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Author Topic: Chance Cards: A Quick Gambler's Guide  (Read 66314 times)
J. M. Pescado
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Chance Cards: A Quick Gambler's Guide
« on: 2005 July 14, 15:57:14 »
THANKS THIS IS GREAT

It is commonly believed that chance cards depend on your sim's skills, your sim's mood, or your sim's aspiration. It doesn't work that way. Chance cards are purely random, with each card having an odds bias, where option A has the chance of succeeding that percentage of the time, and option B succeeds the other percent of the time, minus 1%, due to the way the odds work. For instance, an odds-85 card has an 85% chance of winning if you choose A, 14% chance of winning if you choose B, and 1% chance you are a big fat loser no matter what you pick. Chance cards for career levels > L6 pay out in thousands, meaning that no chance card > L6 will deal in quantities of money < 1K, and chance cards of <= L6 tend to pay out crap. Here are the odds tables for various careers, and the key words you should remember for them!

Code:
LVL SLA SCI POL MIL MED LEF CUL CRI BUS ATH SHO PAR NAT ART ADV EDU GMR JRN LAW MUS
L1  85  50  85  85  15  85  85  15  15  85  XX  XX  XX  XX  65  75  85  25  15  75
L2  85  85  15  85  15  15  15  85  15  15  85  85  XX  15  50  20  45  15  75  25
L3  50  15  85  15  50  85  85  85  15  85  15  XX  XX  XX  85  75  25  85  25  85
L4  50  50  85  15  85  85  15  85  85  15  XX  15  XX  85  75  45  15  35  35  20
L5  85  85  85  15  15  85  85  85  85  15  15  15  15  XX  15  75  45  85  80  25
L6  85  50  15  15  15  85  85  85  15  85  XX  XX  15  15  85  75  65  75  80  75
L7  15  85  85  15  15  15  85  15  15  85  15  85  85  XX  15  65  15  85  25  20
L8  15  85  15  85  15  50  50  85  15  15  XX  XX  XX  15  75  50  75  75  65  45
L9  85  85  15  15  15  15  15  50  15  15  15  15  85  XX  15  55  15  25  35  55
L10 50  85  15  15  50  15  85  50  15  15  XX  XX  XX  85  85  75  55  25  15  35

SLACKER KEYWORDS
"WHATEVER", "ON BREAK", "DUCT TAPE", "BUNNY RABBITS", "REVEAL ALL".

SCIENCE KEYWORDS
"BLUE", "LET WIKI", "TANGIBLE", "GREEN"

POLITICS KEYWORDS
"HIDE"

MILITARY KEYWORDS
"OCEAN", "VAPORIZE"

MEDICAL KEYWORDS
"TURN AWAY". Even this one barely works, but the alternative is worse. Medical has some of the worst chance cards in the game. The following keywords are things you should NOT choose:
"ATTEND MEETING", "FINISH QUICKLY", "HAND OFF", "MEET INTERN"

LAW ENFORCEMENT KEYWORDS
"GIANT ROBOT"

CULINARY KEYWORDS
"EASTERN EATS", "AIRPORTS".
Culinary's chance cards are pretty unexceptional: the lucrative ones are unlikely, and the penalties tend to be pretty steep, but the payouts are modest and generally run with the odds.

CRIMINAL KEYWORDS
Crime doesn't pay in TS2, and it shows: The final hours suck, and none of the cards are exceptionally good. The final card is  55K vs. 20K for "CAPTURE", against 60K vs. 30K for "DOOMSDAY". It's nearly 50/50, so play or avoid at your leisure. Still, they're better than Medical's.

BUSINESS KEYWORDS
"TRUCKS"
Business pretty much runs with the odds, the payouts being neither exceptional or the penalties steep.

ATHLETICS KEYWORDS
"MAKE SPEECH"
All other athlete cards are crappy, offering lousy results, low-paying results most of the time. The job itself pays pretty well. The final card is marginal, offering "SMILE PRETTY" 50K/-50K vs. "MAKE SPEECH" 40K/Fired.

UNI CAREER KEYWORDS
"PAY BILL".
You're pretty much never gonna see a chance card in the Uni-added careers unless you use Harder Jobs, because you start at level 8 or 9 and the top level tends not to have a chance card at all, except Art. The cards all suck, except Art.

ADVENTURER KEYWORDS
"STARBOARD", "DISMANTLE WIRING", "CONDESCENSION", "CAPTURE"

EDUMACATION KEYWORDS
"BULLHORNS", "FROSTBITE", "RABBIT"
« Last Edit: 2007 March 08, 20:57:05 by J. M. Pescado » Logged

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Re: Chance Cards: A Quick Gambler's Guide
« Reply #1 on: 2005 July 15, 08:11:53 »
THANKS THIS IS GREAT

Yeah!!! Yeah!! Yeah!! Yeah!! I am so excited that you got your site up and running and so grateful to find all the information I referred to so frequently here as well.  Thank you for letting us all know where to find you Smiley

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Re: Chance Cards: A Quick Gambler's Guide
« Reply #2 on: 2005 July 15, 16:03:10 »
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Yo, miscreant! You blew it on the Level 9 chance card for NatSci.

Keyword is AMBER and payout is 50 large. Couple that with 31k for 7 hrs off the promo bonus and this career kicks butt.
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Re: Chance Cards: A Quick Gambler's Guide
« Reply #3 on: 2005 July 15, 17:02:17 »
THANKS THIS IS GREAT

This is for sure "more awesome than you".

I heard about these chance cards on the last site. By that time though all the stuff was on the move and I missed it. I always guess at my chance cards. But this guide will help me make more educated decisions on the randomness.

Thanks for posting this!
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Re: Chance Cards: A Quick Gambler's Guide
« Reply #4 on: 2005 July 15, 17:56:02 »
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Yo, miscreant! You blew it on the Level 9 chance card for NatSci.

Keyword is AMBER and payout is 50 large. Couple that with 31k for 7 hrs off the promo bonus and this career kicks butt.

85% chance of winning if you choose A, 14% chance of winning if you choose B, and 1% chance you are a big fat loser no matter what you pick...

I follow the guide and realize no matter what I choose, my sim will either gain a skill they probably already have, or be fired. I am a big fat loser no matter what I choose..
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Re: Chance Cards: A Quick Gambler's Guide
« Reply #5 on: 2005 October 14, 18:50:03 »
THANKS THIS IS GREAT

I used JMP's table and created this list.

I will list them from job level 1 to 10. 

The keywords will take the highest odds of working(84-85%), or if 50/50 odds, will take the outcome that is least damaging(loss of money before loss of skillpoints before demotion before loss of job). 

***--Keywords in which the choice has good odds(84-85%) but in which the bad outcome is "Fired" will have ***'s around them to warn you of a "possible" loss of job.
#----Keywords in which the chance is 50/50 will have #'s in front of them.
()---my comments

Athletic
Become Limpy, Make Excuse, Return Brace, Pass on it, Play Golf, ***Take Pills***, Give Heimlich, Pay Movers, Cut Players, Smile

Business
***Tell Boss***, Tell Boss, Door to Door, ***Have Dinner***, Play to Win, Donate, Sell Shares, Stay, Trust, Buy Trucks

Criminal
Stockbroker, Lie, Keep, Time Share, ***Turnpike***, Look Out, ***Crossbow***, Bribe, #(loss on both is a firing, recommend ignore), #(cash for win and loss of cash for loss)

Culinary
Fire up Burners, ***Teach them Lesson***, Who needs Burgers, Those Damn Kids, Play Fetch, Italian Wedding, Esteemed Eats, #Blend n' Send, Amusement Park, Stay Honest

Law Enforcement
***Call Police***, Study, Wait, Finish Work, Door, Back Door, Really Loud, #(up to you, the loss of 3 skill points is the same for both), Blow whistle, Giant Robot

Medical
***Ask Custodian***, Go on Foot, #Sherpa, Try Later, Treat Bowler, Turn Away, Attend Meeting, ***Finish Quickly***, Research, #Send Away

Military
Kitchen Duty, Stealth, Baguettes, Parachutes, Wire Taps, Contact Base, Whole Squad, Book'em, Explore Ocean, Vaporize

Politics
Get Assistant, ***Grammer Check***, Lobby For, Go As Planned, Vote Yes, Lend Support, Vote Yes, Guilty, Run, NO

Science
#Blue, Let Wiki, Get Help, #Mall, Inform, #Power Inverter, ***Field Work***, Desert Site, Tangible, Green 

Slacker
***I Dunno***, On Break, #Duct Tape, #Naughty Llama's, Oldies, ***Substitute***(bad result on both is firing), Bunny, Demand Cash, Reveal All, #streak


edit: changed Meet to Send Away on medical lvl  10
« Last Edit: 2005 October 17, 15:32:17 by striker » Logged
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Re: Chance Cards: A Quick Gambler's Guide
« Reply #6 on: 2005 October 15, 00:10:55 »
THANKS THIS IS GREAT

* dizzy-two prints...

Nice. Very handy.  Smiley
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Re: Chance Cards: A Quick Gambler's Guide
« Reply #7 on: 2005 October 16, 00:53:01 »
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Not sure about RUN in the politics career. I used it twice and had a bad result both times. HIDE (as in Pescado's list) is probably the right one.
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J. M. Pescado
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Re: Chance Cards: A Quick Gambler's Guide
« Reply #8 on: 2005 October 16, 11:03:03 »
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Another factor you've neglected that is important is the actual value of the payout.

If the payout sucks, there's no point in taking ANY risk! Case and point: The Medical option. The last card is 50/50 Meet vs. Send Away. Striker has chosen "Meet" the best choice....but you're wagering the loss of 50K vs. the gain of 3 cooking. This is a lousy wager! 50K is a sizeable chunk of money which, removed at the wrong time, could bankrupt your family and result in the disruption of hired services. 3 cooking is useless! You probably already even have it!

Striker's evaluation is thus incomplete: He doesn't consider also the award as opposed to the penalty, and when this may occur. It's also worth noting that at low levels of a career track, the money received is relatively meager when compared to the daily paycheck. Therefore, taking the money is not necessarily worth the risk of loss of skillpoints or job. He also favors losing skillpoints over demotion, which is flawed: Demotion is relatively harmless in most cases and actually pays better, whereas loss of a skillpoint can be very time-consuming to repair if you had very high skill. Take the demotion over the loss of a skillpoint...especially if you have permanent platinum on your side and are all but guaranteed a daily promotion anyway, or can trivially platinum a sim before work.
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Re: Chance Cards: A Quick Gambler's Guide
« Reply #9 on: 2005 October 16, 15:48:21 »
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Game theory. Basic game theory. Basically, the value of option A is the average value you'll get when you select it. If it's a 50% option, then it's a standard average between the failure value and the success value. If it's 85% option, it's whichever is 85% likely times .85 plus whichever is 15% times .15. I'm pretty sure I had a document somewhere with everything calculated out . . . hmm. I'll see if I can put one togethor again, combining JMP's data with the payout of the cards, and post the results here.
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Re: Chance Cards: A Quick Gambler's Guide
« Reply #10 on: 2005 October 17, 04:52:54 »
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I would also like to see the chance cards for the careers added by uni as well, I have heard that there is not many of them.
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Re: Chance Cards: A Quick Gambler's Guide
« Reply #11 on: 2005 October 17, 15:27:17 »
THANKS THIS IS GREAT

JMP is correct in that area.  The list was created based solely on the odds and doesn't really take into account gain/loss if it's not 50/50.  He's also correct that the demotion is probably the least damaging thing to happen.  I will take that into account and see how many keywords it would change the next time I look at it.

Looking back at it, "Meet" for medical 10 is not the best choice.  It's a 50/50 card but if you did do it, "Send Away" would be better.  You would probably already have 3 cooking for Medical.

The only way you are guarenteed not to lose anything is to ignore every chance card.  Otherwise, it's a gamble either way.  I have all the information in an excel sheet for the base careers.  If you want, I could let people have the excel sheet and then they could know exactly what the risk vs reward is.

There are 5 chance cards for each Uni career but I was not sure of the accuracy of the list I saw so I did not include them.
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Re: Chance Cards: A Quick Gambler's Guide
« Reply #12 on: 2005 October 17, 18:14:42 »
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Here is the information separated by comma's.
Keywords with 84-85 in (())'s

Athletic
1,Team Mascot,Mascot,((Become Limpy)),1 Body & 1 Creat,-$150,Steal Limelight,+2 Char,Fired
2,Minor Leaguer,Piano,Move Piano,+1Body & Char,-1 Body,((Make Excuse)),+2 Logic,-1 day's $
3,Rookie,Knee Brace,((Return Brace)),+2 Body,-1K,Hide Brace,Promotion,Fired
4,Starter,Shoe Sponsor,Take Deal,+20K,-1K,((Pass on it)),1 Logic & 1 Char,Nothing
5,All Star,Volcano,Practice,+2Body & Char,-15K,((Play Golf)),+4K&+2Char,-1K&-1Char
6,MVP,Flu Before Game,((Take Pills)),+3 Char,Fired,Herbs,+2Body&Char,-1 day's $
7,Superstar,Choking Man,((Give Heimlich)),Promotion,-20K,Find Manager,+2Logic,-2 Mech & Char
8,Assistant Coach,,Ask Rookies,+3Log &+2Char,Fired,((Pay Movers)),+1K,-12K
9,Coach,Expenses/Players,Cut Expenses,"2 Char, 2 Logic",-2 Char&-1Body,((Cut Players)),+2Char & 25K,-2 char
10,Hall of Fame,Sports Arena,Make Speech,+40K,Fired,((Smile)),+50K,-50K

Business
1,Mailroom,,Invest,+1K,-200,((Tell Boss)),+1char & Prom,Fired
2,Exec Assist,Antique Store,Shop,+750 & +1log,-45,((Tell Boss)),1 Create,Demotion
3,Field Sales Rep,,Telemarketing,Promotion,- all char,((Door to Door)),Promotion,- all creative
4,Jr Exec,Boss Replacement,((Have Dinner)),Promotion,Fired,Buy Ants,Promotion,-1 Char
5,Executive,Golf Tournament,((Play to Win)),+2log&Create,Demotion,Throw Game,+5K & +2create,-2 logic
6,Sr Manager,,License,+3log & +3Create,-2 logic,((Donate)),+1 create & +2K,-1 log & demotion
7,VP,,Hold Shares,+7K,-4K,((Sell Shares)),+5k,Nothing
8,President,CEO for Microscotch,Apply,+25K,-3 char,((Stay)),+5K,-3 Logic
9,CEO Position,President Moving,Sabotage,+2char&+1log,-3 log,((Trust)),35K and Prom,-3 Logic
10,BusinessTycoon,Seaport/Trucks,Seaport,+35K,Demotion,((Buy Trucks)),+40K,-15K

Criminal
1,Pickpocket,Pick Pocket,Socialite,Promotion,Nothing,((Stockbroker)),+130,-1 day's $
2,Bagman,Canary,((Lie)),Nothing,-500,Replace,"+1,250",-750
3,Bookie,Money,((Keep)),+2K,-1K,Split,+2K&+1create,-1 Create
4,Con Artist,New Cons,((Time Share)),+1create,-5K,Insurance,Promotion,-2 Create
5,Getaway,Car Chase,((Turnpike)),"+5K, +1Mech",Fired,Surface Streets,Promotion,-1 Mech & Dem
6,Bank Robber,New Roles,((Look Out)),Promotion,-15K,Vault,+10K,-2 Body & Fired
7,Cat Burglar,Museum Theft,Acrobatics,$20K&+1body,-2 body,((Crossbow)),20K & +2 Mech,-5K & Fired
8,Counterfeiter,,((Bribe)),Promotion,Demotion,Launder,+50K,-25K
9,Smuggler,Briefcase,Speedboat,+50K,-1 body & Fired,Sneak,$55K,Fired
10,Criminal Master,,Capture,+55K,-20K,Doomsday,+60K,-30K

Culinary
1,Dishwasher,Critic Shows Up,((Fire up Burners)),+2 Cook,- 1 day's pay,Keep Cleaning,+ 150,Fired
2,Drive Thru Clerk,,Fries with that?,+150,-100,((Teach them Lesson)),+1 create,Fired
3,FF Shift Mngr,Uberburger 3000,((Who Needs Burgers?)),Promotion,-500 ,Roll up those Sleeves,+1log & ?$,Demotion&-1 log
4,Host/Hostess,,Grandparents,+4,Demotion,((Those Damn Kids)),Promotion,-2 Create
5,Waiter,,((Play Fetch)),Promotion,-300,Try Trap,+500,Fired
6,Prep Cook,Society Wedding,((Italian Wedding)),+2K&+1cook,-1K,Louisiana Gumbo,Promotion,-1 Cook & Fired
7,Sous Chef,Make Cook Book,((Esteemed Eats)),+10K,Demoted&-5K,No-Cal,+3K&+2 create,-1 Cook
8,Executive Chef,,Sporks of Steel,+20K,Fired,Blend n' Send,+50K,-20K & -2 log
9,Restauranteur,Expand Franchise,Airport,Promotion +$55K,-1create & Dem,((Amusement Park)),Promotion,-30K
10,Celebrity Chef,,((Stay Honest)),+25K,-2 cook & -35K,Pay the Man,+60K,-25K & Fired

Law Enforcement
1,Security Guard,Elevator,((Call Police)),+$500,Fired,Confront,Promotion,-349
2,Cadet,,Go Out,Promotion,-1 body,((Study)),+1 logic,-500
3,Patrol Officer,,((Wait)),+1 create,Nothing,Save the Day,+1 body,-900
4,Desk Sargent,,((Finish Work)),+1K,Demotion,Get Donuts,+1log & +1 cook,-1 body
5,Vice Squad,,((Door)),+2 Logic,-2 Body,Stairs,+2 Body,Demotion
6,Detective,,((Back Door)),+2 Logic,-2 Body,Fire Escape,+2 Logic,-1 body & -2 day's $
7,Lieutenant,,Yell Loudly,+1body & Clean,-1log& demotion,((Really Loudly)),Promotion,Demotion
8,SWAT Leader,Vice Squad Aid,Flashbang,+1Body & 5K,-1 Logic & -2 Clean,Smokescreen,Promotion,-1log & -2 clean
9,Police Chief,,Take Part,+40K,Fired,((Blow Whistle)),Promotion,-50K
10,Captain Hero,,Power Plant,50K,Fired,((Giant Robot)),50K,-25K

Medical
1,EMT,Food Fight,Clean Up,Promotion,- 1 day's pay,((Ask Custodian)),+1 clean,Fired
2,Paramedic,Ambulance,Sidewalk,+2 Mech,Fired,((Go on Foot)),1 Body,-500
3,Nurse,Llama/Sherpa,Sherpa,Promotion,-1 Logic,Llama,+5K,Demotion
4,Intern,Medical Technique,((Try Later)),+5K,Nothing,Speak Up,Promotion,-2 Char
5,Resident,Bowler,Make a Point,Promotion,-1 day's pay,((Treat Bowler)),+2 Char,-2 Char
6,GP,Seniors Sick,Admit Them,+3 Char,-2 Char,((Turn Away)),+10K,-1 day's $
7,Specialist,HMO Offer,Inform Chief,"1 Logic, 1 Char",-2 log & -2 Char,((Attend Meeting)),Prom&+1Create,-2 body
8,Surgeon,Faint Surgery,Hand Off,Nothing,Fired,((Finish Quickly)),+2Log & Body,-5K & Fired
9,Medical Research,,Prescribe,"+25,764",-20K & Fired,((Research)),+2 Log & Char,-2 Clean
10,Chief of Staff,Meeting Intern,Meet,+3 Cook,-50K -3Char,Send Away,+80K,-40K

Military
1,Recruit,Discipline Soldier,((Kitchen Duty)),1 Cook,-1 day's $,Rations,+1 Char,Fired
2,Elite Forces,,((Stealth)),+1 Body,-100,Dance,+1 Char & 500,-1 Char
3,Drill Instructor,New Recruits,Underwear,+1 create,-1 Charisma,((Baguettes)),Promotion,Demotion
4,Junior Officer,,Advance on Foot,+5K,-1K & -1 Char,((Parachutes)),Promotion,-2 Body
5,Counter Intell,,Network Probes,+2 Mech,Fired,((Wire Taps)),+2K,-1 Week's $
6,Flight Officer,Fighter Planes,Engage,+3K,-2 Mech,((Contact Base)),+1 Body,-1 Char
7,Senior Officer,,Search Alone,+1 Body & Char,-1 Char & mech,((Whole Squad)),+5K,Demotion
8,Commander,,((Book 'em)),Promotion,-1 Body & char,Pardon 'em,+30K,-10K & Demotion
9,Astronaut,,Explore Venus,Promotion,Fired,((Explore Ocean)),+50K,-25K
10,General,Space Object,Intercept,+20K,-2 Mech&Char/Dem,((Vaporize)),+55K,Fired

Politics
1,Campaign Work,SimCity Herald,((Get Assistant)),+1 Char,-65,Answer,Promotion,Fired
2,Intern,,Edit,+1 Logic,Demotion,((Grammar Check)),+500,Fired
3,Lobbyist,Llama Bill,((Lobby For)),+1 Char & 5K,-1 day's $,Lobby Against,Promotion,Fired
4,Campaign Manag.,Meet/Greet,((Go as Planned)),$5K,-1 Log & -1 day's $,Cancel Event,+1 Char & Log,-1 Char
5,City Council,Park Renovation,((Vote Yes)),+9568 & +2 Char,-2 Char,Vote No,+9568 & +2 Char,-2 Char
6,State Assembly,,Run,Promotion,-3 char,((Lend Support)),+30K,-2 char
7,Congress,Canary Breeding,((Vote Yes)),+2 Logic & Char,-3 Logic,Vote No,+40K,-10K
8,Judge,,Innocent,+25K,Fired,((Guilty)),+2 Char & Log,Nothing
9,Senator,Run/Hide,Hide,$45K,-1 Char & Log,((Run)),Promotion,Demotion
10,Mayor,,Yes,+30K,-10K,((No)),+50K,Fired

Science
1,Test Subject,Theoritical Color,Red,+500,Fired,Blue,+1 logic,-127
2,Lab Asst,Test Suites,((Let Wiki)),+1 Logic,-867,Speak Mind,Promotion,Demotion
3,Field Research,Undiscovered Ruin,Go In,+15K,-1 Logic,((Get Help)),Promotion,-1 Logic
4,Science Teach,,The Mall,+2 Logic,-1 Logic,Video Arcade,+1 Log & Char,Demotion
5,Project Leader,Lithium Isotope,((Inform)),"7,500",Demotion,Steal,+2 Logic,Fired
6,Inventor,Mousetrap,Power Inverter,+10K,-$7K,Intake Valve,+2 Cook,-3 Clean
7,Scholar,Bored with Job,((Field Work)),+2 Log & Clean,Fired,Theory,+2 Log & 5K,-2 Clean
8,Top Secret ,,((Desert Site)),Promotion,-2 Logic,Installation,Promotion,-2 logic
9,Theorist,Black Holse,((Tangible)),+50K,Demotion 2 Levels,Intangible,+20K,Demotion 3 Levels
10,Mad Scientist,Creating Life,((Green)),+55K,-10K,Orange,+25K,-20K

Slacker
1,Gold Caddy,,((I Dunno)),+50,Fired,"""Whatever""",+20,Nothing
2,Gas Station,,((On Break)),+500,-50,Pretend,+100,-1 day's $
3,Conv Store,Broken Machine,Duct Tape,+1 Mech,-1 day's pay,Gum,+1 Cook,-1 Mech
4,Record Store,Choose Band,Reticulated Splines,+2 Char,-1 Charisma,Naughty Llamas,+2 Char,-849
5,Party DJ,Party Tunes,((Oldies)),+1 Char & 200,"-1 day's $, -1 Char",Hits,"+1 Char, $200",-578
6,Projectionist,Film Damaged,((Substitute)),+1 Create & 2K,"-1 Creat, Fired",Splice,Promotion,Fired & -1 day's $
7,Home Video,Movie Footage,Clown,+7K & +3 Create,-1Create&1day's $,((Bunny)),75K,-1Create&1day's $
8,Freelance Photo,Digital Photos,Stock,+4K&1Log,-1 Week's Pay,((Demand Cash)),Promotion,-2 mech
9,Freelance Web,Set Up Website,((Reveal All)),20k,-2 Char,Erroneous Info,+2Char & Create,Fired
10,Prof. Party Guest,Spice Up Party,Streak,+20K,-2 Char & Dem,Sing,+40K,Fired
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Re: Chance Cards: A Quick Gambler's Guide
« Reply #13 on: 2005 October 17, 19:47:16 »
THANKS THIS IS GREAT

Suggestion:  always ignore a chance card before promotion, even if you are sure you know the consequences - because there is a great chance to get yourself fired...Smiley.

I ignore them all the time...Smiley. Don't want the honey, and don't want the sting...Smiley.
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Re: Chance Cards: A Quick Gambler's Guide
« Reply #14 on: 2005 October 17, 19:48:20 »
THANKS THIS IS GREAT

Wow Shocked Great summation and very simple to read. This will be very handy. Thanks!
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Re: Chance Cards: A Quick Gambler's Guide
« Reply #15 on: 2005 October 20, 10:57:59 »
THANKS THIS IS GREAT

I am illuminated!  Thank you.

Do you mind if I link people here?   I can repost and give you credit instead if you don't want another influx of people.
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Re: Chance Cards: A Quick Gambler's Guide
« Reply #16 on: 2005 October 21, 00:22:25 »
THANKS THIS IS GREAT

Generally, I find that giving people the front page link (www.moreawesomethanyou.com) and directions to the data in question (Forum: The War Room, "Chance Cards: A Quick Gambler's Guide") is the most effective way to get people to this site while still weeding out those with no sense of humour and ability to understand directions.
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Re: Chance Cards: A Quick Gambler's Guide
« Reply #17 on: 2005 October 21, 00:40:02 »
THANKS THIS IS GREAT

um - how do you get from the front page to the forum if you don't already have a login?  there's no "register" on the front page - deliberately I thought.  Getting ready to feel stupid for failing to follow directions....
« Last Edit: 2005 October 21, 00:46:51 by cwykes » Logged

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Re: Chance Cards: A Quick Gambler's Guide
« Reply #18 on: 2005 October 21, 01:15:01 »
THANKS THIS IS GREAT

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Press all the buttons. That page is a joke. (Shh! It's a secret!)
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Re: Chance Cards: A Quick Gambler's Guide
« Reply #19 on: 2005 October 21, 06:43:21 »
THANKS THIS IS GREAT

The only way you are guarenteed not to lose anything is to ignore every chance card.  Otherwise, it's a gamble either way.  I have all the information in an excel sheet for the base careers.  If you want, I could let people have the excel sheet and then they could know exactly what the risk vs reward is.
That would be great.  Do you think you could zip or rar it up and post it here?
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Re: Chance Cards: A Quick Gambler's Guide
« Reply #20 on: 2005 October 21, 07:18:23 »
THANKS THIS IS GREAT

The only way you are guarenteed not to lose anything is to ignore every chance card.  Otherwise, it's a gamble either way.  I have all the information in an excel sheet for the base careers.  If you want, I could let people have the excel sheet and then they could know exactly what the risk vs reward is.
That would be great.  Do you think you could zip or rar it up and post it here?

That would be great much apperated
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Re: Chance Cards: A Quick Gambler's Guide
« Reply #21 on: 2005 December 14, 00:40:39 »
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Striker, what a great spreadsheet! 

Could you clarify what it means when you say "+2 Body & Char"?  Does the +2 apply to both Body and Charisma, or is the Charisma just +1?  There are a few entries like this.

Thanks,
Vicki
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Re: Chance Cards: A Quick Gambler's Guide
« Reply #22 on: 2006 January 31, 04:50:29 »
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Decided to finish Striker's guide, using Pescado's info from the first post. Used the same notation as Stryker's post, above. J.M.'s right. A lot of the new high-level cards are pretty bad.


Artist
1. Canvas Stretcher , N/A
2.Street Caricaturist, Do Caricature, Go For it, +500,-Day'sPay, ((Tone it Down)), +3000, -0
3.Souvenir Whittler, N/A
4.Comic Book Penciler, SpiderSim #172, ((Talk About It)), +1 Create,  Fired, Draw Own Style, +5000, -Day's pay .
5.Wedding Photographe, N/A
6. Art Forger, Forge Clam on Mars, Use Oil Paint, +10K, Fired, ((Find Chemicals)), +10k, -1K
7. Fashion Photographer, N/A
8. Acclaimed Muralist, Fresco for Criminal,  Take Job, +50, -50, ((Refer)), +2 Char +$10 , Demoted
9. Conceptual Artist, N/A
10. Visonary, Lunch at Restaurant, ((Pay Bill)), +100, -10, Quick Sketch +100, --2Char -$10


Natural Scientist (No odds listed for Level 1)
1. Ratkeeper,  Mrs. Nippers Pizza, ??Let Her Eat??, +1 Logic, Fired, ??Call and Wait??, +1 Logic, Fired
2. Algae Hunter, N/A
3.Clam Wrangler, N/A
4. Scatmaster, N/A
5. Soil Identifier, Mesozoic Reenactment Society, Allow to Proceed, +$15K, Fired, ((Test Further)), +2 Logic, Fired
6. Rogue Botanist, Rogue Botanist,  Harvest, +15k, -2 Logic, ((Call for Help)) Lvl 10 Promotion, 0.
7. Animal Linguist, Red-Beaked Macaw, ((Wait)), Promoted, Demoted, Publish, Promoted, -2 Logic
8. Unnatural Crossbreeder, N/A
9. Dinosaur Cloner, Tyrannosauras Rex, ((Use Amber)),$50, -$25, Synthesize Materials, Promotion, Demotion
10. Ecological Guru N/A

Paranormal.
1. Psychic Phone Pal, N/A
2. Conspiracy Theorist, Dept. Of Agriculter, ((Publish Now)), +2 Char, -$375, Develop More Evidence , +$1000, Fired
3. Tarot Card Reader, N/A
4. Hypnotist. Hypnotico, Use New Method, Promoted, Fired, ((Report Associat)), +2000, demoted
5. Medium., Wealthy Socialite, Tell The Truth, +2 Char, -$5000, ((Unclear)), $4000, -1  Char
6. Douser, N/A
7. Police Psychic., Mayor's Child,  ((Rescue Child)), Promotion, Demotion, Accuse Chief, +10, -2 Cleaning -1 Day's Wages
8. UFO Investigator, N/A
9. Exorcist. Evil Force, Work Alone, Promotion, -2 Char, ((Call for Backup)), +30, Demoted
10. Cult Leader, N/A

Show Business
1. Screen Test Stand-In, N/A
2. Body Double, Rump Pimple, ((Ask For Help)), Promotion, -1 Day's Wages, Use Cheap Coverup, + $5000, Fired.
3. Bit Player,  Bit Player, Offer Suggestions, +2 Create, -$1000 ,(( Keep Quiet)), +10k, Fired
4. Commercial Actor, N/A
5. Cartoon Voice, Laryngitis, Take Remedy, Promotion, - 1 Day's Wages, ((Call in Sick)), +4000, Demoted
6. Supporting Player, N/A
7. Broadway Star, Sledgewick & Harglovely, Take the Part, +2 Creativity, -2 Demotion, ((Pass on the part)), +$50, - 2 Charisma
8. Leading Man, N/A
9. Blockbuster Director, Blockbuster Action Film, Cast Unknown, +$50, -3 Demotion, ((Take Part,)) Promotion, -2 Charisma
10. Icon, N/A
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Re: Chance Cards: A Quick Gambler's Guide
« Reply #23 on: 2006 June 01, 04:00:39 »
THANKS THIS IS GREAT

Pescado, of course.   Cool
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Re: Chance Cards: A Quick Gambler's Guide
« Reply #24 on: 2006 June 01, 13:45:27 »
THANKS THIS IS GREAT

I tried to to the best I could with what I knew at the time.  If you can list what you think may be wrong, i'll see what I can do to correct it.

When in doubt, go Pescado.
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