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Author Topic: Back 2 the future  (Read 28271 times)
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Re: Back 2 the future
« Reply #25 on: 2006 June 23, 20:18:47 »
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The statue in the boxers!!

That might be hard to mesh though.

I can't remember what the other thing was I missed... I'll get back to you.

Great idea Smiley
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Re: Back 2 the future
« Reply #26 on: 2006 June 23, 20:20:22 »
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Around the Sims has a very similar version of the stereo, how about that old-style toilet with the water compartment on the wall (came with unleashed). I keep remembering and wanting more stuff, but it wouldn't be polite now, would it, to make MaximilianPS regret asking what we would like. (Although I want it all Cheesy)
And the Statue in Boxers was a kitsch version of Michaelangelo's David, and I had it in all my woohoo rooms (though I didn't call them that back then Smiley)
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Jelenedra
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Re: Back 2 the future
« Reply #27 on: 2006 June 23, 21:00:35 »
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There is a mesh in TS2 that looks like the pinstripe sofa, but they're not the same color, and they're not pinstriped...
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buddha pest
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Re: Back 2 the future
« Reply #28 on: 2006 June 23, 21:09:51 »
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Oh, you know what I miss? The porch swing! TS2 badly needs a porch swing.

That's best left to Maxis though because it needs animations.
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ElfPuddle
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Re: Back 2 the future
« Reply #29 on: 2006 June 23, 22:00:55 »
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What I miss most are the variety of animations.....sigh
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Re: Back 2 the future
« Reply #30 on: 2006 June 23, 22:07:20 »
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I miss the sounds. The sounds made it feel like you were getting sucked into the void. I don't know why.

The sounds on the tv, the music that played when a fire started or someone died, the voices, the neighborhood music. It seems like it was a quieter game than TS2 though.

I miss "Do you canoe?" too. It was scary.
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ZephyrZodiac
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Re: Back 2 the future
« Reply #31 on: 2006 June 23, 22:10:25 »
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I miss the dancing - rock'n'roll and tango!  And the guitar music!
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Re: Back 2 the future
« Reply #32 on: 2006 June 23, 22:13:15 »
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For some odd reason, I DON'T miss the late-night creepy calls. Must be why I have the phone hack now. Roll Eyes
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Re: Back 2 the future
« Reply #33 on: 2006 June 23, 22:14:58 »
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I don't miss any of the old music, seeing as it is in my game.
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Re: Back 2 the future
« Reply #34 on: 2006 June 23, 22:16:50 »
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The only sound in TS2 that I really love a lot is the little music that plays when someone loses their job.

I don't mind screwing up a chance card as much when I get to hear the neat little tune.

I did have the old neighborhood/build/buy mode music in my game for awhile. I took it out after awhile though because I wondered if it was slowing down the loading time.
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Re: Back 2 the future
« Reply #35 on: 2006 June 23, 22:17:31 »
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I miss the gnome workbench  Sad

and claire the bear who would come and steal your honey.
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ZephyrZodiac
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Re: Back 2 the future
« Reply #36 on: 2006 June 23, 22:20:38 »
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And Carlos the gypsy guitarist who would serenade you date for a 5 simoleon tip!
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Re: Back 2 the future
« Reply #37 on: 2006 June 23, 22:28:11 »
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I miss all of the Hot Date interactions and NPCs.

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Re: Back 2 the future
« Reply #38 on: 2006 June 23, 22:33:07 »
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Only one I don't miss is Basil the Chef - I had a broken portal problem on some of my lots, and Basil would turn up at the house and go and stand in front of the stove and nothing would move him!  Never did figure out why it was always Basil, though!
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Re: Back 2 the future
« Reply #39 on: 2006 June 23, 22:37:58 »
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Hmm, never had that issue.  Cheesy

I miss all the House Party NPCs too. Stripper cake anyone?
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Re: Back 2 the future
« Reply #40 on: 2006 June 23, 22:46:36 »
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hmmm...  I must be mistaken then, I just distinctly recall the green sets being all over one of my unleashed community lots...  and I never redecorate them!

Possibly another case like the hot date lots - they would be decorated differently depending on what expansion packs were already installed when hot date went in.
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ZephyrZodiac
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Re: Back 2 the future
« Reply #41 on: 2006 June 23, 22:49:56 »
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It was really wierd - there'd be two or three Downtown npcs standing at the portal, and then Basil would invade the house.  Invited guests either didn't arrive because the portal was blocked, or couldn't leave and stood at the portal till they collapsed!  I think I sorted it in the end because I replaced my PC and had to reinstall everything anyway!

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Re: Back 2 the future
« Reply #42 on: 2006 June 24, 00:41:08 »
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I miss all the House Party NPCs too. Stripper cake anyone?

Hahaha that could be so much better in TS2 now.

I miss the superstar objects the most..but that could just be me
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Re: Back 2 the future
« Reply #43 on: 2006 June 24, 01:01:45 »
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I miss the massage tables and mud baths from superstar - would make a great business opportunity as a spa/gym.

Also the ceiling light/fan and the visitors bringing cake/chocolates/pot plant. 
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Re: Back 2 the future
« Reply #44 on: 2006 June 24, 07:35:07 »
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i could mesh self-flushing terlet
i think on this week end ... but i'm looking for some picture of it
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Re: Back 2 the future
« Reply #45 on: 2006 June 25, 08:33:40 »
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I miss the massage tables and mud baths from superstar - would make a great business opportunity as a spa/gym.

Also the ceiling light/fan and the visitors bringing cake/chocolates/pot plant. 


on MTS2 i've found a Celling Fan Smiley
http://www.modthesims2.com/showthread.php?t=85216
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J. M. Pescado
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Re: Back 2 the future
« Reply #46 on: 2006 June 25, 08:38:11 »
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the visitors bringing cake/chocolates/pot plant.
I DEFINITELY don't miss the trash they'd bring over. Why can't they throw their trash away at their own house instead of trying to foist it off on their friends as presents?
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Re: Back 2 the future
« Reply #47 on: 2006 June 25, 09:21:01 »
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Eh I'm weird but the thing I miss most from TS1 is them singing the babies to sleep  Undecided  Almost two years of TS2 and I still haven't gotten over not being able to sing the babies to sleep
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Re: Back 2 the future
« Reply #48 on: 2006 June 25, 09:58:25 »
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eep!  I'd forgotten all about that until you mentioned it!  I guess sims 2 babies settle much better than sims 1 babies.
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Re: Back 2 the future
« Reply #49 on: 2006 June 25, 12:16:26 »
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More likely the lack of logic in trying to induce someone to sleep by shrieking horribly in their ears finally occurred to them. That, and whether or not sim-babies sleep turns out to be wholly irrelevant in TS2, since they sleep whenever they run out of energy, or really, whenever they feel like, and it makes no difference at all since they don't do anything anyway.
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