Crash on resized lots at 7PM -- any ideas?

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dizzy:
* dizzy wonders whether the crash is caused by corrupted arrays

It could be there is a very good reason you don't put walls outside the normal bounds: because that would cause the handler to corrupt memory outside of arrays (possibly). I wouldn't put it past this steaming pile of crap they call code.

ladykat:
Quote from: baratron on 2007 November 01, 01:09:17

Um... either I'm missing something really obvious, or we've all been missing something really obvious ???.

If we know that the house can randomly crash the first time you move a CAS sim in - at 7pm, when hitting the day/night toggle, or on the first save - but after that it's perfectly stable... why not have the lot creator move a sim in and save, then move the sim out again? If the crash is due to some artifact of the lot shrinking process which gets fixed on the first save, wouldn't that fix whatever the problem is?

I know that moving the sim out would cause all the furnishings to be lost, but if that process would "stabilise" the house, the lot creator could then simply add furniture afterwards - and then package the "fixed" version of the house.

???


I said earlier that I had tried something similar.  I moved in Sim A, allowed the lot to crash, re-entered, ensured it could now toggle the Day/Night modes, and save, without crashing.  I then moved sim A out and attempted to move in Sim B, another CAS sim.  The game crashes while trying to load the lot.

After reading your post I thought that possibly an extra move might help.    After moving the first sim out I also moved the house back to the lot bin, then I placed it again, in another position.    I made yet another new CAS sim.  The game crashed while trying to enter the lot when moving the sim in, again.

Other than actually packing the lot, and reinstalling from the package, that's as close to what you suggest as it can be, but it didn't help.

kat

Inge:
My suggestion is that when you are intending to use a lot that someone else has shrunk, you

1) Place lot.
2) With the lot still uninhabited load it and perform one Build Mode action (eg make a dent in the land, or move a door)
3) Save and exit.
4) Go back in and undo the changes if you didn't want them
5) Save and exit
6) Delete the downloaded lot from your bin, and replace with the one you edited
7) Place and use lot as normal.

ladykat:
Quote from: Zazazu on 2007 October 31, 21:44:29

FYI, if anyone else with all EPs wants to be a tester monkey, click on the "MTS2 crap" link on my signature. I put the set of my first townhouses up there for testing. I'm not sure anymore if I tested those with CAS sims. I know I did with Maxis bin sims. My unreleased brownstones I tested last night with CAS sims and couldn't get to crash. I've got another set of adobes in my head that I'll try to crash once they are done and ready, most likely tonight. Then the three more sets I have in my head go through crash-testing.

I have all patches but the BV one and am cracked.


I downloaded the two lots you posted in this thread and tried them out, as I also have all the EPs, patched except BV.

I put in new CAS sims.


The 1x1 townhouse behaved fine.  I was able to save the lt and toggle the Day/Night with no problems. 
The 2X1 townhouse I was able to save, but it crashed when trying to toggle Day/Night.



Quote from: Inge on 2007 November 01, 10:03:39

My suggestion is that when you are intending to use a lot that someone else has shrunk, you

1) Place lot.
2) With the lot still uninhabited load it and perform one Build Mode action (eg make a dent in the land, or move a door)
3) Save and exit.
4) Go back in and undo the changes if you didn't want them
5) Save and exit
6) Delete the downloaded lot from your bin, and replace with the one you edited
7) Place and use lot as normal.


I tried this with the house above that crashed, but it made no difference.  It crashed again when changing to Night view.


Next, I downloaded Inge's TestShrunkTownHouse, and put a new CAS sim into that.  It was fine, no problems.  But, I had to make a change to the sim - he couldn't afford the house. I gave him more money using the familyfunds cheat.    I wondered if that might make a difference.  I made another sim and gave him more money in the same way and put him into another of the 2x1 townhouse.  This time it was fine, saved, changed views, no crashes.

So far it seems CAs sims are the ones with problems - as soon as I change them, all is well, in a new house anyway.  Second hand is still dodgy.


kat

dizzy:
Funny story. I just saw a perfectly normal dorm crash TS2 on my machine when it went from night to day.

Seriously, why should any program ever crash except for hardware reasons? It's possible that this bug you're looking for isn't limited to shrunken houses.

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