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Author Topic: Werewolfs  (Read 5526 times)
Omri-Chan
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Werewolfs
« on: 2006 November 08, 21:09:40 »
THANKS THIS IS GREAT

how can I make my sim be in a great rileadtship with the leadr of the wolfs?
and how can I make him come evreday.
he come so far times that the realtedships back to 0.
please help
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Li'l Brudder
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Re: Werewolfs
« Reply #1 on: 2006 November 08, 21:47:09 »
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Grrrl, don't forget to spelllllcheckkkk or I'll come to your house and throw a brick through your dad's windshield.  Windshield!

AHem.  Wait for the LotP to come to your sim.  Make friends with it.  Let it nibble.
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Oddysey
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Re: Werewolfs
« Reply #2 on: 2006 November 08, 21:54:04 »
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Allegedly, having more trees will improve the chances of wolves generally, and thus the LotP, coming to your lot.
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Charamei
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Re: Werewolfs
« Reply #3 on: 2006 November 08, 22:23:09 »
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Or if you can't afford trees, just turn debug mode on and spawn him from the mailbox. Keep spawning him every time he leaves. Eventually he should nibble.
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Oddysey
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Re: Werewolfs
« Reply #4 on: 2006 November 08, 22:26:51 »
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Doesn't the mailbox option cause a new LotP to generate? That's a bad thing; you don't want your neighborhood getting clogged with zillions of wolves.
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Li'l Brudder
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Re: Werewolfs
« Reply #5 on: 2006 November 08, 22:29:08 »
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No.  Not when I try.
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Venusy
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Re: Werewolves
« Reply #6 on: 2006 November 08, 22:32:19 »
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Better method: wait until the LotP appears normally. Scroll over it, and take a look at what its name is. Then use christianlov's pet teleporter to teleport it back to the lot. Then, either raise the relationship normally, or use debug mode and drag the bars up to the top (remember to do this for the LotP as well as your sim). Wait for the inevitable nibble.
« Last Edit: 2006 November 08, 22:40:46 by Venusy » Logged

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ZiggyDoodle
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Re: Werewolfs
« Reply #7 on: 2006 November 08, 22:48:01 »
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Each set of four trees on the lot raises the chance of a wolf visit by one percent (per the guide).

Having toddlers and babies on the lot also attracts wolves, including the pack leader. Pack leader only visits at night.  Again, per the guide - but I challenge this unless there are two wolves in my game named Bailey. 

Get ready to have lots of holes dug in your lawn and if you have any flower beds, the wolves love rolling  in (and destroying) them.
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kaydee
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Re: Werewolfs
« Reply #8 on: 2006 November 09, 00:01:35 »
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Each set of four trees on the lot raises the chance of a wolf visit by one percent (per the guide).

Having toddlers and babies on the lot also attracts wolves, including the pack leader. Pack leader only visits at night.  Again, per the guide - but I challenge this unless there are two wolves in my game named Bailey. 

Get ready to have lots of holes dug in your lawn and if you have any flower beds, the wolves love rolling  in (and destroying) them.

It's quite possible that you do have two wolves in your game named Bailey.  I had at least four different male wolves in my neighborhood, all named Baron.  The one female was named Viola. I've had them all at my lot at the same time...and the LoTP wasn't with them, either.  I think that is the most stupid thing, ever.  Why the fuck did they give EVERY MALE WOLF THE SAME FUCKING NAME?
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miros
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Re: Werewolfs
« Reply #9 on: 2006 November 09, 00:53:32 »
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Sounds like you need a retroactive nopetrespawn...  Maybe you can use the "how to delete/burninate a Sim" thread to delete/burninate all those wolves...
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kaydee
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Re: Werewolfs
« Reply #10 on: 2006 November 09, 01:10:33 »
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Sounds like you need a retroactive nopetrespawn...  Maybe you can use the "how to delete/burninate a Sim" thread to delete/burninate all those wolves...

Yes, perhaps you're right.  However, I think my neighborhood is FUBARed in any event, for a completely unrelated reason.  For some reason I'm getting messages that I can't move any more people in because my pet is going to have babies...when I don't even OWN a damned pet at the moment.  Also, my houses with Sims in them have turned blue and white in the neighborhood view - when I go in and play, everything looks/acts normal; however, when I went to look at the pictures I took, they look like a NEGATIVE.  Something is seriously, seriously amiss, here.   Angry
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miros
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Re: Werewolfs
« Reply #11 on: 2006 November 09, 01:17:35 »
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The answer to that one is in another thread... don't remember where tho.  Might be an outdated noagediscrimination?
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kaydee
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Re: Werewolfs
« Reply #12 on: 2006 November 09, 01:22:01 »
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Nope, that hack is the current one for pets.

And which problem is there an answer to?  The blue and white houses on the neighborhood screen?  Or the "Your pet is pregnant" even though I don't HAVE a pet?  Or would it be my snapshots looking like negatives?   Cheesy

I've been pretty obsessive about reading this board, InSim and a couple other communities and haven't come across any of those problems before.  If you recall seeing one of them, I'll definitely look around a little deeper.

And thanks.  Smiley
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miros
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Re: Werewolfs
« Reply #13 on: 2006 November 09, 01:24:09 »
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The "you can't move anyone in because your pet is pregnant whether or not you have a pet" problem. 

It might be a real bug, but you can work around it with the hack that lets you have bigger than normal families.
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kaydee
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Re: Werewolfs
« Reply #14 on: 2006 November 09, 01:28:18 »
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I have Squinge's updated hack for larger families - up to 10 people.  I had only 6 people on the lot at the time, so I don't think that's it, either, because it was working fine - I had 9 people on the lot before I moved some kids out.  It was when I tried to have one of my Sims get married that I got the your pet is preggo message.

But who the hell knows.  We just bought a new computer and after it's built, I'm obviously going to be reinstalling everything anyway.  I haven't had any problems for a year, so if it had to happen, now's a good a time as any.  Smiley
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