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Author Topic: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION  (Read 732123 times)
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jolrei
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #850 on: 2007 October 24, 19:04:47 »
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@professorbutters

Maybe someone mean has access to your game and is doing this to your sims.

Maybe you have Pescados Apocalyptic Zombie Patch in your Download folder... (Ask him about that)

You can make someone a zombie with the lotdebugger, but not (I believe) a sim on another lot.  In any case, you should be able to change the sim back to human/smart (click on "make me" option)

Don't ask about the zombieapocalypse hack until you determine whether it's in your downloads folder and you have read the RTFM.  Do your homework first.
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #851 on: 2007 October 25, 22:55:03 »
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Ok, I'm trying to recover the tombstones of several departed Sims.  However, not being of the ranks of the Most Awesome, I am unable to figure out what possible methods can be used to follow the following instructions:

XXI. RESPAWN TOMBSTONE (debug mode only) (experimental) (NL)
     Regenerates a tombstone for a dead sim. Note that the dead sim must be
     the selected sim, which means you must spawn him somehow, then make
     him selectable and choose this command.

Could someone suggest some, non-acrobatic, legal, and psychically safe methods for respawning a Sim?

TIA 
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Lana B
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #852 on: 2007 October 25, 23:22:55 »
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1. Pause
2. Summon dead sim (I use Inge's teleport shrub, Insim also works)
3. Make dead sim selectable
4. Use lotdebugger to queue tombstone spawn action
5. unpause then repause as soon as tombstone has appeared.
6. make dead sim unselectable
7. unpause game (dead sim will disappear)
8. The end

Note: steps 6 & 7 may not be necessary but I like to do it anyway.
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #853 on: 2007 October 25, 23:52:43 »
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Thank you!

I bow to your awesomeness.

(And I should have guessed it was something like that, but I was vaguely thinking of something to do with the boolprop cheat...)
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #854 on: 2007 November 06, 15:21:56 »
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I know u can turn a sim into a plantsim but I wanted to turn a plantsim into a normal sim the option is not there. Is it possible to add please.

Quote from: J.M.Pescado
This option is already easily accessible in-game by simply buying an anti-plantsimism potion, so it was not felt to be worth the codespace.

Well, I just had the case that the Plantsim called the Garden Club and purchased the Plantsim C Potion. But he wasn't able to drink it (because do to some weird interferences he technically was a "normal sim" (PersonalData 1 in SimPE was still set to 0x0 which is the flag for a normal Sim)but looked like the plant. So he wasn't able to use the potion..nor could he call the Garden Club again. Since I removed all Hacks/Mods and all Careers (just to be on the safe site) and still there was no change I expect another borked piece of EAxis code in BV. Neither deleting all caches nor forced Errors helped to resolve the problem (which actually doesn't make any sense to me at all)

Since FFS didn't give me the Option in question, I had to resort to lessawesome SimPE, set the PersonalData Flag to 0x100.
And since he now was recognized as a real Plantsim (only needs: sunlight love and water) the potion worked as expected.

Even tho I never heard of such bug before, I vote for inclusion of said option into FFS just to get rid of another Eaxi mess up.

-le
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J. M. Pescado
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #855 on: 2007 November 06, 15:55:21 »
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Well, I just had the case that the Plantsim called the Garden Club and purchased the Plantsim C Potion. But he wasn't able to drink it (because do to some weird interferences he technically was a "normal sim" (PersonalData 1 in SimPE was still set to 0x0 which is the flag for a normal Sim)but looked like the plant. So he wasn't able to use the potion..nor could he call the Garden Club again. Since I removed all Hacks/Mods and all Careers (just to be on the safe site) and still there was no change I expect another borked piece of EAxis code in BV. Neither deleting all caches nor forced Errors helped to resolve the problem (which actually doesn't make any sense to me at all)
If the game thinks your sim is a normal sim, then the option to turn him into a plantsim will exist on the debugger, which you can then use and turn him into a "proper" plantsim, then cure him. Your poor problem-solving skills are not our problem. All the tools you need are already there.
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #856 on: 2007 November 14, 03:44:09 »
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All three of my plantsims seem to be throwing errors. The error message says it's the ffs lot debugger. I re-downloaded it, the version is 11/11.

I don't have an option to change them into either normal sims or plant sims.
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #857 on: 2008 January 04, 20:45:33 »
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In terms of changing a last name, I know the process is shift clicking and going in the name change box that comes up, but I only have the option 'Change Firstname - Cancel Error', no sign of a copy first to last name option that I keep reading about. Help would be appreciated.. Smiley Thanks..
(sorry to bump)
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #858 on: 2008 January 05, 00:16:57 »
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Start here: Earlier in this thread

You will want to continue reading down from that point. The process is fully explained in the course of a few posts.

I found this by using the search button within this thread.
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #859 on: 2008 January 05, 01:59:24 »
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I'm sorry, I've already read through that entirely, last night, but there's no explaination of why it's not showing up, it's simply assumed that it is,
"and the new version of the Debugger includes First->Last copy."
.. Thanks though.. Sorry if I'm missing something, here
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #860 on: 2008 January 05, 02:53:17 »
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I'm sorry, I've already read through that entirely, last night, but there's no explaination of why it's not showing up, it's simply assumed that it is,
"and the new version of the Debugger includes First->Last copy."
.. Thanks though.. Sorry if I'm missing something, here

You need to have debug mode turned on, and shift-click on the Lot Debugger for the option to show up.
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Blooper
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #861 on: 2008 January 05, 05:15:33 »
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You need to have debug mode turned on, and shift-click on the Lot Debugger for the option to show up.
I do have debug on as well as shift-clicking on the debugger. In name-change options, only the change first name option shows up, so I can change the first name, but there is no copy first name --> last name option showing up that is being discussed.. Sad
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #862 on: 2008 January 05, 05:35:10 »
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You ever say what EPs you have? I'm pretty sure you need OfB or newer to do the first->last name thing (given that it is Lua-specific).
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #863 on: 2008 January 05, 10:50:31 »
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I've noticed a lot of junk relationships springing up with BV - all my new BV townies know the ideal plant sim, bigfoot, grim reaper etc etc.  Can these be permanently nuked?  Preventing more being created next time a townie generates would be awesome as well.
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #864 on: 2008 January 05, 13:18:09 »
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I have a question regarding memories: When the option "Clear Trash" is used before "Wipe Mystery Sim", the mystery sim option doesn't show up anymore, but the memories except "Met X" are still intact. Could this perhaps be changed, or is there another way to get rid of Mr./Mrs. X?

I'm referring to new CAS sims without any kissing / falling in love history.
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #865 on: 2008 January 05, 14:36:32 »
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I have a shrub hack that lets you wipe those memories. Of course, you get funky First Kiss animations and stuff when you do that.
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #866 on: 2008 January 05, 16:04:44 »
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I have a shrub hack that lets you wipe those memories. Of course, you get funky First Kiss animations and stuff when you do that.

Is this the shrub hack in your brain dump (shrub-teleport1g IIRC)? Then I have it already, just not in my download folder yet Cheesy. Thanks, dizzy!
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #867 on: 2008 January 06, 04:11:19 »
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You ever say what EPs you have? I'm pretty sure you need OfB or newer to do the first->last name thing (given that it is Lua-specific).

Ohh, no, I don't have any expansions. Eep. Any other way one might suggest that I go about changing the last names of my characters or am I SOL?
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #868 on: 2008 January 06, 14:50:51 »
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Get SimPE (see the thread in the Podium), and edit them individually outside the game.
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #869 on: 2008 January 07, 03:55:02 »
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Get SimPE (see the thread in the Podium), and edit them individually outside the game.

 .. :/ Mac. Sorry
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J. M. Pescado
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #870 on: 2008 January 07, 05:32:04 »
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Yo Ho, Yo ho, a pirate's life for you?
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #871 on: 2008 January 08, 09:50:47 »
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Yo Ho, Yo ho, a pirate's life for you?
Pardon?
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #872 on: 2008 January 08, 15:08:28 »
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He's implying that since you can't edit the names with SimPE, you could plunder OFB so you could do it in-game.
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #873 on: 2008 January 19, 21:46:28 »
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Basic instuctions? RTFM and the original post.

More advanced instructions? Find it in Buy Mode (Misc./Misc.), plot it down, and start clicking relevant options. Look for something to the effect of "Enable Buy Mode".
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #874 on: 2008 January 19, 22:03:39 »
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ok, so it should appear in the buy mode if I've put it in my sims 2 folder? great

Well, you should unzip it into "My Documents/EA Games/The Sims 2/Downloads". If this folder does not exist, then you must create it manually.

RTFM?

Read The Fucking Manual
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