More Awesome Than You!
Welcome, Guest. Please login or register.
2024 April 28, 20:40:20

Login with username, password and session length
Search:     Advanced search
540270 Posts in 18066 Topics by 6513 Members
Latest Member: Linnie
* Home Help Search Login Register
+  More Awesome Than You!
|-+  TS2: Burnination
| |-+  The Podium
| | |-+  Terrain problem...
0 Members and 1 Chinese Bot are viewing this topic. « previous next »
Pages: [1] THANKS THIS IS GREAT Print
Author Topic: Terrain problem...  (Read 3673 times)
MaxisManiac
Dimwitted Dunce
*
Posts: 163



View Profile
Terrain problem...
« on: 2006 October 29, 23:29:55 »
THANKS THIS IS GREAT

In my neighborhood screen, all the terrain is the natural grassy green that comes with the game, however, when playing a lot and looking at the neighborhood from there, it's a sandy beach terrain, which is...odd. Does anyone have any ideas about how to fix this?
Logged
Li'l Brudder
The Quitter
Stupid Schlemiel
****
Posts: 1612



View Profile
Re: Terrain problem...
« Reply #1 on: 2006 October 30, 03:41:05 »
THANKS THIS IS GREAT

Your Avatar is creeping me out.

Is the lot close to water?
Logged
Marchioness
Brynne
Smells Like Pee
Souped!
*
Posts: 7367



View Profile
Re: Terrain problem...
« Reply #2 on: 2006 October 30, 05:12:56 »
THANKS THIS IS GREAT

I had that issue before reinstalling and installing Pets.

I have no idea what caused it.

This was of absolutely no help, and I do apologize.
Logged
Countess
cwykes
Retarded Reprobate
****
Posts: 1358


A little knowledge is a dangerous thing!


View Profile WWW
Re: Terrain problem...
« Reply #3 on: 2006 October 30, 09:20:48 »
THANKS THIS IS GREAT

I had problems in base game only with lots whose terrain I was trying to change.  Never did find out why.  Buying OFB fixed them.
Logged

Sick of Bluewater?  Try Sedona or Meadow Lawns instead.  Meadow Lawns is a whole neighbourhood built to explore OFB.  Sedona is a sub'hood you can install as a permanent alternative to Bluewater - it's an "out of this world" experience!  www.moreawesomethanyou.com/cwykes
FrickinIdjit
Corpulent Cretin
*
Posts: 105

ENTJ


View Profile
Re: Terrain problem...
« Reply #4 on: 2006 October 30, 13:43:16 »
THANKS THIS IS GREAT

I see that all the time when I change the neighborhood's terrain type.  If you move the lot and go back in, it should fix it.
Logged
Countess
cwykes
Retarded Reprobate
****
Posts: 1358


A little knowledge is a dangerous thing!


View Profile WWW
Re: Terrain problem...
« Reply #5 on: 2006 November 08, 08:38:15 »
THANKS THIS IS GREAT

It never did in my base game, that was the problem.  I think that got fixed in Uni.  Now I have OFB, terrain changes seem to work right.
Logged

Sick of Bluewater?  Try Sedona or Meadow Lawns instead.  Meadow Lawns is a whole neighbourhood built to explore OFB.  Sedona is a sub'hood you can install as a permanent alternative to Bluewater - it's an "out of this world" experience!  www.moreawesomethanyou.com/cwykes
Li'l Brudder
The Quitter
Stupid Schlemiel
****
Posts: 1612



View Profile
Re: Terrain problem...
« Reply #6 on: 2006 November 09, 03:21:11 »
THANKS THIS IS GREAT

If your lot is near water, the lot "grass" will be sand.
Logged
Avalikia
Furry Lover
Obtuse Oaf
***
Posts: 949



View Profile
Re: Terrain problem...
« Reply #7 on: 2006 November 09, 06:15:19 »
THANKS THIS IS GREAT

I've had a house do that too.  Side effect of having beachfront property, I guess.  Unfortunately it also made the entire neighborhood appear to be sand when viewed from within the lot, and it wasn't pretty.
Logged

All generalizations are false, including this one.
Nec
Malodorous Moron
***
Posts: 752


I have no sense of humor.


View Profile
Re: Terrain problem...
« Reply #8 on: 2006 November 09, 08:18:04 »
THANKS THIS IS GREAT

I recently came across something similar when changing terrains. All i had to do was pick up the lots and put them back in the same place. Then they showed the real terrain. Did you use the change terrain cheat?
Logged
Pages: [1] Print 
« previous next »
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.103 seconds with 19 queries.