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Author Topic: Factoids and Statistics on Skill Gaining  (Read 132035 times)
J. M. Pescado
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Re: Factoids and Statistics on Skill Gaining
« Reply #175 on: 2008 May 08, 17:46:13 »
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Oh, you mean enthusiasms. That is not the same as a skill. Rates for those tend to vary widely. Gain rates on hobby enthusiasm has not been compiled in a document at this time, and it is unlikely I will bother, since they are unimportant. Nothing of importance depends on optimizing them and they will, by default, quickly decay back to nothingness.
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jsalemi
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Re: Factoids and Statistics on Skill Gaining
« Reply #176 on: 2008 May 08, 18:50:12 »
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Yea, that's what I meant -- terrible choice of words on my part.  I actually kind of do wish they had some kind of importance, other than potentially killing your sim since they forget to do things like eat while they're in the zone.
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J. M. Pescado
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Re: Factoids and Statistics on Skill Gaining
« Reply #177 on: 2008 May 09, 16:22:19 »
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Well, I added a motive-display informator. So now you can see if the Zone effect actually does anything anywhere.
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virgali
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Re: Factoids and Statistics on Skill Gaining
« Reply #178 on: 2008 July 12, 20:18:26 »
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Awww... what happened to the cool and scary Necromancy picture? Or isn't it loading for me?

Anyways I was wonder which of the bonuses "stack" for skilling. It's been a while since I played Bon Voyage so sorry if I say anything innacurate. So let's say I've been on vacation and a chose that reward that let's you skill faster. It's fall and that gives me another skilling bonus. My sim is a knowledge sim and has aspiration points spent in that "you learn things faster thing (Eureka?)". Before sending my sim to skill I let her wear the "thinking cap".

Do all of these bonuses stack? And if they don't, which bonuses do stack?
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mitchellcjs
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Re: Factoids and Statistics on Skill Gaining
« Reply #179 on: 2008 July 12, 20:59:35 »
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All of those bonuses stack.  (I actually did that, but I included the Far East collection thing.)
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Karen
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Re: Factoids and Statistics on Skill Gaining
« Reply #180 on: 2008 September 07, 11:54:11 »
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Just wondering about the skill-building potential of the new objects in AL.  The playground items, in particular.  How do they compare to existing objects?  Are any of them superior to what we already had?

Karen
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Gastfyr
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Re: Factoids and Statistics on Skill Gaining
« Reply #181 on: 2008 September 09, 07:54:26 »
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Just wondering about the skill-building potential of the new objects in AL.
Haha.  I was wondering that as well.  For one thing, "jump rope" is so much easier for body now, since it's free, child-elder can do it with very little required space, and it's even fun!  Would have made the game so much easier to have that from day one...   Cheesy
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Lord Darcy
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Re: Factoids and Statistics on Skill Gaining
« Reply #182 on: 2008 October 28, 14:13:37 »
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Do skill bonuses like Thinking Cap or Far East collection affect Life skills (like Parenting) and Magic skills in FT & AL? Or are they only for regular 7 skills?
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J. M. Pescado
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Re: Factoids and Statistics on Skill Gaining
« Reply #183 on: 2008 October 28, 15:11:42 »
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Only the 7 barred skills. None of the other skills work based on +skill gain or the skill tracker, so don't apply IQ. Only specific toddler skills represent the special case, and they only work on raw IQ, no special modifiers. What's more, the Asian collection is not applied to non-adults, so it is of very restricted usefulness.
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Re: Factoids and Statistics on Skill Gaining
« Reply #184 on: 2008 December 08, 21:35:54 »
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Just wondering about the skill-building potential of the new objects in AL.  The playground items, in particular.  How do they compare to existing objects?  Are any of them superior to what we already had?

Karen
I'm interested in how jump rope compares as well...
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