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FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
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Topic: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION (Read 1202243 times)
Magicmoon
Querulous Quidnunc
Posts: 1196
Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
«
Reply #800 on:
2007 September 15, 01:51:23 »
Ah, I have been known to kill kittens. I wasn't aware though that it allowed dormies to marry in the regular hood. I've had campus families before and am aware of the changes it makes in the Uni hood. Just didn't know it affected marriages in the regular hood as well, and didn't know that dormies needed to be transitioned before marriage. Learn something new every day.
So anyone have any luck with downloading Moar Fight? If so, care to share?
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Running: Sims2, University, Nightlife, OFB, Pets, Seasons, BV, FT and AL
Sleepycat
Stupid Schlemiel
Posts: 1701
meow!
Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
«
Reply #801 on:
2007 September 15, 03:26:25 »
Bon Voyage allows weddings on any kind of lot now, including
dorms
so it implies dormies can now get married which would explain the change. although it also sounds like maxis/ea screwed it up as usual.
I also always had to have dormies move in before my sims could marry them pre-BV.
Half the time
I also had to use the debugger to give them the extra want slots & locks afterwards.
edit - provided magicmoon has BV of course
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ZephyrZodiac
Whiny Wussy
Posts: 7469
Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
«
Reply #802 on:
2007 September 15, 06:26:35 »
Quote
I also always had to have dormies move in before my sims could marry them pre-BV. Half the time I also had to use the debugger to give them the extra want slots & locks afterwards.
This would make sense, as a non-dormie Uni student would not be able to marry without aging to Adult first, so why should a dormie be any different?
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Zephyr Zodiac
Sleepycat
Stupid Schlemiel
Posts: 1701
meow!
Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
«
Reply #803 on:
2007 September 15, 09:45:23 »
One report so far says YA's can not get married to each other (on any type of lot) so the guide may not be correct about weddings on dorm lots
I have no YAs to test with *shrugs* haven't even attached a Uni to my new hood and don't think I will be any time soon.
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J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26286
Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
«
Reply #804 on:
2007 September 15, 13:11:07 »
YAs are not supposed to marry. Part of the reason for this, as far as I can tell, is that cuts down the "Family Spam". If YAs were married, they'd remember each other's Dean's List and Graduation spams. This appears to be the only real reason, since I've forced the issue before and no adverse side effects other than the SPAM, OH THE SPAM, occurred.
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
ZephyrZodiac
Whiny Wussy
Posts: 7469
Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
«
Reply #805 on:
2007 September 15, 14:02:42 »
Well, even in pre-ACR games, my YAs have been so randy - and consequently lots of relationships have been broken - that the idea of letting them marry and then have all the hassle of breaking up just doesn't appeal to me, I like to get them through college as fast as possible!
BTW, how many couples do you know who met at College and are still together?
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Zephyr Zodiac
blackvelvet
Asinine Airhead
Posts: 17
Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
«
Reply #806 on:
2007 September 15, 16:44:27 »
What is 'debug mode' and how does one acheive it?
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ZephyrZodiac
Whiny Wussy
Posts: 7469
Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
«
Reply #807 on:
2007 September 15, 17:18:15 »
Press control/c to bring up the cheats window.
Type: boolProp testingCheatsEnabled true
You are now in debug mode.
To disable debug mode, type:boolProp testingCheatsEnabled false
You must type exactly, with the correct spaces or it will not work.
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Zephyr Zodiac
Count
jolrei
Senator
Posts: 6420
Son of Perdition
Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
«
Reply #808 on:
2007 September 15, 19:10:05 »
Quote from: ZephyrZodiac on 2007 September 15, 17:18:15
Press control/c to bring up the cheats window.
Type: boolProp testingCheatsEnabled true
You are now in debug mode.
To disable debug mode, type:boolProp testingCheatsEnabled false
You must type exactly, with the correct spaces or it will not work.
Correct spaces necessary yes - capital letters are apparently not necessary. I always just type small letters and it works fine.
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Tribulatio proxima est
ZephyrZodiac
Whiny Wussy
Posts: 7469
Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
«
Reply #809 on:
2007 September 15, 21:34:23 »
Well, I just always type it like that, but some cheats don't work in the UK version unless you type them a certain way.
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Zephyr Zodiac
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26286
Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
«
Reply #810 on:
2007 September 16, 02:07:51 »
I have never seen this effect you describe, ZZ, because I've always run in the UK version for the military time.
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
ZephyrZodiac
Whiny Wussy
Posts: 7469
Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
«
Reply #811 on:
2007 September 16, 20:20:53 »
Perhaps you've been lucky, or maybe it was true originally and they changed it, I don't know, but I got used to sticking the odd capital in, so I never really think about it now. (When you're a touch typist, you don't really think much about what your fingers are doing, it just becomes second nature to type things a certain way.) I do know that at one time if I typed moveobjects on, I would get an error message, but Moveobjects on works every time.
The UK version that you use, JM, is it an option in the US version, or do you buy your copies from Europe? There may well be a difference. it wouldn't surprise me.
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Zephyr Zodiac
Venusy
Dead Member
Posts: 1392
Despite the name, I am male.Do not call me "miss".
Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
«
Reply #812 on:
2007 September 16, 20:28:28 »
Quote from: ZephyrZodiac on 2007 September 16, 20:20:53
The UK version that you use, JM, is it an option in the US version, or do you buy your copies from Europe? There may well be a difference. it wouldn't surprise me.
There isn't. Mine is English UK, bought in the UK, and I can't say that I remember having to enter that (or any) cheat with the exact capitalization either.
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- Independent, concise in speech, master of tools.
ZephyrZodiac
Whiny Wussy
Posts: 7469
Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
«
Reply #813 on:
2007 September 16, 20:59:01 »
Well, I'll check next time I load my game, but I know there used to be a difference.....
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Zephyr Zodiac
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26286
Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
«
Reply #814 on:
2007 September 17, 01:29:19 »
Both "US" and "UK" versions are the same, they only differ in what they install as into the registry. UK/Intl will choose EN_UK when installing, US versions automatically install in EN_US without asking.
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
dizzy
Souped!
Posts: 1572
unplugged
Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
«
Reply #815 on:
2007 September 18, 01:14:26 »
The version I have asks you whether you want English or Spanish. It's the same program and data files and the support files for all languages are all there, but the installer is different.
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V
Senator
Posts: 1151
Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
«
Reply #816 on:
2007 September 18, 14:55:40 »
My Lot Debugger has the option to Fix...Flashing Blue...<each sim on the lot>. I have never seen this option before and as far as I can see nobody is actually flashing blue. I have a very large number of sims living in this dorm and am curious what it is that is wrong before I set to fixing it.
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J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26286
Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
«
Reply #817 on:
2007 September 18, 16:31:47 »
The option appears for any sim present on the lot. If that sim happens to be flashing blue, you can "Fix Flashing Blue" for that sim, and it will pop up the mirror screen, which you can then hit "OK" on. This seems to be a temporary fix for flashing blue accessories. If done on a non-flashing blue sim, you can still use it as a mirror popup, I guess.
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
ZephyrZodiac
Whiny Wussy
Posts: 7469
Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
«
Reply #818 on:
2007 September 18, 21:00:13 »
Quote from: dizzy on 2007 September 18, 01:14:26
The version I have asks you whether you want English or Spanish. It's the same program and data files and the support files for all languages are all there, but the installer is different.
From what I remember, the UK (ie Euro) version lists all the available languages, but English UK is selected, but you can then change it if you wish. There is also the option for US English, and I can't remember which one I use, it tends to vary with each new reinstall.....But I don't have the 24 hour clock except with JM's alarm clock...
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Zephyr Zodiac
Emma
Goopy Lover
Dead Member
Posts: 6109
All Pescados Suck.
Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
«
Reply #819 on:
2007 September 19, 08:23:54 »
Quote from: J. M. Pescado on 2007 September 18, 16:31:47
The option appears for any sim present on the lot. If that sim happens to be flashing blue, you can "Fix Flashing Blue" for that sim, and it will pop up the mirror screen, which you can then hit "OK" on. This seems to be a temporary fix for flashing blue accessories. If done on a non-flashing blue sim, you can still use it as a mirror popup, I guess.
That's what I've been using it for, sort of a portable mirror
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J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26286
Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
«
Reply #820 on:
2007 September 19, 09:41:53 »
All Emmas suck.
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
staroverthebay
Nitwitted Nuisance
Posts: 816
¯\(º_o)/¯ lol wut?
Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
«
Reply #821 on:
2007 September 22, 18:34:45 »
I love the Smite option. I have had so much fun smiting walkbys. I've even killed a number of Sims without meaning to. All of them have been Townies, cuz I don't quite have the guts to kill a playable.
Thanks for the Smite, option, Pes. That always brightens my day, no matter how down and out I feel. Combined with Inge's teleporter shrub, and I have endless possibilities.
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¯\(º_o)/¯ I dunno lol
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Insanity Prelude
Juvenile Jackass
Posts: 488
Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
«
Reply #822 on:
2007 September 22, 20:25:47 »
What's "Fix... Age Body" do, anyway?
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J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26286
Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
«
Reply #823 on:
2007 September 23, 03:04:58 »
Quote from: Insanity Prelude on 2007 September 22, 20:25:47
What's "Fix... Age Body" do, anyway?
It fixes "bad aging", like when your sim ages up to a toddler but still retains the baby body.
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
Duchess
sloppyhousewife
Lipless Loser
Posts: 691
Plumber Zombie
Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
«
Reply #824 on:
2007 September 23, 09:56:18 »
Quote from: staroverthebay on 2007 September 22, 18:34:45
I love the Smite option. I have had so much fun smiting walkbys. I've even killed a number of Sims without meaning to. All of them have been Townies, cuz I don't quite have the guts to kill a playable.
Thanks for the Smite, option, Pes. That always brightens my day, no matter how down and out I feel. Combined with Inge's teleporter shrub, and I have endless possibilities.
I love the Smite option, too. I use it to punish trashcan kickers, paper thieves and burglars. Unfortunately, the resident sims get the burglar memory, though the burglar never makes it to the front door. I regard the 150§ from selling his/her tombstone as a compensation for the trauma
.
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"Getting attention here is like awakening Lovecraftian cosmic horrors. Don't do it." - J.M. Pescado
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