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Author Topic: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION  (Read 1100375 times)
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #925 on: 2008 February 22, 13:08:40 »
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thanks Bastdawn - I figured purplehaze could search and find it if she thought that might be the problem.  Thanks for the info on how to do a Pets version.  I've never messed with anything like that in SimPE, but it doesn't sound to hard.  Maybe I'll be brave and learn something new!
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #926 on: 2008 February 22, 18:51:00 »
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Thanx for the info, BastDawn.  I also checked out your uploads to MTS2.  Very nice.

Back to the magic wand files, I have a problem challenge.

I used a tutorial to make recolors and it told me to get Wizard of SimPE.  When it was installed, it made it impossible for me to access the regular SimPE program.  Urp!
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #927 on: 2008 February 28, 18:00:01 »
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My lot debugger disappeared when I installed Freetime. Is a new version being worked on?
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #928 on: 2008 February 28, 18:07:12 »
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My lot debugger disappeared when I installed Freetime. Is a new version being worked on?

Did you re-enable CC and restart the game?
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #929 on: 2008 February 28, 19:05:08 »
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El Presidente, can we get a description added to the first post about the One True Hobby (to rule them all) and LTA edit options?
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #930 on: 2008 February 28, 21:14:51 »
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Is it just me, or is the "regenerate portraiture" option really lost from Batman's lunchbox?  Huh
(FT not yet installed, BV p2 +the latest FFSdebugger for BV)
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #931 on: 2008 February 28, 21:23:05 »
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Is it just me, or is the "regenerate portraiture" option really lost from Batman's lunchbox?  Huh
(FT not yet installed, BV p2 +the latest FFSdebugger for BV)

Heh. I thought that, too. It's now under... um... "Info"(?). Argh - can't remember, but it can be found in a sub menu now Smiley.

Edit:
It's under "Fix"
« Last Edit: 2008 February 28, 21:45:16 by sloppyhousewife » Logged

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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #932 on: 2008 February 28, 22:04:11 »
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Edit:
It's under "Fix"
There it is. Thanks and a cookie for you.  Smiley
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #933 on: 2008 February 28, 22:19:55 »
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Are there special circumstances required to use the One True Hobby selector? It's not showing up anywhere for me.
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #934 on: 2008 February 29, 01:31:16 »
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Right now, you can't use the One True Hobby selector if it has been discovered already. I am currently assessing the risks involved in changing it after a sim has already applied the benefits for having it. Only sim which does not have their One True Hobby lit up on the panel, I.E., fresh out of CAS or neighborhood conversion, can use it.
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #935 on: 2008 March 01, 07:12:34 »
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That sucks. Two kids in a row are Sports nuts, I'd assume because their mom is. And they know this when they age to toddler. Bah. But I'd rather be annoyed than have a borked game. It's not like I can't ignore One True Hobby anyway
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #936 on: 2008 March 01, 07:36:57 »
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Well, after thorough review, we were not able to find any negative side effects associated with spontaneously changing it, so the next version will allow this. And didn't you Soup?
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #937 on: 2008 March 01, 07:53:12 »
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Oh good. For kid #3, I solved the issue by making him selectable as a baby and choosing for him then.  It would be nice to be able to change one of the others, though. I'll be watching for the update.

Souping is for wusses.
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #938 on: 2008 March 01, 15:05:45 »
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Pescado, presumably your hack for the one true hobby uses the new PersonData 0xD7?  Can you tell me the index number you started from for the hobby ID?  Ie for Cuisine, which is the first hobby, do you stuff a 0 or a 1 in PersonData 0xD7?
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #939 on: 2008 March 01, 15:08:44 »
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Neither. You stuff the index of the index the "Enthusiasm" is stored on. You can find these in constant set 0x16F. Those values are in the order given by the MakeStringAction strings in the Debugger, since I just started at Temp0 = 0 and iterated upwards using Const 0x16F:[temp0]. They run from 0x16F:0x00 to 0x0A. 0x06 appears to be unused for no particularly obvious reason and a big hole simply exists there. Cuisine is hobby 0x04 by this scheme, so you'd stick 0x16F:0x04 in Persondata D7 to make The One True Hobby Cuisine. If you stick JUST "0x04", your game blows up.
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #940 on: 2008 March 01, 15:28:38 »
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Blech!  Silly EA.  I am sure they're just trying to make things harder for us than needs be.  Thanks for the info Smiley
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #941 on: 2008 March 01, 15:43:26 »
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Well, the method makes a certain amount of logical sense and is analogous to how Skill Indexes are handled. So it's entirely expected that it's done this way. But now you know.
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #942 on: 2008 March 02, 04:29:39 »
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Well, after thorough review, we were not able to find any negative side effects associated with spontaneously changing it, so the next version will allow this. And didn't you Soup?


That is a good news, Pescado. I will wait for the next version Smiley.
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #943 on: 2008 March 09, 22:56:46 »
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Pes, not meaning to be lary but why did you include the DECIMATE option? for testing purposes?
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #944 on: 2008 March 10, 13:25:19 »
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Pes, not meaning to be lary but why did you include the DECIMATE option? for testing purposes?
Yes. It's also buried in the Shift-CLICK only options and comes with a warning box saying not to use it. Let me guess, despite all the obstacles involved in finding it, you pushed the button anyway?
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #945 on: 2008 March 10, 14:33:43 »
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Pes, not meaning to be lary but why did you include the DECIMATE option? for testing purposes?
Yes. It's also buried in the Shift-CLICK only options and comes with a warning box saying not to use it. Let me guess, despite all the obstacles involved in finding it, you pushed the button anyway?

What does 'Decimate' do? Kill one in 10 of your sims?
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #946 on: 2008 March 10, 15:20:28 »
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It's also buried in the Shift-CLICK only options and comes with a warning box saying not to use it. Let me guess, despite all the obstacles involved in finding it, you pushed the button anyway?

If there was an "End the World" button, hidden in a cave, on a sheer cliff face, protected by booby traps, and with a large red sign saying "do not push under any circumstances", someone would push it just to see what would happen.
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #947 on: 2008 March 10, 15:41:27 »
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What does 'Decimate' do? Kill one in 10 of your sims?

Pretty much, yea.  And it's non-discriminate, so it kills any sims, playable/townie/downtownie/etc.  I seem to recall a discussion about it way back when, that Pesc primarily used it for testing, but it can also be a way to 'mass cull' a hood (though not without dangers).  I wouldn't use it. Smiley
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #948 on: 2008 March 10, 19:01:50 »
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Pes, not meaning to be lary but why did you include the DECIMATE option? for testing purposes?
Yes. It's also buried in the Shift-CLICK only options and comes with a warning box saying not to use it. Let me guess, despite all the obstacles involved in finding it, you pushed the button anyway?

no, i havent got the .lot debugger as i keep hax to aminumum
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #949 on: 2008 March 10, 19:29:01 »
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I should add a KILL EMMA button that will find and kill the nearest Emma.
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