - however you'd know all about it if I was actually blaming you for something :)   I have on several occasions released buggy hacks due to insufficient testing, I can hardly complain if other people do similar.

Yes I was just trying to get everything into proportion and illustrate that the tool maker (Mootilda in this case) does not have to shoulder the full responsibility for anything that can ever go wrong as a result of using a tool.

Can I just clear up this confusion I am still obviously suffering from over the facts... I felt sure I read that at least *one* person who created crashing lots also went on to discover later that they crashed in his or her own game too.  So it wasn't you, Pbox?  Hasn't anyone other than Pbox and Aelflaed made similarly crashing lots?

dizzy:
Quote from: Mootilda on 2007 November 01, 16:00:55

However, if either of these things were true, I would expect the corruption and crashing to get worse as people play these lots, not better.  I think that it's very encouraging that people tend to get one crash, then everything is fine.

If the problem is corrupted memory, the crashing will occur at random intervals. There is nothing any of us can do without the source code to the game to fix that. If my surmising is correct, then the only thing we can do is to tell people to add more RAM and pray real hard.  :P

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